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desterth: MAME ROM Information.


Destination Earth (c) 1979.


In this bootleg of Taito's Lunar Rescue, the humans run to the spaceship after it lands, in "Lunar Rescue" the pace is more like a walk...

For more information about the game itself, please see the original Taito Upright entry.

Original Taito releases:

Lunar Rescue

T.T Lunar Rescue

Lunar Rescue

Licensed products:

Galaxy Rescue (Universal)

Lunar Rescue (Video Game UK Ltd.)

Unauthorized releases:

Lunar Rescue (Model Racing)

Destination Earth


Game's rom.

MAME Info:

0.08 [Nicola Salmoria, Michael Strutts]

Artwork available

Samples required


- A free credit is awarded on the first docking of the first game.


- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Lunar Rescue.

- 2nd May 2009: Mr. Do - Antny did an awesome job on the really flaky Lunar Rescue artwork, which we had courtesy of the BYOAC/CAG artwork.

- 0.125u9: Gyrovision and David Haywood added clone Moon Lander (bootleg of Lunar Rescue).

- 0.123u1: RansAckeR added DIP locations for Lunar Rescue. Changed 'Unknown' dipswitches to 'Unused'.

- 0.113u2: Changed 8080 CPU clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz.

- 0.109u1: Robert correct samples being used in Lunar Rescue and clones. Changed SN76477 to Speaker sound and added samples (alienexplosion, rescueshipexplosion, beamgun, thrust, bonus2, bonus3.wav, shootingstar, stepl and steph.wav).

- 0.107: David Haywood added clone Lunar Rescue (Model Racing bootleg).

- 18th March 2006: Corrado Tomaselli dumped Lunar Rescue (Model Racing bootleg).

- 0.61: Changed palettesize back to 8 colors.

- 0.58: Changed palettesize from 8 to 32770 colors.

- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed).

- 0.36RC2: Zsolt Vasvari fixed colors in Lunar Rescue. Added color prom. Changed palettesize to 8 colors.

- 0.35b3: Changed description of clone 'Galaxy Rescue (bootleg?)' to 'Galaxy Rescue'.

- 0.34b8: David Winter added clone Galaxy Rescue (bootleg?).

- 0.25: Valerio Verrando fixed the Space Invaders driver to include high score saving and 100% arcade-perfect colors for Lunar Rescue; since some bootleg machines did not use this colorful overlay, Destination Earth retains the Space Invaders color scheme. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire and T = Activate Tilt. Known issues: A free credit is awarded on the first docking of the first game.

- 0.08: Nicola Salmoria added Lunar Rescue (Taito 1979) and clone Destination Earth (bootleg 1979).

Other Emulators:


* HiVE

* Laser

* Retrocade

* Sparcade

* Tickle


Recommended Games (Moon):

Lunar Lander

Lunar Rescue


Moon Patrol



Mag Max

Romset: 13 kb / 7 files / 9.48 zip

MAME XML Output:

       <game name="desterth" sourcefile="8080bw.c" cloneof="lrescue" romof="lrescue" sampleof="lrescue">
              <description>Destination Earth</description>
              <rom name="36_h.bin" size="2048" crc="f86923e5" sha1="d19935ba3d2c1c2553b3779f1a7ad8856c003dae" region="maincpu" offset="0"/>
              <rom name="35_g.bin" size="2048" crc="797f440d" sha1="a96917f2296ae467acc795eacc1533a2a2d2f401" region="maincpu" offset="800"/>
              <rom name="34_f.bin" size="2048" crc="993d0846" sha1="6be0c45add41fa7e43cac96c776cd0ebb45ade7b" region="maincpu" offset="1000"/>
              <rom name="33_e.bin" size="2048" crc="8d155fc5" sha1="1ef5e62d71abbf870c027fa1e477121ff124b8da" region="maincpu" offset="1800"/>
              <rom name="32_d.bin" size="2048" crc="3f531b6f" sha1="2fc1f4912688986650e20a050a5d63ddecd4267e" region="maincpu" offset="4000"/>
              <rom name="31_c.bin" size="2048" crc="ab019c30" sha1="33931510a722168bcf7c30d22eac9345576b6631" region="maincpu" offset="4800"/>
              <rom name="42_b.bin" size="2048" crc="ed9dbac6" sha1="4553f445ac32ebb1be490b02df4924f76557e8f9" region="maincpu" offset="5000"/>
              <rom name="7643-1.cpu" merge="7643-1.cpu" size="1024" crc="8b2e38de" sha1="d6a757be31c3a179d31bd3709e71f9e38ec632e9" region="proms" offset="0"/>
              <sample name="alienexplosion"/>
              <sample name="rescueshipexplosion"/>
              <sample name="beamgun"/>
              <sample name="thrust"/>
              <sample name="bonus2"/>
              <sample name="bonus3"/>
              <sample name="shootingstar"/>
              <sample name="stepl"/>
              <sample name="steph"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="speaker" name="Speaker"/>
              <display tag="screen" type="raster" rotate="270" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1" tilt="yes">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Unknown" tag="IN2" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              <dipswitch name="Coinage" tag="IN2" mask="128">
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              <configuration name="Cabinet" tag="CAB" mask="1">
                     <confsetting name="Upright" value="0" default="yes"/>
                     <confsetting name="Cocktail" value="1"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>

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