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elim2c: MAME ROM Information.


Eliminator (c) 1981 Gremlin.

A large spheroid known as the Eliminator floats randomly about the screen destroying everything it touches. Pilot a space ship around and avoid being hit by it, other players, or drones while fighting.


[Cocktail 2-Player model]

Sega G80 Vector hardware.


Released in December 1981.

Also released as :

"Eliminator [Upright 2-Player model]"

"Eliminator [4-Player model]".


There are two '2-player' revision of this game :

* Set 2 : The oldest version of eliminator had small, fast and accurate firing drones. There was a 'counter' for each player that counted down from 30. Texts on screen are purple.

* Set 1 : The latest versions is the most commonly found version. In this version, the drones are more colorful, larger and dumb. There are no counters, just a score for each player. Texts on screen are green.


Designed and programmed by : Larry Clague, Mike Hendricks


* Consoles :

Sony PSP (2006, "Sega Genesis Collection")


Game's rom.

Machine's picture.

MAME Info:

0.30 [Brad Oliver]

0.27 [Al Kossow, Brad Oliver]

Artwork available

Samples required


- elim2, elim2a: During gameplay there is a blue dot in the centre of the screen. This does NOT affect the clone elim4. Fever (ID 00991)

- [possible] The current vector drawing too rough compared to the flyer on TAFA. Luigi30 (ID 01166)


- 6th September 2010: Mr. Do - The upright bezel for Eliminator is complete, thanks to Nightvoice. Hopefully he'll stick around awhile to keep helping.

- 9th January 2009: Mr. Do - Eliminator is scanned waiting cleanup.

- 13th January 2008: Mr. Do - Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Eliminator.

- 0.107u3: Fixed rom names.

- 0.104u6: Changed Z80 clock speed to 4MHz. Changed rom s-c.u39 (sine table) from user1 to proms ($0) and added proms ($400 - CPU board addressing).

- 0.99u7: Mathis Rosenhauer added clones Eliminator (2 Players, cocktail) and (4 Players, prototype).

- 0.85u3: Removed 3rd coin slot in Eliminator (2 Players, set 1) and clone (2 Players, set 2).

- 0.72: Removed Custom sound.

- 20th May 2002: MASH re-submitted the Eliminator 4 players prototype version.

- 0.60: Added user1 rom ($0 - unknown).

- 24th April 2002: David Haywood added the Eliminator 4 players prototype version to the Sega vector hardware driver.

- 0.35b11: Support for Eliminator 2/4 player samples [Jim Hernandez].

- 0.35b6: Thierry Lescot added clone Eliminator (2 Players, set 2). Changed parent description to 'Eliminator (2 Players, set 1)'.

- 11th March 1999: Thierry Lescot has added an alternate set for Eliminator.

- 0.30: Brad Oliver added Eliminator (2 Player) and clone (4 Player). These are the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed.

- 0.27: Added Eliminator (2 Player) (Gremlin 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Left/Right rotate ship, CTRL = Fire, ALT = Thrust and A,S,D,F = Second player controls.


- Shoot enemy ships with your energy bolt

- Force opponents into eliminator base to destroy them

- Eliminator shoots deadly fireballs and destroys opponents on contact

Other Emulators:


Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser


Star Castle


Omega Race

Solar Quest

Space Fury

Dark Planet


Romset: 30 kb / 16 files / 21.5 zip

MAME XML Output:

