ddp3blk: MAME ROM Information.
DoDonPachi Dai-Ou-Jou [Black Label] (c) 2002 Cave.
An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version.
- TECHNICAL -
IGS PGM hardware
Main CPU : 68000 (@ 20 Mhz), Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)
Players : 2
Control : 8-way Joystick
Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto
- TRIVIA -
Released in October 2002.
It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were :
- "Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop.
- You cannot continue if you lose your last life on stage 2-5.
- On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou".
- STAFF -
Producer: Kenichi Takano
Director: Tsuneki Ikeda
Programmer: Takashi Ichimura
Chief Designer: Akira Wakabayashi
Character Designer: Shohei Satoh
Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka
Background Designer: Hiroyuki Tanaka, Shohei Satoh
Music Producer: Shohei Satoh
Music Composer: Manabu Namiki (Santaruru)
King of Debugger: Satoshi Kouyama
Super Adviser: Junya Inoue
Special Assist: Toshiaki Tomizawa, Yasushi Imai
- PORTS -
* Consoles :
Microsoft XBOX 360 (February 19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]")
- SOURCES -