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elim4p: MAME ROM Information.


History:

Eliminator [4-Player model] (c) 1981 Gremlin.


A large spheroid known as the Eliminator floats randomly about the screen destroying everything it touches. Pilot a space ship around and avoid being hit by it, other players, or drones while fighting.


- TECHNICAL -


Sega G80 Vector hardware


- TRIVIA -


Released in December 1981.


Also released as :

"Eliminator [Upright 2-Player model]"

"Eliminator [Cocktail 2-Player model]"


During the attract mode for Eliminator 4-player, it mentions 'Two-players game'. This implies that the 2-player upright model came first, and they forgot to change the attract mode between games.


This was the only '4-players' vector game ever made.


- STAFF -


Designed & programmed by : Larry Clague, Mike Hendricks


- PORTS -


* Consoles :

Sony PSP (2006, "Sega Genesis Collection")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.30 [Brad Oliver]

0.27 [Al Kossow, Brad Oliver]


Artwork available

Samples required


Bugs:

- elim2, elim2a: During gameplay there is a blue dot in the centre of the screen. This does NOT affect the clone elim4. Fever (ID 00991)

- [possible] The current vector drawing too rough compared to the flyer on TAFA. Luigi30 (ID 01166)


WIP:

- 6th September 2010: Mr. Do - The upright bezel for Eliminator is complete, thanks to Nightvoice. Hopefully he'll stick around awhile to keep helping.

- 9th January 2009: Mr. Do - Eliminator is scanned waiting cleanup.

- 13th January 2008: Mr. Do - Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Eliminator.

- 0.107u3: Fixed rom names.

- 0.104u6: Changed Z80 clock speed to 4MHz. Changed rom s-c.u39 (sine table) from user1 to proms ($0) and added proms ($400 - CPU board addressing).

- 0.99u7: Mathis Rosenhauer added clones Eliminator (2 Players, cocktail) and (4 Players, prototype).

- 0.85u3: Removed 3rd coin slot in Eliminator (2 Players, set 1) and clone (2 Players, set 2).

- 0.72: Removed Custom sound.

- 20th May 2002: MASH re-submitted the Eliminator 4 players prototype version.

- 0.60: Added user1 rom ($0 - unknown).

- 24th April 2002: David Haywood added the Eliminator 4 players prototype version to the Sega vector hardware driver.

- 0.35b11: Support for Eliminator 2/4 player samples [Jim Hernandez].

- 0.35b6: Thierry Lescot added clone Eliminator (2 Players, set 2). Changed parent description to 'Eliminator (2 Players, set 1)'.

- 11th March 1999: Thierry Lescot has added an alternate set for Eliminator.

- 0.30: Brad Oliver added Eliminator (2 Player) and clone (4 Player). These are the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed.

- 0.27: Added Eliminator (2 Player) (Gremlin 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Left/Right rotate ship, CTRL = Fire, ALT = Thrust and A,S,D,F = Second player controls.


PLAY INSTRUCTIONS:

- Shoot enemy ships with your energy bolt

- Force opponents into eliminator base to destroy them

- Eliminator shoots deadly fireballs and destroys opponents on contact


Other Emulators:

* AAE


Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser

Orbit

Star Castle

Eliminator

Omega Race

Solar Quest

Space Fury

Dark Planet

Zektor


Romset: 30 kb / 16 files / 21.5 zip




MAME XML Output:

