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fhawkj: MAME ROM Information.


History:

Fighting Hawk (c) 1988 Taito.


The player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'.


- TECHNICAL -


Taito L System hardware

Prom Sticker : B70


Main CPU : (2x) Z80

Sound CPU : Z80

Sound Chips : YM2203


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Many Japanese gamers expected this game was in the line of Toaplan's "Flying Shark". But the game played very differently from Toaplan's usual style. So, the game was a flop.


Fighting hawk's BGM and graphic engine were re-used in "Master of Weapon". Originally, Master of Weapon (at an early stage of development) was planned to be a sequel of Fighting Hawk.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.


- TIPS AND TRICKS -


* Stage selection screen : like many others games in the Taito library, this game has a hidden stage selection screen, here is the process :

1) During the boot of the machine, press the 'service' button.

2) "Service switch error" should appears, new press 1P START (x3) and the service button (x1).

3) Stage Selection screen should appears.


- SERIES -


1. Flying Shark (1987)

2. Fighting Hawk (1988)

3. Fire Shark! (1990)


- STAFF -


Sound composer: V. Ohashi (Pinch Panchi)


- PORTS -


* Consoles :

Sony PlayStation 2 [JP] (January 27, 2007; "Taito Memories II Joukan [Model SLPM-66649]")

Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") (Japan only)


- SOURCES -


Game's rom.




MAME Info:

0.78 [Fabrice Arzeno]

0.36b4 [Olivier Galibert]


Bugs:

- Rarely, some sprites stuck over the background. May be an original bug. Kekule (ID 03164)


WIP:

- 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz, Z80 CPU3 to 4MHz and irq0_line_hold to 3, this fixes the slowdown problems.

- 0.78: Fabrice Arzeno added Fighting Hawk (World). Renamed (fhawk) to (fhawkj).

- 19th December 2003: Fabrice Arzeno added the world version of Fighting Hawk to the Taito L system driver.

- 0.37b11: Added dipswitches 'Difficulty' and 'Unused'.

- 0.37b6: Swapped cpu2/3 roms. Changed Z80 CPU1/3 clock speeds to 6MHz and Z80 CPU2 to 4MHz.

- 0.37b3: Added dipswitches 'Cabinet', 'Flip Screen', 'Demo Sounds' and 'Lives'.

- 0.36b4: Olivier Galibert added Fighting Hawk (Japan) (Taito 1988).

- 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs.

- 5th March 1999: Vixen dumped Fighting Hawk (Japan).


LEVELS: 6


Other Emulators:

* Raine


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Romset: 1856 kb / 6 files / 447.4 zip




MAME XML Output:

       <game name="fhawkj" sourcefile="taito_l.c" cloneof="fhawk" romof="fhawk">
              <description>Fighting Hawk (Japan)</description>
              <year>1988</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="b70-07.bin" size="131072" crc="939114af" sha1="66218536dcb3b34ffa01d3c9c2fee365d91cfe00" region="maincpu" offset="0"/>
              <rom name="b70-03.bin" merge="b70-03.bin" size="524288" crc="42d5a9b8" sha1="10714fe95c372cec12376e615a9abe213aff12bc" region="maincpu" offset="30000"/>
              <rom name="b70-09.bin" merge="b70-09.bin" size="65536" crc="85cccaa2" sha1="5459cd8df9d94e1938008cfc17d4ebac98004bfc" region="audiocpu" offset="0"/>
              <rom name="b70-08.bin" merge="b70-08.bin" size="131072" crc="4d795f48" sha1="58040d8ccbd0572cf6aef6ea9dd646b9338a03a0" region="slave" offset="0"/>
              <rom name="b70-01.bin" merge="b70-01.bin" size="524288" crc="fcdf67e2" sha1="08a6a04a45c4adb4f5b4b0b83e90b2e5fe5cb0b1" region="gfx1" offset="0"/>
              <rom name="b70-02.bin" merge="b70-02.bin" size="524288" crc="35f7172e" sha1="f257e9db470bb6dcca491b89cb666ef6d2546887" region="gfx1" offset="80000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6665280"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="slave" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="3000000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="DSWA" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="16"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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