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excitebkj: MAME ROM Information.


History:

Vs. Excitebike (c) 1984 Nintendo.


A dirt bike game.


- TECHNICAL -


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


James Hillard holds the official record for this game with 398,730 points.


- SERIES -


1. Excitebike (1984, Nintendo NES)

2. Vs. Excitebike (1984)

3. Excitebike 64 (2000, Nintendo 64)

4. Excite Truck (2006, Nintendo Wii)

5. Excitebots - Trick Racing (2009, Nintendo Wii)

6. Excitebike - World Rally (2009, Nintendo Wii - WiiWare)


- STAFF -


Designer : Shigeru Miyamoto


- PORTS -


* Consoles :

Nintendo Famicom Disk (1988)

Nintendo 64 (2000, "Excitebike 64") : unlockable extra.

Game Boy Advance (2002, "E-Reader" Series)

Game Boy Advance (2004, "Famicon Mini" Series)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b11 [Howie Cohen]


Artwork available


WIP:

- 0.137u4: Added 'Unknown' dipswitch.

- 0.133u1: Renamed (excitbkj) to (excitebkj).

- 0.81u9: Chack'n fixed rom names in clone (Japan).

- 0.79u1: Fixed rom names.

- 0.66: Changed 'Unknown' to 'Unused' dipswitch.

- 0.60: Changed parent and clone descriptions to 'Vs. Excitebike'. Removed 3rd button. Added 'Unknown' dipswitch.

- 0.57: Fixed missing letters after the first race in clone Excitebike (Japan).

- 0.37b12: Added clone Excitebike (Japan). Added dipswitches 'Bonus', '1st Half Qualifying Time' and '2nd Half Qualifying Time'.

- 0.37b11: Howie Cohen added Excitebike (Nintendo 1984).

- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.

- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.


Recommended Games (Motorbike):

Super Rider

Superbike

Excite Bike (PlayChoice-10)

Jumping Cross

Kick Start Wheelie King

Vs. Excitebike

Hang-On

Hang-On Jr.

Super Hang-On

Super Hang-On (Mega-Tech)

Vs. Mach Rider

Enduro Racer

Super Cross II

Racing Hero

World Grand Prix

GP Rider

Riding Hero

Moto Frenzy

Stadium Cross

Suzuka 8 Hours

Suzuka 8 Hours 2

Cyber Cycles

Manx TT Superbike

Motoraid


Romset: 49 kb / 7 files / 30.7 zip




MAME XML Output:

       <game name="excitebkj" sourcefile="vsnes.c" cloneof="excitebk" romof="excitebk">
              <description>Vs. Excitebike (Japan)</description>
              <year>1984</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="mds-eb4-4_6d a.bin" size="8192" crc="6aa87037" sha1="f3313700955498800a3d59c523ba2a4e0cf443bc" region="maincpu" offset="8000"/>
              <rom name="mds-eb4-4_6c a.bin" size="8192" crc="bdb317db" sha1="a8b3e8deb1e625d764aaffe86a513bc7ede51a46" region="maincpu" offset="a000"/>
              <rom name="mds-eb4-4_6b a.bin" size="8192" crc="d1afe2dd" sha1="ef0f44d98464b7dab7c51be4379242f7a4e4fcdd" region="maincpu" offset="c000"/>
              <rom name="mds-eb4-4_6a a.bin" size="8192" crc="46711d0e" sha1="6ce2f395b3f407671a87c6e1133ab63a637022f2" region="maincpu" offset="e000"/>
              <rom name="mds-eb4-4_8b a.bin" size="8192" crc="62a76c52" sha1="7ebd0dac976abe8636f4f75a3b2a473d7a54934d" region="gfx1" offset="0"/>
              <rom name="mds-eb4-4_8a a.bin" merge="mds-eb4.2a" size="8192" crc="a9b49a05" sha1="c14706e6a5524f81e79c101e32deef9f3d60de3f" region="gfx1" offset="2000"/>
              <rom name="rp2c04-0004.pal" size="192" crc="0c2e8e4d" sha1="0f9090225eb1f08ae5072d40af3e95547cbce05f" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
                     <dipvalue name="Free Play" value="7"/>
              </dipswitch>
              <dipswitch name="Bonus Bike" tag="DSW0" mask="24">
                     <dipvalue name="100k and Every 50k" value="0" default="yes"/>
                     <dipvalue name="Every 100k" value="16"/>
                     <dipvalue name="100k Only" value="8"/>
                     <dipvalue name="None" value="24"/>
              </dipswitch>
              <dipswitch name="1st Half Qualifying Time" tag="DSW0" mask="32">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
              </dipswitch>
              <dipswitch name="2nd Half Qualifying Time" tag="DSW0" mask="64">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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