       <game name="elim4p" sourcefile="segag80v.c" cloneof="elim2" romof="elim2" sampleof="elim2">
              <description>Eliminator (4 Players, prototype)</description>
              <year>1981</year>
              <manufacturer>Gremlin</manufacturer>
              <rom name="1390.cpu-u25" size="2048" crc="97010c3e" sha1="b07db05abf48461b633bbabe359a973a5bc6da13" region="maincpu" offset="0"/>
              <rom name="sw1.prom-u1" size="2048" crc="5350b8eb" sha1="def9192971d1943e45cea1845b1d8c8e2a01bc38" region="maincpu" offset="800"/>
              <rom name="sw2.prom-u2" size="2048" crc="44f45465" sha1="e3139878602864509803dabc0f9c278e4b856431" region="maincpu" offset="1000"/>
              <rom name="sw3.prom-u3" size="2048" crc="5b692c3c" sha1="6cd1361e9f063af1f175baed466cc2667b776a52" region="maincpu" offset="1800"/>
              <rom name="sw4.prom-u4" size="2048" crc="0b78dd00" sha1="f48c4bdd5fc2e818107b036aa6eddebf46a0e964" region="maincpu" offset="2000"/>
              <rom name="sw5.prom-u5" size="2048" crc="8b3795f1" sha1="1bcd12791e45dd14c7541e6fe3798a8159b6c11b" region="maincpu" offset="2800"/>
              <rom name="sw6.prom-u6" size="2048" crc="4304b503" sha1="2bc7a702d43092818ecb713fa0bac476c272e3a0" region="maincpu" offset="3000"/>
              <rom name="sw7.prom-u7" size="2048" crc="3cb4a604" sha1="868c3c1bead99c2e6857d1c2eef02d84e0e87f29" region="maincpu" offset="3800"/>
              <rom name="sw8.prom-u8" size="2048" crc="bdc55223" sha1="47ca7485c9e2878cbcb92d93a022f7d74a6d13df" region="maincpu" offset="4000"/>
              <rom name="sw9.prom-u9" size="2048" crc="f6ca1bf1" sha1="e4dc6bd6486dff2d0e8a93e5c7649093107cde46" region="maincpu" offset="4800"/>
              <rom name="swa.prom-u10" size="2048" crc="12373f7f" sha1="685c1202345ae8ef53fa61b7254ce04efd94a12b" region="maincpu" offset="5000"/>
              <rom name="swb.prom-u11" size="2048" crc="d1effc6b" sha1="b72cd14642f26ac50fbe6199d121b0278588ca22" region="maincpu" offset="5800"/>
              <rom name="swc.prom-u12" size="2048" crc="bf361ab3" sha1="23e3396dc937c0a19d0d312d1de3443b43807d91" region="maincpu" offset="6000"/>
              <rom name="swd.prom-u13" size="2048" crc="ae2c88e5" sha1="b0833051f543529502e05fb183effa9f817757fb" region="maincpu" offset="6800"/>
              <rom name="swe.prom-u14" size="2048" crc="ec4cc343" sha1="00e107eaf530ce6bec2afffd7d7bedd7763cfb17" region="maincpu" offset="7000"/>
              <rom name="s-c.xyt-u39" merge="s-c.xyt-u39" size="1024" crc="56484d19" sha1="61f43126fdcfc230638ed47085ae037a098e6781" region="proms" offset="0"/>
              <rom name="pr-82.cpu-u15" merge="pr-82.cpu-u15" size="32" crc="c609b79e" sha1="49dbcbb607079a182d7eb396c0da097166ea91c9" region="proms" offset="400"/>
              <sample name="elim1"/>
              <sample name="elim2"/>
              <sample name="elim3"/>
              <sample name="elim4"/>
              <sample name="elim5"/>
              <sample name="elim6"/>
              <sample name="elim7"/>
              <sample name="elim8"/>
              <sample name="elim9"/>
              <sample name="elim10"/>
              <sample name="elim11"/>
              <sample name="elim12"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="40.000000" />
              <sound channels="1"/>
              <input players="4" buttons="2" coins="4" service="yes">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Cabinet" tag="D3D2" mask="1">
                     <dipvalue name="Upright" value="1" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="D3D2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="D3D2" mask="12">
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="12"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="D3D2" mask="48">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Medium" value="16"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="48"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="D3D2" mask="192">
                     <dipvalue name="None" value="192"/>
                     <dipvalue name="10000" value="128"/>
                     <dipvalue name="20000" value="64" default="yes"/>
                     <dipvalue name="30000" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="D1D0" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="D1D0" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="D1D0" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="D1D0" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="D1D0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="D1D0" mask="224">
                     <dipvalue name="8 Coins/1 Credit" value="224"/>
                     <dipvalue name="7 Coins/1 Credit" value="192"/>
                     <dipvalue name="6 Coins/1 Credit" value="160"/>
                     <dipvalue name="5 Coins/1 Credit" value="128"/>
                     <dipvalue name="4 Coins/1 Credit" value="96"/>
                     <dipvalue name="3 Coins/1 Credit" value="64"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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