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denseib: MAME ROM Information.


History:

Ghost Chaser Densei (c) 1996 Unknown.


SNES bootleg for the arcade.


- SOURCES -


Game's ROM.




MAME Info:

0.136u3 [Tomasz Slanina, XingXing]


< Japan >


WIP:

- 0.145u7: Added dipswitches 'Coinage', 'Difficulty', 'Mode', 'Suffered Damages' and 6x 'Unused'.

- 0.136u3: Tomasz Slanina and XingXing added 'Ghost Chaser Densei (SNES bootleg)' (bootleg 1996).


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Romset: 2049 kb / 5 files / 1.20 zip




MAME XML Output:

       <game name="denseib" sourcefile="snesb.c">
              <description>Ghost Chaser Densei (SNES bootleg)</description>
              <year>1996</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="dj.u14" size="524288" crc="487ded13" sha1="624edce30fe2f2d750bcb49c609ceb511b2279b1" region="user3" offset="0"/>
              <rom name="dj.u15" size="524288" crc="5932a440" sha1="6048372268a097b08d9f56ad30f083267d798165" region="user3" offset="80000"/>
              <rom name="dj.u16" size="524288" crc="7cb71fd7" sha1="7673e9dcaabe804e2d637e67eabca1683dad4245" region="user3" offset="100000"/>
              <rom name="dj.u17" size="524288" crc="de29dd89" sha1="441aefbc7ee64515ee66431ef504e76dc8dc5ca3" region="user3" offset="180000"/>
              <rom name="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="24">
                     <dipvalue name="Easy" value="24"/>
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Mode" tag="DSW1" mask="128">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Battle" value="128"/>
              </dipswitch>
              <dipswitch name="Suffered Damages" tag="DSW2" mask="7">
                     <dipvalue name="Normal" value="7" default="yes"/>
                     <dipvalue name="x1.5" value="6"/>
                     <dipvalue name="x2.5" value="5"/>
                     <dipvalue name="x3.5" value="4"/>
                     <dipvalue name="x4.5" value="3"/>
                     <dipvalue name="x5.5" value="2"/>
                     <dipvalue name="x6.5" value="1"/>
                     <dipvalue name="x7.5" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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