       <game name="elim2c" sourcefile="segag80v.c" cloneof="elim2" romof="elim2" sampleof="elim2">
              <description>Eliminator (2 Players, cocktail)</description>
              <rom name="969t.cpu-u25" size="2048" crc="896a615c" sha1="542386196eca9fd822e36508e173201ee8a962ed" region="maincpu" offset="0"/>
              <rom name="1200.prom-u1" size="2048" crc="590beb6a" sha1="307c33cbc0b90f290aac302366e3ce4f70e5265e" region="maincpu" offset="800"/>
              <rom name="1201.prom-u2" size="2048" crc="fed32b30" sha1="51fba99d3bf543318ebe70ee1aa91e3171767d6f" region="maincpu" offset="1000"/>
              <rom name="1202.prom-u3" size="2048" crc="0a2068d0" sha1="90acf1e78f5c3266d1fbc31470ad4d6a8cb43fe8" region="maincpu" offset="1800"/>
              <rom name="1203.prom-u4" size="2048" crc="1f593aa2" sha1="aaad927174fa806d2c602b5672b1396eb9ec50fa" region="maincpu" offset="2000"/>
              <rom name="1204.prom-u5" size="2048" crc="046f1030" sha1="632ac37b84007f169ce72877d8089538413ba20b" region="maincpu" offset="2800"/>
              <rom name="1205.prom-u6" size="2048" crc="8d10b870" sha1="cc91a06c6b0e1697c399700bc351384360ecd5a3" region="maincpu" offset="3000"/>
              <rom name="1206.prom-u7" size="2048" crc="7f6c5afa" sha1="0e684c654cfe2365e7d21e7bccb25f1ddb883770" region="maincpu" offset="3800"/>
              <rom name="1207.prom-u8" size="2048" crc="6cc74d62" sha1="3392e5cd177885be7391a2699164f39302554d26" region="maincpu" offset="4000"/>
              <rom name="1208.prom-u9" size="2048" crc="cc37a631" sha1="084ecc6b0179fe4f984131d057d5de5382443911" region="maincpu" offset="4800"/>
              <rom name="1209.prom-u10" size="2048" crc="844922f8" sha1="0ad201fce2eaa7dde77d8694d226aad8b9a46ea7" region="maincpu" offset="5000"/>
              <rom name="1210.prom-u11" size="2048" crc="7b289783" sha1="5326ca94b5197ef99db4ea3b28051090f0d7a9ce" region="maincpu" offset="5800"/>
              <rom name="1211.prom-u12" size="2048" crc="17349db7" sha1="8e7ee1fbf153a36a13f3252ca4c588df531b56ec" region="maincpu" offset="6000"/>
              <rom name="1212.prom-u13" size="2048" crc="152cf376" sha1="56c3141598b8bac81e85b1fc7052fdd19cd95609" region="maincpu" offset="6800"/>
              <rom name="s-c.xyt-u39" merge="s-c.xyt-u39" size="1024" crc="56484d19" sha1="61f43126fdcfc230638ed47085ae037a098e6781" region="proms" offset="0"/>
              <rom name="pr-82.cpu-u15" merge="pr-82.cpu-u15" size="32" crc="c609b79e" sha1="49dbcbb607079a182d7eb396c0da097166ea91c9" region="proms" offset="400"/>
              <sample name="elim1"/>
              <sample name="elim2"/>
              <sample name="elim3"/>
              <sample name="elim4"/>
              <sample name="elim5"/>
              <sample name="elim6"/>
              <sample name="elim7"/>
              <sample name="elim8"/>
              <sample name="elim9"/>
              <sample name="elim10"/>
              <sample name="elim11"/>
              <sample name="elim12"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="40.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="2"/>
              <dipswitch name="Cabinet" tag="D3D2" mask="1">
                     <dipvalue name="Upright" value="1" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Unused" tag="D3D2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="D3D2" mask="12">
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="12"/>
              <dipswitch name="Difficulty" tag="D3D2" mask="48">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Medium" value="16"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="48"/>
              <dipswitch name="Bonus Life" tag="D3D2" mask="192">
                     <dipvalue name="None" value="192"/>
                     <dipvalue name="10000" value="128"/>
                     <dipvalue name="20000" value="64" default="yes"/>
                     <dipvalue name="30000" value="0"/>
              <dipswitch name="Coin A" tag="D1D0" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="11"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="12"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="13"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits 4/9" value="15"/>
                     <dipvalue name="1 Coin/2 Credits 5/11" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
                     <dipvalue name="1 Coin/5 Credits" value="7"/>
                     <dipvalue name="1 Coin/6 Credits" value="8"/>
              <dipswitch name="Coin B" tag="D1D0" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="176"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="192"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="208"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/2 Credits 4/9" value="240"/>
                     <dipvalue name="1 Coin/2 Credits 5/11" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="80"/>
                     <dipvalue name="1 Coin/4 Credits" value="96"/>
                     <dipvalue name="1 Coin/5 Credits" value="112"/>
                     <dipvalue name="1 Coin/6 Credits" value="128"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="0"/>

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