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desertbrj: MAME ROM Information.


History:

Desert Breaker (c) 1992 Sega.


Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.


- TECHNICAL -


Sega System 18 hardware

Game ID : 317-0196


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 3

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Desert Breakers is Sega's attempt to cash-in on the success of Capcom's "Mercs". The Sega game looks and indeed plays almost exactly like Capcom's 1990 classic - itself a sequel to the legendary "Commando", released in 1985.


This game is hard to find because Sega produced only a few boards because the game was based on the Iraqi war, and particulary focused on Japanese's military interventions. According to the Japanese constitution, the Japan can't build army or do any military intervention. This video game can be considered as a sort of opposition to the Japanese politicians.


- SOURCES -


Game's rom.




MAME Info:

0.89u4 [Gerald]


TODO:

* Wanted: 317-0194/195 FD1094 CPUs


NOTE:

- The coin slot #1 (5 key) doesn't actually add credits to the game, although it *does* play a credit added sound ingame when pressed. Only coin slot #2 (6 key) and coin slot #3 (7 key) work correctly. This is not really a bug as it is accurately documenting the hardware. It's more of a limitation of MAME not having dynamic inputs. The current setting is necessary because if the DIP setting is changed to individual coin chute, coin1 becomes the player1 coin. An alternate solution might be to make individual coin chute the default setting. BSR


WIP:

- 0.138: Team Japump and Dumping Union added clone Desert Breaker (Japan, FD1094 317-0194). Yasuhiroyasuhiro fixed coinage of Desert Breaker. Changed parent description to 'Desert Breaker (World, FD1094 317-0196)'. Fixed rom names.

- 0.95u6: Changed 'Unknown' dipswitch to 'Unused'. Added 3rd coin slot.

- 0.90u4: Aaron Giles added P3 start button to Desert Breaker.

- 0.90: Aaron Giles, Gerald and Thierry fixed sound in Desert Breaker with new roms.

- 0.89u5: Aaron Giles renamed (dbrkr) to (desertbr). Added dipswitches 'Credits to Start', 'Demo Sounds', 'Play Mode', 'Coin Chute', 'Start Button' and 'Difficulty'.

- 0.89u4: Gerald added Desert Breaker (FD1094 317-0196) (Sega 1992).

- 10th December 2004: Gerald - Redumped the Desert Breaker gfx roms from another board, it looks much better now.

- 8th December 2004: Gerald - Dumped Desert Breaker (including CPU key) but some of the tile roms are bad reads.


LEVELS: 3


Other Emulators:

* FB Alpha


Recommended Games (Army Fighter 2):

Borderline

Front Line

Commando

Field Combat

Ikari Warriors

Guerrilla War

Ikari III - The Rescue

Jackal

Land Sea Air Squad

Mighty Guy

Heavy Barrel

Rescue Raider

Thundercade

Time Soldiers

Gain Ground

Caliber 50

Mercs

Gulf Storm

Thunder Zone

Desert Breaker

Ninja Commando

Total Carnage

Gundhara

Shock Troopers

Shock Troopers - 2nd Squad


Romset: 15112 kb / 20 files / 3.26 zip




MAME XML Output:

