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ddpdojblk: MAME ROM Information.


History:

DoDonPachi Dai-Ou-Jou (c) 2002 Cave.


This is a fight between the human race and the machines. To defeat the machines the humans sent 'Elemental Dolls' piloting ships to aid them in their fight.


- TECHNICAL -


IGS PGM hardware


Main CPU : 68000 (@ 20 Mhz), Z80 (@ 8.468 Mhz)

Sound Chips : ICS2115 (@ 8.468 Mhz)


Players : 2

Control : 8-way Joystick

Buttons : 3

=> [A] Shoot, [B] Bomb, [C] Full Auto


- TRIVIA -


Developed/Produced by Cave and Sales by AMI (Amusement Marketing International).


Released in April 2002.


The title of this game translates from Japanese as 'Angry Chief Hornet : Peaceful Death'.


The game is known outside Japan as "DoDonPachi 3" (Literally :Angry Chief Hornet 3).


It is rumored that only 5 players have cleared both loops of the game, 12 months after it's arcade release.


Shortly after DoDonPachi Dai-Ou-Jou, Cave released a special fan-edition of the same game. It is called "DoDonPachi Dai-Ou-Jou [Black Label]".


Cave released a limited-edition soundtrack album for this game (DoDonPachi Dai-Ou-Jou / Ketsui - Kizuna Jigoku Tachi - Original Sound Track - CVST-0000) on 06/06/2003.


- TIPS AND TRICKS -


* Hits : When an enemy is killed, if the player kills another one in a short, specified time, the kill count will increase by one.


* Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way.


- SERIES -


1. DonPachi (1995)

2. DoDonPachi (1997)

3. Bee Storm - DoDonPachi II (2001)

4. DoDonPachi Dai-Ou-Jou (2002)

5. DoDonPachi Dai-Fukkatsu (2008)

6. DoDonPachi Saidaioujou (2012)


- STAFF -


Producer: Kenichi Takano

Director: Tsuneki Ikeda

Programmer: Takashi Ichimura

Chief Designer: Akira Wakabayashi

Character Designer: Shohei Satoh

Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka

Background Designer: Hiroyuki Tanaka, Shohei Satoh

Music Producer: Shohei Satoh

Music Composer: Manabu Namiki (Santaruru)

King of Debugger: Satoshi Kouyama

Super Adviser: Junya Inoue

Special Assist: Toshiaki Tomizawa, Yasushi Imai


- PORTS -


* Consoles :

Sony PlayStation 2 (April 10, 2003; "DoDonpachi Dai-Ou-Jou [Model SLPS-25233]")


- SOURCES -


Game's ROM.




MAME XML Output:

       <game name="ddpdojblk" sourcefile="pgm.c" cloneof="ddpdoj" romof="ddpdoj">
              <description>DoDonPachi Dai-Ou-Jou (Black Label)</description>
              <year>2002</year>
              <manufacturer>Cave</manufacturer>
              <rom name="ddp3_bios.u37" merge="ddp3_bios.u37" size="524288" crc="b3cc5c8f" sha1="02d9511cf71e4a0d6ca8fd9a1ef2c79b0d001824" region="maincpu" offset="0"/>
              <rom name="ddb10.u45" size="2097152" crc="72b35510" sha1="9a432e5e1ebe61aafd737b6acc905653e5af0d38" region="maincpu" offset="100000"/>
              <rom name="ddp3_igs027a.bin" size="16384" status="nodump" region="prot" offset="0"/>
              <rom name="pgm_t01s.rom" merge="pgm_t01s.rom" size="2097152" crc="1a7123a0" sha1="cc567f577bfbf45427b54d6695b11b74f2578af3" region="tiles" offset="0"/>
              <rom name="t04401w064.u19" merge="t04401w064.u19" size="8388608" crc="3a95f19c" sha1="fd3c47cf0b8b1e20c6bec4be68a089fc8bbf4dbe" region="tiles" offset="180000"/>
              <rom name="a04401w064.u7" merge="a04401w064.u7" size="8388608" crc="ed229794" sha1="1cf1863495a18c7c7d277a9be43ec116b00960b0" region="sprcol" offset="0"/>
              <rom name="a04402w064.u8" merge="a04402w064.u8" size="8388608" crc="752167b0" sha1="c33c3398dd8e479c9d5bd348924958a6aecbf0fc" region="sprcol" offset="800000"/>
              <rom name="b04401w064.u1" merge="b04401w064.u1" size="8388608" crc="8cbff066" sha1="eef1cd566bc70ebf45f047e56026803d5c1dac43" region="sprmask" offset="0"/>
              <rom name="pgm_m01s.rom" merge="pgm_m01s.rom" size="2097152" crc="45ae7159" sha1="d3ed3ff3464557fd0df6b069b2e431528b0ebfa8" region="ics" offset="0"/>
              <rom name="m04401b032.u17" merge="m04401b032.u17" size="4194304" crc="5a0dbd76" sha1="06ab202f6bd5ebfb35b9d8cc7a8fb83ec8840659" region="ics" offset="400000"/>
              <rom name="ddp3blk_defaults.nv" size="131072" crc="a1651904" sha1="5b80d3c4c764895c40953a66161d4dd84f742604" region="sram" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8467200"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ics" name="ICS2115"/>
              <display tag="screen" type="raster" rotate="270" width="448" height="224" refresh="59.170000" />
              <sound channels="1"/>
              <input players="4" buttons="4" coins="4">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Music" tag="DSW" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Voice" tag="DSW" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Free" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Stop" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="2304"/>
       </game>
 
 


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