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dsaberj: MAME ROM Information.


History:

Dragon Saber - After Story of Dragon Spirit (c) 1990 Namco.


A vertically scrolling shoot'em up game.


- TECHNICAL -


Namco System 2 hardware

Game ID : DO


Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


This game is known outside Japan as "Dragon Saber".


Soundtrack releases :

Dragon Saber / Namco Game Sound Express Vol.4 [Victor Entertainment - VICL-40014, 40015 - Mar 21, 1991]


- TIPS AND TRICKS -


* Arranged Dragon Spirits BGM : After coin inserted, press Start with pressing A+B button.


- SERIES -


1. Dragon Spirit (1987)

2. Dragon Saber - After Story of Dragon Spirit (1990)


- STAFF -


Producers : Asinaga Bucho, Yoko Boss

Game designers : T. Negi, O!Sugi

Programmers : "All or not" Nishimaki, "Shiohigaler" Ito

Sound : Shinji Hosoe

Graphic designers : T. Isikawa, Kim 045, H. Miysima, Sigemaru, Ma.Ha.Ho. Tejima, Nakamura, Wagatuma, Yosinami, Yanagihara


- PORTS -


* Consoles :

NEC PC-Engine (1991)


- SOURCES -


Game's rom.




MAME Info:

0.36b8 [Keith Wilkins]

0.36b6 [?]


WIP:

- 0.106u12: MASH added plds ($0, 200, 400 - pal16l8a.4g, pal16l8a.5f and pal12l10.8d) to Dragon Saber.

- 0.87u3: Phil Stroffolino fixed older System2 ROZ system; in particular Dragon Blade glitches are no more.

- 0.36b8: Keith Wilkins added Dragon Saber (Namco 1990) clone (Japan).

- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video.

- 0.36b6: Added Dragon Saber (Testdriver).


LEVELS: 8


Recommended Games (Dragons):

Demons & Dragons (prototype)

Firebeast (prototype)

Dragon Buster

Dragon Spirit

Syvalion

Dragon Breed

Saint Dragon

Dragon Saber

Black Heart

Dragon Gun

Dragon Blaze


Romset: 6057 kb / 23 files / 1.73 zip




MAME XML Output:

       <game name="dsaberj" sourcefile="namcos2.c" cloneof="dsaber" romof="dsaber">
              <description>Dragon Saber (Japan)</description>
              <year>1990</year>
              <manufacturer>Namco</manufacturer>
              <rom name="do1mpr0b.bin" size="131072" crc="2898e791" sha1="9f4fd4899897cfb7c8f918abc2070e1ac4169f5d" region="maincpu" offset="0"/>
              <rom name="do1mpr1b.bin" size="131072" crc="5fa9778e" sha1="3beeb73a42e6afdf866a88618aa03fe8934ec2aa" region="maincpu" offset="1"/>
              <rom name="spr0.bin" merge="spr0.bin" size="65536" crc="013faf80" sha1="2cb086e9bb6a551e9fc185c40b976989f758cc57" region="slave" offset="0"/>
              <rom name="spr1.bin" merge="spr1.bin" size="65536" crc="c36242bb" sha1="776f0ab4b2798bc7fc293e27a455675c01ff3132" region="slave" offset="1"/>
              <rom name="snd0.bin" merge="snd0.bin" size="131072" crc="af5b1ff8" sha1="fc2a104788f081e4d2ddd22c586e541d6c5b5d69" region="audiocpu" offset="c000"/>
              <rom name="snd1.bin" merge="snd1.bin" size="131072" crc="c4ca6f3f" sha1="829a053451be07b296fb4d97818d59eb1e68c807" region="audiocpu" offset="30000"/>
              <rom name="sys2mcpu.bin" merge="sys2mcpu.bin" size="8192" crc="a342a97e" sha1="2c420d34dba21e409bf78ddca710fc7de65a6642" region="mcu" offset="0"/>
              <rom name="sys2c65c.bin" merge="sys2c65c.bin" size="32768" crc="a5b2a4ff" sha1="068bdfcc71a5e83706e8b23330691973c1c214dc" region="mcu" offset="8000"/>
              <rom name="obj0.bin" merge="obj0.bin" size="524288" crc="f08c6648" sha1="ac5221ba159f2390060cbbb7d9cd8148c7bb4a02" region="gfx1" offset="0"/>
              <rom name="obj1.bin" merge="obj1.bin" size="524288" crc="34e0810d" sha1="679d9b82879cff5197a5098e5dc724c85373b9dc" region="gfx1" offset="80000"/>
              <rom name="obj2.bin" merge="obj2.bin" size="524288" crc="bccdabf3" sha1="d079d89083ac6e71ac8926792d0d7cdcebc848a9" region="gfx1" offset="100000"/>
              <rom name="obj3.bin" merge="obj3.bin" size="524288" crc="2a60a4b8" sha1="5923e08121ad27629bd917d890e037e888e6d356" region="gfx1" offset="180000"/>
              <rom name="co1chr0.bin" merge="co1chr0.bin" size="524288" crc="c6058df6" sha1="13bacad6d593aa5533161e410e22f351c77f29c4" region="gfx2" offset="0"/>
              <rom name="co1chr1.bin" merge="co1chr1.bin" size="524288" crc="67aaab36" sha1="3abb7e226badcfe016325d42c40f06ee020124e3" region="gfx2" offset="80000"/>
              <rom name="roz0.bin" merge="roz0.bin" size="524288" crc="32aab758" sha1="a3220c2a02b9d8bdd95004d36d2aa5ddf57adfbb" region="gfx3" offset="0"/>
              <rom name="shape.bin" merge="shape.bin" size="524288" crc="698e7a3e" sha1="4d41bf0242626ca1448d1f650c84b5987a7f6597" region="gfx4" offset="0"/>
              <rom name="data0.bin" merge="data0.bin" size="131072" crc="3e53331f" sha1="3dd4c133f587361f30ab1b890f5b05749d5838e3" region="user1" offset="0"/>
              <rom name="data1.bin" merge="data1.bin" size="131072" crc="d5427f11" sha1="af8d8153dc60044616a6b0571831c53c09fefda1" region="user1" offset="1"/>
              <rom name="voi1.bin" merge="voi1.bin" size="524288" crc="dadf6a57" sha1="caba21fc6b62d140f6d8231411ce82ae0ad2837a" region="c140" offset="0"/>
              <rom name="voi2.bin" merge="voi2.bin" size="524288" crc="81078e01" sha1="adc70506b21b9a12eadd2f3fd1e920c2eb27c36e" region="c140" offset="80000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12288000"/>
              <chip type="cpu" tag="slave" name="68000" clock="12288000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="2048000"/>
              <chip type="cpu" tag="mcu" name="HD63705" clock="2048000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c140" name="C140" clock="21333"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="90" width="288" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="288" vtotal="264" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Video Display" tag="DSW" mask="1">
                     <dipvalue name="Normal" value="1" default="yes"/>
                     <dipvalue name="Frozen" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-1" tag="DSW" mask="2">
                     <dipvalue name="H" value="2" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-2" tag="DSW" mask="4">
                     <dipvalue name="H" value="4" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-3" tag="DSW" mask="8">
                     <dipvalue name="H" value="8" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-4" tag="DSW" mask="16">
                     <dipvalue name="H" value="16" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-5" tag="DSW" mask="32">
                     <dipvalue name="H" value="32" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="$2000-6" tag="DSW" mask="64">
                     <dipvalue name="H" value="64" default="yes"/>
                     <dipvalue name="L" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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