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explbrkr: MAME ROM Information.


Explosive Breaker (c) 1992 Kaneko.

A vertically scrolling shoot'em up.


Main CPU : 68000 (@ 12 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz), OKI6295 (@ 15.151 Khz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in October 1992.

This game is known in Japan as "Bakuretsu Breaker".


Program : Y. Shintani, S. Igarashi

Graphics : K. Matsuoka, A. Funatsu, T. Takei, Y. Kubo, T. Yoshikawa, Y. Nakamura, T. Inoue

Sounds : Tatsuya Watanabe, Y. Wada, Y. Sakakura

Hardware : H. Morinaga

Tools : F. Komori, Y. Higashino

Technical advice : M. Kanaoka

Debugging : A. Takahashi, Yukihiro Yamazaki, Y. Ozaki, N. Tada

Management : N. Tanaka

Producer : Hiroshi Kaneko


Game's rom.

MAME Info:

0.87u4 [David Haywood]

0.74u2 [Brian Troha]

0.37b8 [Luca Elia]


- 0.136u1: Corrado Tomaselli changed clone Bakuretsu Breaker to use YM2149.

- 0.122u6: Corrado Tomaselli verified and CPU frequencies and OKI M6295 pin 7 in Explosive Breaker.

- 0.102u1: Pierpaolo Prazzoli fixed video emulation in Explosive Breaker.

- 0.87u4: David Haywood added Explosive Breaker.

- 15th October 2004: Guru - Received Explosive Breaker (Kaneko 1992). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum.

- 0.78u1: Changed MSM6295 clock speed to 15151 Hz and changed region sound1 to user1.

- 2nd January 2004: Quench fixed the sounds in Bakuretsu Breaker.

- 0.74u2: Added Bakuretsu Breaker (Kaneko 1992).

- 27th September 2003: Jason Lo fixed the graphics priorities in Bakuretsu Breaker.

- 26th September 2003: R. Belmont slightly improved the Bakuretsu Breaker music but it's still not perfect.

- 25th September 2003: R. Belmont sent in a patch for the sample playing in Bakuretsu Breaker but it doesn't improve the sound much.

- 24th September 2003: David Haywood fixed the backgrounds in Bakuretsu Breaker so it's playable, but sound is still not working and graphics priorities are wrong.

- 3rd September 2003: Brian Troha added Bakuretsu Breaker to the Kaneko16 driver but the background graphics are messed up in-game so it's not really playable.

- 2nd September 2003: Guru - Bakuretsu Breakers (Kaneko 1992) arrived from Smitdogg and MAMEworld.

- 0.37b8: Luca Elia added Bakuretsu Breaker (Testdriver).

- 3rd April 2000: Luca Elia added Breaker to the Kaneko16 driver (incomplete dump).

LEVELS: 6 (must be finished twice)

Other Emulators:

* FB Alpha

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Truxton II

Blast Off

Blazing Lazers

The Next Space

Omega Fighter

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

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Romset: 4864 kb / 8 files / 2.01 zip

MAME XML Output:

       <game name="explbrkr" sourcefile="kaneko16.c">
              <description>Explosive Breaker</description>
              <rom name="ts100e.u18" size="262144" crc="cc84a985" sha1="1732a607cc1f894dd45cfc915dfe0407335f0073" region="maincpu" offset="0"/>
              <rom name="ts101e.u19" size="262144" crc="88f4afb7" sha1="08b8efd6bd935bc1b8cf9753d58b38ccf9a70b4d" region="maincpu" offset="1"/>
              <rom name="ts001e.u37" size="524288" crc="70b66e7e" sha1="307ba27b623f67ee4b4023179870c270bac8ea22" region="gfx1" offset="0"/>
              <rom name="ts000e.u38" size="524288" crc="a7a94143" sha1="d811a7597402c161850ddf98cdb00661ea506c7d" region="gfx1" offset="80000"/>
              <rom name="ts002e.u36" size="262144" crc="611271e6" sha1="811c21822b074fbb4bb809fed29d48bbd51d57a0" region="gfx1" offset="200000"/>
              <rom name="ts010.u4" size="1048576" crc="df935324" sha1="73b7aff8800a4e88a47ad426190b73dabdfbf142" region="gfx2" offset="0"/>
              <rom name="ts020.u33" size="1048576" crc="eb58c35d" sha1="762c5219de6f729a0fc1df90fce09cdf711c2a1e" region="gfx3" offset="0"/>
              <rom name="ts030.u5" size="1048576" crc="1d68e9d1" sha1="aaa64a8e8d7cd7f91d2be346fafb9d1f29b40eda" region="user1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="YM2149" clock="2000000"/>
              <chip type="audio" tag="ay2" name="YM2149" clock="2000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="2000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="59.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Flip Screen" tag="P1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="P1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="P1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="P1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="P1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="P1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="P1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="P1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>

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