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ddp3blk: MAME ROM Information.


History:

DoDonPachi Dai-Ou-Jou [Black Label] (c) 2002 Cave.


An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version.


- TECHNICAL -


IGS PGM hardware


Main CPU : 68000 (@ 20 Mhz), Z80 (@ 8.468 Mhz)

Sound Chips : ICS2115 (@ 8.468 Mhz)


Players : 2

Control : 8-way Joystick

Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto


- TRIVIA -


Released in October 2002.


It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were :

- "Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop.

- You cannot continue if you lose your last life on stage 2-5.

- On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou".


- STAFF -


Producer: Kenichi Takano

Director: Tsuneki Ikeda

Programmer: Takashi Ichimura

Chief Designer: Akira Wakabayashi

Character Designer: Shohei Satoh

Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka

Background Designer: Hiroyuki Tanaka, Shohei Satoh

Music Producer: Shohei Satoh

Music Composer: Manabu Namiki (Santaruru)

King of Debugger: Satoshi Kouyama

Super Adviser: Junya Inoue

Special Assist: Toshiaki Tomizawa, Yasushi Imai


- PORTS -


* Consoles :

Microsoft XBOX 360 (February 19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]")


- SOURCES -


Game's ROM.

 
 


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