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fastlane: MAME ROM Information.


Fast Lane (c) 1987 Konami.

In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle. These power-ups are as follows :

JUMP - Allows you to either jump over the other vehicle or jump on top of it.

SHOOT - Allows you to fire a bullet at the other vehicle.

ATTACK - Allows you to charge into the other vehicle.

? - Can either be Option which fires forwards or Line which shoots vertically. Both also help you complete the maze.

FLASH - Allows you to stun the other vehicle from any distance.


Game ID : GX752

Main CPU : HD6309 (@ 3 Mhz)

Sound Chips : (2x) K007232 (@ 3.579545 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 280 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024

Players : 2

Control : 8-way joystick

Buttons : 2


Game's rom.

MAME Info:

0.36b13 [Manuel Abadia]


- 0.144u7: Kanikani updated Fast Lane dipswitches.

- 0.142u3: Angelo Salese fixed protection read-back registers 0x07 and 0x0e / 0x0f in K051733 math chip. Made K051733 RNG to behave like an adder, improves pseudo-random events in Fast Lane.

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Fast Lane (after verification of the HD6309 code). Added dipswitches 'Cabinet', 'Demo Music' and 'Upright Controls'.

- 0.135u4: Fabio Priuli added driver data struct and save states to Fast Lane. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Fast Lane driver to use the new code.

- 0.131u1: MooglyGuy merged memory maps in Fast Lane.

- 0.127u1: ShimaPong fixed random function of Fast Lane (K051733 in video\konamiic.c), which doesn't work well and always gives a "no bonus".

- 0.122u8: Zsolt Vasvari removed colortables from Fast Lane and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 16384 colors.

- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.

- 0.113u1: Added 'Difficulty' dipswitch.

- 0.113: Canim and Machone added 'Continue' dipswitch to Fast Lane.

- 0.61: Acho A. Tang fixed collision detection in Fast Lane.

- 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Fast Lane.

- 0.37b12: Added prom ($0 - 256 bytes).

- 5th February 2001: Nicola Salmoria added the proper color PROMs to the Fast Lane driver.

- 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane.

- 0.36RC1: Changed visible area to 224x280.

- 0.36b13: Manuel Abadia added Fast Lane (Konami 1987). Not playable due to protection.

- 26th December 1999: Manuel Abadia sent in a driver for Fast Lane, but it isn't playable because of the K051733 protection.

LEVELS: 25 (endless)

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Romset: 1249 kb / 6 files / 579.5 zip

MAME XML Output:

       <game name="fastlane" sourcefile="fastlane.c">
              <description>Fast Lane</description>
              <rom name="752_m02.9h" size="32768" crc="e1004489" sha1="615b608d22abc3611f1620503cd6a8c9a6218db8" region="maincpu" offset="8000"/>
              <rom name="752_e01.10h" size="65536" crc="ff4d6029" sha1="b5c5d8654ce728300d268628bd3dd878570ba7b8" region="maincpu" offset="10000"/>
              <rom name="752e04.2i" size="524288" crc="a126e82d" sha1="6663230c2c36dec563969bccad8c62e3d454d240" region="gfx1" offset="0"/>
              <rom name="752e03.6h" size="256" crc="44300aeb" sha1="580c6e88cbb3b6d8156ea0b9103834f199ec2747" region="proms" offset="0"/>
              <rom name="752e06.4c" size="131072" crc="85d691ed" sha1="7f8d05562a68c75672141fc80ce7e7acb80588b9" region="konami1" offset="0"/>
              <rom name="752e05.12b" size="524288" crc="119e9cbf" sha1="21e3def9ab10b210632df11b6df4699140c473db" region="konami2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="HD6309" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K007232" clock="3579545"/>
              <chip type="audio" tag="konami2" name="K007232" clock="3579545"/>
              <display tag="screen" type="raster" rotate="90" width="280" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="7" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="20k 100k 200k 400k 800k" value="24" default="yes"/>
                     <dipvalue name="30k 150k 300k 600k" value="16"/>
                     <dipvalue name="20k only" value="8"/>
                     <dipvalue name="30k only" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Medium" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW3" mask="8">
                     <dipvalue name="3 Times" value="8" default="yes"/>
                     <dipvalue name="Infinite" value="0"/>
              <driver status="imperfect" emulation="good" color="imperfect" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="16384"/>

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