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ddux1: MAME ROM Information.


History:

Dynamite Düx (c) 1988 Sega.


An abstract and hugely entertaining take on the classic sideways scrooling beat-em-up genre for one or two players; in which two blue and red pet ducks called 'Bin' and 'Pin' take on a variety of bizarre enemies - such as disembodied moose heads and mortar-using wolves - in their quest to rescue their kidnapped owner, Lucy.


The ducks have a powerful punch which can be 'charged-up' by holding down the button, in a similar fashion to the beam weapon in Irem's "R-Type". In addition, extra weapons such as rocket launchers and bombs can be picked up along the way.


There are also two bonus stages (which appear after levels 2 and 4). In these stages player one fights against player two. The winner is awarded 100,000 points. If the time limit expires before the fight is settled, the player with the most energy is awarded 50,000 points.


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0096


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1988 in Japan.


The main character 'Bean' (Bin) appears in the Sega arcade game "Sonic The Fighters" as a playable character.


A bootleg of this game was made by Datsu.


- STAFF -


Music by : Hiroshi Miyauchi


- PORTS -


* Consoles :

Sega Master System (1989)


* Computers :

Sinclair ZX Spectrum (1989)

Commodore C64 (1989)

Atari ST (1989)

Commodore Amiga (1989)

Amstrad CPC (1989)


- SOURCES -


Game's rom.




MAME Info:

0.88 [Charles MacDonald, Nicola Salmoria]

0.34b4 [Phil Stroffolino]


TODO:

* Wanted: 317-0094 FD1094 CPU


Bugs:

- Clone dduxbl: Some 'stuck' sprites. Source (ID 03215)


WIP:

- 0.99u9: Arzeno Fabrice and David Haywood added clone Dynamite Dux (set 1, 8751 317-0095). Changed parent description to 'Dynamite Dux (set 2, FD1094 317-0096)'.

- 0.89u2: Added uPD7759 sound.

- 0.88u6: Changed description to 'Dynamite Dux (FD1094 317-0096)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 0.88u3: Added new 317-0096.key

- 0.88u2: Added FD1094 317-0096.key and new 128k gfx2 roms to Dynamite Dux (317-0096).

- 31st October 2004: MASH - Fixed Dynamite Dux (317-0096) gfx and sound. Game now playable.

- 0.88: Charles MacDonald and Nicola Salmoria added Dynamite Dux (317-0096). Some issues with system16 emulation.

- 0.72u1: Fixed cpu2 roms addresses.

- 0.34b4: Phil Stroffolino added Dynamite Dux (bootleg) (1989).


STORY:

- One day Lucy was playing with her pets Bin and Pin in a beautiful flower garden. Then suddenly an evil black shadow appeared and changed into "Achacha the Great" while they were watching. Lucy started and frightened, was kept in a miracle ball and taken away to the Achacha World by "Achacha the Great"! Therefore Bin and Pin rose up and ventured into the Achacha World to rescue her.


LEVELS: 6


Other Emulators:

* Calice

* FB Alpha

* System 16


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Romset: 1256 kb / 13 files / 513.6 zip




MAME XML Output:

       <game name="ddux1" sourcefile="segas16b.c" cloneof="ddux" romof="ddux">
              <description>Dynamite Dux (set 1, 8751 317-0095)</description>
              <year>1988</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-12189.a7" size="131072" crc="558e9b5d" sha1="d092fe114578d84a7dbfe7c9591c2c44bf5c46f8" region="maincpu" offset="0"/>
              <rom name="epr-12188.a5" size="131072" crc="802a240f" sha1="f01ca7c38b1fa8baa44eb0f40e74572a45c8f5cc" region="maincpu" offset="1"/>
              <rom name="epr-11915.a8" merge="epr-11915.a8" size="131072" crc="d8ed3132" sha1="a9d5ad8f79fb635cc234a99fad398688a5f15926" region="maincpu" offset="80000"/>
              <rom name="epr-11913.a6" merge="epr-11913.a6" size="131072" crc="30c6cb92" sha1="2e17c74eeb37c9731fc2e365cc0114f7383c0106" region="maincpu" offset="80001"/>
              <rom name="mpr-11917.a14" merge="mpr-11917.a14" size="65536" crc="6f772190" sha1="e68dc78785a1cb0da362efc8c4a088ccc580bd6e" region="gfx1" offset="0"/>
              <rom name="mpr-11918.a15" merge="mpr-11918.a15" size="65536" crc="c731db95" sha1="b3b9cbd772f7bfd35355bcb2a7c0801b61eaf19f" region="gfx1" offset="10000"/>
              <rom name="mpr-11919.a16" merge="mpr-11919.a16" size="65536" crc="64d5a491" sha1="686151c9a58f524f786f52c03f086cdaa5728233" region="gfx1" offset="20000"/>
              <rom name="mpr-11920.b1" merge="mpr-11920.b1" size="131072" crc="e5d1e3cd" sha1="d8c0f40dab00f1b09f6d018597fd45147f9ca3f6" region="gfx2" offset="1"/>
              <rom name="mpr-11922.b5" merge="mpr-11922.b5" size="131072" crc="70b0c4dd" sha1="b67acab0c6a0f5051fc3fcda2476b8834f65b376" region="gfx2" offset="0"/>
              <rom name="mpr-11921.b2" merge="mpr-11921.b2" size="131072" crc="61d2358c" sha1="216fd295ff9d56976f9b1c465a48806be843dd04" region="gfx2" offset="40001"/>
              <rom name="mpr-11923.b6" merge="mpr-11923.b6" size="131072" crc="c9ffe47d" sha1="fd6dc3781c6e7d1734a9f4a8e4a9c44cfc091e0a" region="gfx2" offset="40000"/>
              <rom name="epr-11916.a10" merge="epr-11916.a10" size="32768" crc="7ab541cf" sha1="feb88022ca1796d020e53e95ad345159bd415530" region="soundcpu" offset="0"/>
              <rom name="317-0095.bin" size="4096" status="nodump" region="mcu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="6">
                     <dipvalue name="Easy" value="4"/>
                     <dipvalue name="Normal" value="6" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="24">
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="24" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="96">
                     <dipvalue name="150k" value="64"/>
                     <dipvalue name="200k" value="96" default="yes"/>
                     <dipvalue name="300k" value="32"/>
                     <dipvalue name="400k" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>
       </game>
 
 


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