       <game name="desertbrj" sourcefile="segas18.c" cloneof="desertbr" romof="desertbr">
              <description>Desert Breaker (Japan, FD1094 317-0194)</description>
              <year>1992</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-14792.a4" size="524288" crc="453d9d02" sha1="df5d85c2e1a25c18860aa96462ea4893bb633190" region="maincpu" offset="0"/>
              <rom name="epr-14794.a6" size="524288" crc="4426758f" sha1="d8bebcf05a83d34a93f74e2263f4290e995656ba" region="maincpu" offset="1"/>
              <rom name="epr-14793.a5" merge="epr-14793.a5" size="524288" crc="dc9d7af3" sha1="1fc1fedc1a4beed94cece268d0bb4bf62eeb407c" region="maincpu" offset="200000"/>
              <rom name="epr-14795.a7" merge="epr-14795.a7" size="524288" crc="7e5bf7d9" sha1="32ac68ee423a34e0f1bedc8765e03f40e01c3af1" region="maincpu" offset="200001"/>
              <rom name="317-0194.key" size="8192" crc="40cbc4cb" sha1="51777d8a619268ac0b1fda6e7781cde753354419" region="user1" offset="0"/>
              <rom name="mpr-14781.c1" merge="mpr-14781.c1" size="1048576" crc="c4f7d7aa" sha1="3c69dd7a26efccd7111ef33dfa6e8b738095c0bf" region="gfx1" offset="0"/>
              <rom name="mpr-14782.c2" merge="mpr-14782.c2" size="1048576" crc="ccc98d05" sha1="b89594bbfff45e3b4fe433aeeaf8b4073c2cabb5" region="gfx1" offset="100000"/>
              <rom name="mpr-14783.c3" merge="mpr-14783.c3" size="1048576" crc="ef202bec" sha1="b557092f8a3e1c9889d34588344c6dd2c6f06731" region="gfx1" offset="200000"/>
              <rom name="mpr-14788.c10" merge="mpr-14788.c10" size="1048576" crc="b5b05536" sha1="f8fde7ebca38c0a6f6a864c17771aa155e6fc30d" region="gfx2" offset="1"/>
              <rom name="mpr-14796.a10" merge="mpr-14796.a10" size="1048576" crc="c033220a" sha1="279d3ef62b41d2c6a18ce1217a549402a874638b" region="gfx2" offset="0"/>
              <rom name="mpr-14789.c11" merge="mpr-14789.c11" size="1048576" crc="0f9bcb97" sha1="c15ab3ece596c54e1c4d8e8a755473609334e8ba" region="gfx2" offset="200001"/>
              <rom name="mpr-14797.a11" merge="mpr-14797.a11" size="1048576" crc="4c301cc9" sha1="8aea8af0b078b81d1054331b273568b1b903531b" region="gfx2" offset="200000"/>
              <rom name="mpr-14790.c12" merge="mpr-14790.c12" size="1048576" crc="6a07ac27" sha1="0558b662c7965c5b74cbc552423194a8facbc092" region="gfx2" offset="400001"/>
              <rom name="mpr-14798.a12" merge="mpr-14798.a12" size="1048576" crc="50634625" sha1="f4baaebdb1f850e92ca865e103fbca68cdb0de0f" region="gfx2" offset="400000"/>
              <rom name="mpr-14791.c13" merge="mpr-14791.c13" size="1048576" crc="a4ae352b" sha1="dc814e1c2e167e191cd43fa554ff8ee974d47152" region="gfx2" offset="600001"/>
              <rom name="mpr-14799.a13" merge="mpr-14799.a13" size="1048576" crc="aeb7b025" sha1="9ce2a9a46176a110c8d2e77deb3d8b9b69b902fa" region="gfx2" offset="600000"/>
              <rom name="epr-14787.c7" merge="epr-14787.c7" size="262144" crc="cc6feec7" sha1="31cc243178b98681a52500a485d74ed9e1274888" region="soundcpu" offset="10000"/>
              <rom name="mpr-14786.c6" merge="mpr-14786.c6" size="524288" crc="cc8349f2" sha1="9f00d8ea372b70ba44a90dab497deadcc5be3dab" region="soundcpu" offset="90000"/>
              <rom name="mpr-14785.c5" merge="mpr-14785.c5" size="524288" crc="7babba13" sha1="190cd9ea0f73272e0df34bbdfd8e0035f9e9b0b0" region="soundcpu" offset="110000"/>
              <rom name="mpr-14784.c4" merge="mpr-14784.c4" size="524288" crc="073878e4" sha1="eff08080d06a16fccf4876e42b389fef599cceba" region="soundcpu" offset="190000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="10000000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="224" refresh="57.230000" pixclock="5128036" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="3" buttons="3" coins="3" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Play Mode" tag="DSW" mask="8">
                     <dipvalue name="2 players" value="0"/>
                     <dipvalue name="3 players" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Chute" tag="DSW" mask="16">
                     <dipvalue name="Common" value="16" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              </dipswitch>
              <dipswitch name="Start Button" tag="DSW" mask="32">
                     <dipvalue name="Use" value="32" default="yes"/>
                     <dipvalue name="Unused" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="192">
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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