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cyclshtg: MAME ROM Information.


History:

Cycle Shooting (c) 1986 Taito.


- TECHNICAL -


Prom Stickers : A97


Main CPU : (2x) Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)


Players : 1

Buttons : 1


- TRIVIA -


Released in July 1986.


A bootleg of this game is known as "Bronx".


- PORTS -


* Consoles :

NES [Unreleased Prototype]


- SOURCES -


Game's rom.




MAME Info:

0.74u2 [Tomasz Slanina]

0.62 [Tomasz Slanina]


TODO:

* Dump M68705 MCU. Only clone Bronx works.


Bugs:

- cyclshtg, bronx: Reference videos for priority bugs. Kold666 (ID 03974)

- cyclshtg, bronx: Some sounds are not emulated. Kold666 (ID 03975)


WIP:

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Cycle Shooting and clone Bronx (after verification of the Z80 code). Added dipswitches 'Bonus Life', 'Difficulty', 'Infinite Bullets', 'Lives', 'Reset Damage (Cheat)', 'Service Mode' and 10x 'Unused'.

- 0.136u4: Fabio Priuli added driver_data struct and save states to the N.Y. Captor driver.

- 0.131u3: Angelo Salese fixed regression in clone Bronx.

- 0.131u1: Angelo Salese merged memory maps for N.Y. Captor driver.

- 0.92: Tomasz Slanina added clone Bronx (bootleg). Fixed gfx1 rom loading. Added Light gun and 'Coin A/B' dipswitches.

- 20th December 2004: Guru - Cycle Shooting (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum!

- 0.74u2: Added Cycle Shooting (Taito 1986).

- 0.62: Tomasz Slanina added Cycle Shooting (Taito 1986).

- 5th November 2002: Tomasz Slanina added Cycle Shooting to the N.Y. Captor driver, but it's unplayable due to a missing MCU dump.


Recommended Games (Shooting 2):

Crossbow

Cheyenne

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Wanted

Wild Gunman (PlayChoice-10)

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Chiller

Cycle Shooting

Empire City: 1931

Dead Angle

Blasted

Vs. Freedom Force

Who Dunit

Blood Bros.

Golly! Ghost!

Laser Ghost

Hard Times

Point Blank

Point Blank 2

Ghost Hunter

Tut's Tomb

Bang!

Rapid Fire v1.1

Sharpshooter

Zero Point

Zero Point 2

Ghoul Panic


Romset: 272 kb / 17 files / 135.1 zip




MAME XML Output:

       <game name="cyclshtg" sourcefile="nycaptor.c">
              <description>Cycle Shooting</description>
              <year>1986</year>
              <manufacturer>Taito</manufacturer>
              <rom name="a97_01.i17" size="16384" crc="686fac1a" sha1="46d17cb98f064413bb76c5d869f8061d2771cda0" region="maincpu" offset="0"/>
              <rom name="a97_02.i16" size="16384" crc="48a812f9" sha1="8ab18cb8d6a8b7ce1ed1a4009f5435ce4b0937b4" region="maincpu" offset="4000"/>
              <rom name="a97_03.u15" size="16384" crc="67ad3067" sha1="2e355653e91c093abe7db0a3d55d5a3f95c4a2e3" region="maincpu" offset="10000"/>
              <rom name="a97_04.u14" size="16384" crc="804e6445" sha1="5b6771c5729faf62d5002d090c0b9c5ca5cb9ad6" region="maincpu" offset="14000"/>
              <rom name="a97_05.u22" size="16384" crc="fdc36c4f" sha1="cae2d3f07c5bd6de9d40ff7d385b999e7dc9ce82" region="sub" offset="0"/>
              <rom name="a80_06.u23" size="16384" crc="2769c5ab" sha1="b8f5a4a8c70c8d37d5e92b37faa0e25b287b3fb2" region="sub" offset="4000"/>
              <rom name="a97_06.i24" size="16384" crc="c0473a54" sha1="06fa7345a44a72995146e973c2cd7a14499f4310" region="sub" offset="8000"/>
              <rom name="a80_16.i26" size="16384" crc="ce171a48" sha1="e5ae9bb22f58c8857737bc6f5317866819a4e4d1" region="audiocpu" offset="0"/>
              <rom name="a80_17.i25" size="16384" crc="a90b7bbc" sha1="bd5c96861a59a1f84bb5032775b1c70efdb7066f" region="audiocpu" offset="4000"/>
              <rom name="a80_18" size="2048" status="nodump" region="cpu3" offset="0"/>
              <rom name="a80_11.u11" size="16384" crc="29e1293b" sha1="106204ec46fae5d3b5e4a4d423bc0e886a637c61" region="gfx1" offset="0"/>
              <rom name="a80_10.u10" size="16384" crc="345f576c" sha1="fee5b2167bcd0fdc21c0a7b22ffdf7506a24baee" region="gfx1" offset="4000"/>
              <rom name="a80_09.u9" size="16384" crc="3ef06dff" sha1="99bbd32ae89a6becac9e1bb8a34a834d81890444" region="gfx1" offset="8000"/>
              <rom name="a97_07.u8" size="16384" crc="8f2baf57" sha1="bb4e5b69477c51536dfd95ea59c7281159f3bcc7" region="gfx1" offset="c000"/>
              <rom name="a80_15.u39" size="16384" crc="2cefb47d" sha1="3bef20c9c0c4f9237a327da3cbc9a7bbf63771ea" region="gfx1" offset="10000"/>
              <rom name="a80_14.u34" size="16384" crc="91642de8" sha1="531974fc147d25e9feada89bc82d5df62ec9d446" region="gfx1" offset="14000"/>
              <rom name="a80_13.u33" size="16384" crc="96a67c6b" sha1="3bed4313d6b8d554b35abb1515ab94e78c2718c5" region="gfx1" offset="18000"/>
              <rom name="a80_12.u23" size="16384" crc="9ff04c85" sha1="a5edc50bbe6e2c976895c97400c75088bc90a1fc" region="gfx1" offset="1c000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="msm" name="MSM5232" clock="2000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2" tilt="yes">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="25" keydelta="15"/>
              </input>
              <dipswitch name="Unused" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="12">
                     <dipvalue name="150k 350k 200k+" value="12"/>
                     <dipvalue name="200k 500k 300k+" value="8" default="yes"/>
                     <dipvalue name="300k 700k 400k+" value="4"/>
                     <dipvalue name="400k 900k 500k+" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="32"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Reset Damage (Cheat)" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Infinite Bullets" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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