Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

cuebrick: MAME ROM Information.


History:

Cue Brick (c) 1989 Konami.


A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.


- TECHNICAL -


Game ID : GX903


Main CPU : (2x) 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in August 1989.


The game contains some Moai and other Easter Island references.


- UPDATES -


* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.

* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.


- STAFF -


Game planners : N. Toshiaki, K. Kunihiko

Game programmers : T. Tokusan, T. Koji

Sound programmer : K. Satoru

Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro

Sound designers : N. Kazuo, O. Masanori


- PORTS -


* Computers :

Sharp X68000 (1991, 'Cueb Runner') [SPS]


- SOURCES -


Game's rom.




MAME Info:

0.71u2 [R. Belmont]

0.36b8 [Phil Stroffolino]

0.36b6 [Phil Stroffolino]


WIP:

- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Cue Brick.

- 0.133u2: Renamed (cuebrckj) to (cuebrickj).

- 0.122u6: Zsolt Vasvari fixed video roms give bad checksums.

- 0.122u5: Zsolt Vasvari reversed ROM set names of Cue Brick (World version D) and (Japan). Changed some function names to reflect parent set. Renamed (cuebrick) to (cuebrckj) and (cuebrckj) to (cuebrick).

- 0.107u2: Canim fixed coin input in clone Cue Brick (World version D).

- 0.77: Curt Coder fixed Cue Brick NVRAM handler, added watchdog reset and visible area in cuebrckj. Changed description of clone '(Japan version D)' to '(World version D)', since text is in English).

- 0.76u2: Changed description to 'Cue Brick (Japan)'. Changed visible area to 304x224. Removed 3rd Player. Added dipswitches 'Lives', 'Machine Name', 'Difficulty', 'Upright Controls' and 'Mode'.

- 0.71u3: R. Belmont cleaned up Cue Brick (Japan version D) addition.

- 0.71u2: R. Belmont added clone Cue Brick (Japan version D).

- 9th July 2003: R. Belmont sent in a driver for the Japan version of Cue Brick which runs on different hardware than the world version. David Haywood fixed the text layer colors in it.

- 0.67: Changed description to 'CueBrick'.

- 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz.

- 0.36b9.1: Added new cpu1 rom ($0).

- 3rd November 1999: Phil Stroffolino fixed CueBrick sound.

- 0.36b8: Phil Stroffolino added Cuebrick (Konami 1989).

- 0.36b6: Phil Stroffolino added Cuebrick (Testdriver).


ARCADE RELEASE: CueBrick (Konami) - 1989/Aug/01


LEVELS: 21


Other Emulators:

* FB Alpha


Recommended Games (Puzzle):

Loco-Motion

Qwak

CueBrick

Pipe Dream

Pipeline

Puzzle Club

Many Block

Puzzle Time

Puzzle Star (Sang Ho Soft)

Sexy Boom

Paint & Puzzle

Find Love

Mosaic (F2 System)

Penfan Girls

Puzzlet (Japan)


Romset: 640 kb / 10 files / 192.4 zip




MAME XML Output:

       <game name="cuebrick" sourcefile="tmnt.c">
              <description>Cue Brick (World version D)</description>
              <year>1989</year>
              <manufacturer>Konami</manufacturer>
              <rom name="903d25.g12" size="65536" crc="8d575663" sha1="0e308e04936efa80351bf808ac304d3fcc82f19a" region="maincpu" offset="0"/>
              <rom name="903d24.f12" size="65536" crc="2973625d" sha1="e2496704390930761204624d4bf6b0b68d3133ab" region="maincpu" offset="1"/>
              <rom name="903c29.k21" size="65536" crc="fada986d" sha1="79d13dcee5433457c25a8cca0093bddd55165a72" region="gfx1" offset="0"/>
              <rom name="903c27.k17" size="65536" crc="5bd4b8e1" sha1="0bc5e508af20e479c7913fab1ef158165fe67079" region="gfx1" offset="1"/>
              <rom name="903c28.k19" size="65536" crc="80d2bfaf" sha1="3b38558d4f17309154457e9e7780a25577d1858d" region="gfx1" offset="20000"/>
              <rom name="903c26.k15" size="65536" crc="f808fa3d" sha1="2b0fa1581acc5c4f7055e6faad97664ef16cc082" region="gfx1" offset="20001"/>
              <rom name="903d23.k12" size="65536" crc="c39fc9fd" sha1="fe5a63e5d898f985f9ab9be5b701af4a8e2a9049" region="gfx2" offset="0"/>
              <rom name="903d21.k8" size="65536" crc="3c7bf8cd" sha1="c487e0109f56b3b0e2aa2c4db2dfb30ad74fb0ab" region="gfx2" offset="1"/>
              <rom name="903d22.k10" size="65536" crc="95ad8591" sha1="4e3c8c794be1cd78044eb0eebfa3c755e2aaf54f" region="gfx2" offset="20000"/>
              <rom name="903d20.k6" size="65536" crc="2872a1bb" sha1="da7c7a41860283eac49facaa3beb712d3be7db56" region="gfx2" offset="20001"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="304" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Machine Name" tag="DSW1" mask="24">
                     <dipvalue name="None" value="24"/>
                     <dipvalue name="Lewis" value="16"/>
                     <dipvalue name="Johnson" value="8" default="yes"/>
                     <dipvalue name="George" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2"/>
                     <dipvalue name="Dual" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise