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esckidsj: MAME ROM Information.


History:

Escape Kids (c) 1991 Konami.


An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of 'Super Jumps'; these allow the player to leap over both rival runners and obstacles.


Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds.


Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible.


- TECHNICAL -


Main CPU : KONAMI (@ 6 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Some of the sounds in Escape Kids were recycled for other Konami titles :

* The 'oh yeah' (when you insert a coin in Escape Kids) was used as part of the name entry music in "X-Men".

* When you do a super jump during game-play one of two familiar noises happen :

1) The sound that is used in "The Simpsons" whenever you hit someone.

or

2) The 'yippee' which was later used for "Sunset Riders"'s coin noise.


Soundtrack releases :

Konami Game Music Collection Vol.3 [King Records - KICA-7502 - May 5, 1991]


- SOURCES -


Game's rom.




MAME Info:

0.100u3 [Corrado Tomaselli, David Haywood]

0.62 [Ohsaki Masayuki]


WIP:

- 0.146: Small cosmetic changes to the Vendetta driver plus PCB components verified [Mamesick]. Changed KONAMI CPU1 clock speed to 3MHz and VSync to 59.17 Hz.

- 0.142u4: Angelo Salese and O.Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to Vendetta driver.

- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.

- 0.137: David Haywood implemented default EEPROMs to the Vendetta driver.

- 0.136u1: Fabio Priuli added driver data struct and save states to the Vendetta driver.

- 0.135u4: Fabio Priuli updated Vendetta driver to use EEPROM device and to use the new Konami video devices.

- 0.130u3: Aaron Giles merged memory maps in the Vendetta driver.

- 0.100u3: David Haywood added Escape Kids (Asia, 4 Players). Changed 'Escape Kids (Japan 2 Players)' to clone '(Japan, 2 Players)'. Renamed (esckids) to (esckidsj).

- 22nd September 2005: Corrado Tomaselli dumped Escape Kids (Asia, 4 Players).

- 0.98u3: Mamesick changed visible area to 288x244.

- 0.98u1: David Haywood fixed Escape Kids memory maps and video hardware (vidhrdw\konamiic.c).

- 0.96: Changed KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz.

- 0.84u5: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2, YM2151 and 053260 sound to 4MHz.

- 0.79u1: Aaron Giles fixed Escape Kids so it boots again.

- 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids.

- 0.72u1: Acho A. Tang fixed Escape Kids sprites (vidhrdw\konamiic.c).

- 0.62: Ohsaki Masayuki added Escape Kids (Japan 2 Players) (Konami 1991).

- 24th August 2002: Masayuki Ohsaki submitted a complete driver for Escape Kids, and Nicola Salmoria merged it with the Vendetta driver.


PLAY INSTRUCTIONS:

- Persons: Syd Jones is the Player in 'Blue Clothes', Ken Kosugi is the Player in 'Red Clothes', Jya Aziz is the Player in 'Green Clothes' and Dio Vitale is the Player in 'Yellow Clothes'.

- Basic Rule: Complete 3 laps faster than the defending champion in 'Black Clothes' to advance to next race. Control the player: Joystick for direction, Button A for RUN FASTER and Button B for SUPER JUMP. In the Bonus stage use Joystick for direction and Button A or B for JUMP.

- The Game is over, if the champion completes 3 laps quicker than you.

- If you come first 3 times, you can play the Bonus Stage. This stage is winners only.

- The Power Up items a player buys before the game. Power Ups: Super Jump (press Button B), Skid (avoid skids on curves), Quick Get Up (player can get up quickly) and Strong (player becomes tough for bumping).

- Items a player picks up in the middle of game: Pill (cause an earthquake), 'P' (you can run quicker), Meat (extra Super Jump), Cent (player gets one dollar extra) and Bomb (player can't move for a while).


Other Emulators:

* FB Alpha


Romset: 5825 kb / 10 files / 975.3 zip




MAME XML Output:

       <game name="esckidsj" sourcefile="vendetta.c" cloneof="esckids" romof="esckids">
              <description>Escape Kids (Japan, 2 Players)</description>
              <year>1991</year>
              <manufacturer>Konami</manufacturer>
              <rom name="975r01" size="131072" crc="7b5c5572" sha1="b94b58c010539926d112c2dfd80bcbad76acc986" region="maincpu" offset="10000"/>
              <rom name="975f02" merge="975f02" size="65536" crc="994fb229" sha1="bf194ae91240225b8edb647b1a62cd83abfa215e" region="audiocpu" offset="0"/>
              <rom name="975c09" merge="975c09" size="524288" crc="bc52210e" sha1="301a3892d250495c2e849d67fea5f01fb0196bed" region="gfx1" offset="0"/>
              <rom name="975c08" merge="975c08" size="524288" crc="fcff9256" sha1="b60d29f4d04f074120d4bb7f2a71b9e9bf252d33" region="gfx1" offset="80000"/>
              <rom name="975c04" merge="975c04" size="1048576" crc="15688a6f" sha1="a445237a11e5f98f0f9b2573a7ef0583366a137e" region="gfx2" offset="0"/>
              <rom name="975c05" merge="975c05" size="1048576" crc="1ff33bb7" sha1="eb17da33ba2769ea02f91fece27de2e61705e75a" region="gfx2" offset="100000"/>
              <rom name="975c06" merge="975c06" size="1048576" crc="36d410f9" sha1="2b1fd93c11839480aa05a8bf27feef7591704f3d" region="gfx2" offset="200000"/>
              <rom name="975c07" merge="975c07" size="1048576" crc="97ec541e" sha1="d1aa186b17cfe6e505f5b305703319299fa54518" region="gfx2" offset="300000"/>
              <rom name="975c03" merge="975c03" size="524288" crc="dc4a1707" sha1="f252d08483fd664f8fc03bf8f174efd452b4cdc5" region="k053260" offset="0"/>
              <rom name="esckidsj.nv" size="128" crc="985e2a2d" sha1="afd9e5fc014d593d0a384326f32caf2a73fba867" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="KONAMI" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="k053260" name="K053260" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="59.170000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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