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fghtbskt: MAME ROM Information.


Fighting Basketball (c) 1984 Paradise.

A basketball game.


Main CPU : Z80 (@ 3 Mhz)

Sound CPU : I8039 (@ 200 Khz)

Sound Chips : AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 256

Players : 2

Control : 8-way joystick

Buttons : 1


Game's rom.

MAME Info:

0.86u4 [Pierpaolo Prazzoli]


- 0.135u1: Fabio Priuli added driver data struct and save state support to M63 driver.

- 0.126u5: Added sprite wrapping to Irem M63 driver [Tomasz Slanina, Stefan Lindberg].

- 0.125u9: Added Irem M63 PCB layout (based on Atomic Boy) [Tomasz Slanina, Stefan Lindberg].

- 0.125u6: Tomasz Slanina added sound emulation to Fighting Basketball. Changed region cpu2 ($1000) to user1 ($0).

- 14th June 2008: Tomasz Slanina - Added sound emulation - atomboy and fghtbskt req different interrupt (T1) timing than wilytowr, otherwise music/fx tempo is too fast. Maybe both tmings are wrong - must be verified on real PCB. Extra space in atomboy 2764 EPROMs is filled with garbage Z80 code (taken from one of code roms, but from different offset). Fghtbskt has one AY, but every frame writes 0 to 2nd AY regs - probably leftover from Wily Tower sound driver/code. I'm not sure about sound_status write - maybe it's something else or different data (p1?) is used as status.

- 0.122u6: Changed I8039 CPU2 clock speed to 8MHz.

- 0.96u2: Fixed I8039 sound write to prevent crashing.

- 0.93: Changed Custom sound to Samples.

- 0.86u4: Pierpaolo Prazzoli added Fighting Basketball (Paradise Co. Ltd. 1984). Some problems with sprites flickering and incomplete sound emulation.

Other Emulators:

* FB Alpha

Recommended Games (Basketball):

Tournament Table


Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)



Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA

Romset: 169 kb / 25 files / 64.5 zip

MAME XML Output:

       <game name="fghtbskt" sourcefile="m63.c">
              <description>Fighting Basketball</description>
              <manufacturer>Paradise Co. Ltd.</manufacturer>
              <rom name="fb14.0f" size="8192" crc="82032853" sha1="e103ace4cac6df3a429b785f9789b302ae8cdade" region="maincpu" offset="0"/>
              <rom name="fb13.2f" size="8192" crc="5306df0f" sha1="11be226e7167703bb08e48510a113b2d43b211a4" region="maincpu" offset="2000"/>
              <rom name="fb12.3f" size="8192" crc="ee9210d4" sha1="c63d036314d635f65a2b5bb192ceb312a587db6e" region="maincpu" offset="4000"/>
              <rom name="fb10.6f" size="8192" crc="6b47efba" sha1="cb55c7a9d5afe748c1c88f87dd1909e106932798" region="maincpu" offset="8000"/>
              <rom name="fb09.7f" size="8192" crc="be69e087" sha1="be95ecafa494cb0787ee18eb3ecea4ad545a6ae3" region="maincpu" offset="a000"/>
              <rom name="fb07.0b" size="4096" crc="50432dbd" sha1="35a2218ed243bde47dbe06b5a11a65502ba734ea" region="soundcpu" offset="0"/>
              <rom name="fb08.12f" size="4096" crc="271cd7b8" sha1="00cfeb6ba429cf6cc59d6542dea8de2ca79155ed" region="gfx1" offset="0"/>
              <rom name="fb21.25e" size="8192" crc="02843591" sha1="e38ccc97dcbd642d0ac768837f7baf1573fdb91f" region="gfx2" offset="0"/>
              <rom name="fb22.23e" size="8192" crc="cd51d8e7" sha1="16d55d13b47dddb7c7e6b28b1512540938a4a596" region="gfx2" offset="2000"/>
              <rom name="fb23.22e" size="8192" crc="62bcac87" sha1="dd2272d8c7e46bd0a742b4490c9e960b2bfe14c3" region="gfx2" offset="4000"/>
              <rom name="fb16.35a" size="8192" crc="a5df1652" sha1="76d1443c523851aa418574c6a879f4a8e46dc887" region="gfx3" offset="0"/>
              <rom name="fb15.37a" size="8192" crc="59c4de06" sha1="594411f10d6bb3577c649c66133b90c6423184d7" region="gfx3" offset="2000"/>
              <rom name="fb18.32a" size="8192" crc="c23ddcd7" sha1="f73d142ac0baae519ed633a923e132eb1836adbb" region="gfx3" offset="4000"/>
              <rom name="fb17.34a" size="8192" crc="7db28013" sha1="305e6a6254f69625c81ae107f4420fd76f9a24ba" region="gfx3" offset="6000"/>
              <rom name="fb20.29a" size="8192" crc="1a1b48f8" sha1="62f7774807aea86f73f0b9380bb1c237d55bf451" region="gfx3" offset="8000"/>
              <rom name="fb19.31a" size="8192" crc="7ff7e321" sha1="4fe4eee9c6260599950080c600187ce8e9dab7d2" region="gfx3" offset="a000"/>
              <rom name="fb01.42a" size="8192" crc="1200b220" sha1="8a5f896441c6a6507e72b9b302a8183cc361d118" region="samples" offset="0"/>
              <rom name="fb02.41a" size="8192" crc="0b67aa82" sha1="59b6cf733150eab0bd807beeeb1d2f784ccb6f58" region="samples" offset="2000"/>
              <rom name="fb03.40a" size="8192" crc="c71269ed" sha1="71cc6f43877b28d50beb744587c189dabbbaa067" region="samples" offset="4000"/>
              <rom name="fb04.39a" size="8192" crc="02ddc42d" sha1="9d40967071f674592c174b5a5470db56a5f99adf" region="samples" offset="6000"/>
              <rom name="fb05.38a" size="8192" crc="72ea6b49" sha1="e081a1cad5abf373a2489169b5c86ee63dcf5823" region="samples" offset="8000"/>
              <rom name="fb06.12a" size="8192" crc="bea3df99" sha1="18b795f8626b22f6a1620e04c23f4967c3122c89" region="user1" offset="0"/>
              <rom name="fb_r.9e" size="256" crc="c5cdc8ba" sha1="3fcef3ebe0dda72dfa35e042ff611758c345d749" region="proms" offset="0"/>
              <rom name="fb_g.10e" size="256" crc="1460c936" sha1="f99a544c83931de098a6cfac391f63ae43f5cdd0" region="proms" offset="100"/>
              <rom name="fb_b.11e" size="256" crc="fca5bf0e" sha1="5846f43aa2906cac58e300fdab197b99f896e3ef" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="cpu" tag="soundcpu" name="I8039" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              <dipswitch name="Coin B" tag="DSW" mask="12">
                     <dipvalue name="1 Coin/1 Credit" value="4" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/4 Credits" value="8"/>
                     <dipvalue name="99 Credits / Sound Test" value="12"/>
              <dipswitch name="Unknown" tag="DSW" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              <dipswitch name="Time Count Down" tag="DSW" mask="32">
                     <dipvalue name="Slow" value="0" default="yes"/>
                     <dipvalue name="Too Fast" value="32"/>
              <dipswitch name="Cabinet" tag="DSW" mask="64">
                     <dipvalue name="Upright" value="64" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>

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