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flicky: MAME ROM Information.


History:

Flicky (c) 1984 Sega.


A platform game in which Flicky must collect her lost chicks and lead them home, represented as a door marked 'Flicky'. Players must watch out for the cats which emerge from cat-flaps and proceed to roam the levels. If Flicky has any direct contact with a cat, the player will lose a life; any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. The platforms of each level are littered with objects - such as plant pots, hammers and trumpets - that can be picked up and thrown at the cats to knock them out.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1536


Players : 2

Control : 2-way joystick

Buttons : 1


- TRIVIA -


Released in September 1984.


The game changed name two times during its development: it was originally called 'Busty', then 'Flipp' and finally 'Flicky'.


The Flicky character also appears in the game, "Bloxeed". A Sega coin-op version of this game is also known to exist for the Sega System 16 hardware. The birds that are rescued by Sonic in his many Sega Magadrive platform outings are 'Flickies', and are identical in appearance to the original Flicky. Also; Flicky tags along with Sonic in the Sega megadrive/Saturn game, "Sonic 3D Flicky's Island"; more widely known as "Sonic 3D Blast".


Flicky made cameo appearances in many Sega games in the late 80's, including "TeddyBoy Blues", "SDI", "Flash Point", and "Super Monaco GP".


Jonathan Long holds the official record for this game with 4,548,540 points.


- STAFF -


Programmed by : Hideki Ishikawa (H.I), Shuichi Katagi (KTG)

Designed by : Yoji Ishii (ICI)

Character Design : Yoshiki Kawasaki (Y.K)

Security by : Shuichi Katagi (KTG)

(M.T) ?


- PORTS -


* Consoles :

Sega SG-1000 (1984)

Sega Mega Drive (1991)

Sega Mega-CD (1994,"Game no Kanzume Vol. 1")

Sega Saturn (1997, "Sega Memorial Selection Vol.1")

Nintendo GameCube (2002, "Sonic Mega Collection") : unlockable Extra.

Sony PlayStation 2 (2006, "Genesis Collection")

Sony PSP (2006, "Genesis Collection")


* Computers :

MSX (1986)


* Others :

Mobiles phones (2001)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b1 [Nicola Salmoria]


Artwork available


WIP:

- 0.144u4: hap fixed Z80 PIO issues causing missing music in Flicky (128k Versions).

- 0.144: Tafoid fixed up the Flicky and clones dipwitches after a fair amount of playtesting. Also, added some specific set notes related to oddness/differences observed.

- 0.130u3: Renamed (flicks1) to (flickys1) and (flicks2) to (flickys2).

- 26th August 2007: Mr. Do - Way back when Anoid sent in the Bally/Midway bezel, it had instructions for Flicky on it, but I neglected to add them. This is now fixed.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.115u3: Corrado Tomaselli added clones Flicky (64k Version, System 1, 315-5051, set 2) and (128k Version, System 2, not encrypted). Changed description to 'Flicky (128k Version, System 2, 315-5051)' and clone to 'Flicky (64k Version, System 1, 315-5051, set 1)'.

- 29th May 2007: Corrado Tomaselli dumped Flicky (64k Version, System 1, 315-5051, set 2) and (128k Version, System 2, not encrypted), PCBs not working.

- 0.113u3: Changed description to 'Flicky (315-5051, 128k Ver.)' and clone '(64k Ver.)' to '(315-5051, 64k Ver.)'.

- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Flicky (sharply vectored by Zorg).

- 0.58: Added dipswitches 'SW 0 Read From' and 'Unused SW 0-1'.

- 0.56: Changed description to 'Flicky (128k Ver.)' and clone '(set 2)' to '(64k Ver.)'. Renamed (flicky2) to (flickyo). Splitted all 16kb gfx1 roms into 8kb roms. Added 'Country' dipswitch.

- 0.34b3: Juan Carlos Lorente added high score saving to Flicky.

- 0.34b2: Nicola Salmoria added clone Flicky (set 2). Changed parent description to 'Flicky (set 1)'.

- 0.34b1: Nicola Salmoria added Flicky (Sega 1984).

- 13th January 1998: Gary Walton dumped Flicky (128k Version, System 2, 315-5051).


LEVELS: 99 (endless)


Other Emulators:

* FB Alpha


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Cheeky Mouse

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Mouse Trap

Naughty Mouse

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Woodpecker

Cat and Mouse

Catapult

Macho Mouse

Pop Flamer

Super Mouse

Dacholer

Mappy

Namco Classic Collection Vol.1 (Mappy)

Hopping Mappy

Mouser

Uncle Poo

Flicky

Peter Pack-Rat

Chip'n Dale: Rescue Rangers (PlayChoice-10)

Rockin' Kats (PlayChoice-10)

ChuckECheese's Match Game

Double Cheese

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Super Trio

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Recommended Games (Platform Extra):

Flicky

Pac-Land

Pac-Land (United Amusements PC Engine)

Son Son

Road Runner

Vs. Super Mario Bros

Super Mario Bros. (PlayChoice-10)

Super Mario Bros. 2 (PlayChoice-10)

Super Mario Bros. 3 (PlayChoice-10)

Super Mario World

Wiz

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Athena

The Goonies (PlayChoice-10)

Vs. The Goonies

Legend

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Wonder Boy in Monster Land

Wonder Boy III - Monster Lair

Chip'n Dale: Rescue Rangers (PlayChoice-10)

Psychic 5

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Wardner

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Dynamite Dux

Hard Head

Hard Head 2

Konek-Gorbunok

The NewZealand Story

Fantasy Land

Keith Courage In Alpha Zones

Legend of Hero Tonma

Marvel Land

Toki

Willow

Blue's Journey

Hammerin' Harry

Liquid Kids

Mega Twins

Nemo

Yo! Noid (PlayChoice-10)

Caveman Ninja / Joe & Mac

Ninja Clowns

PuLiRuLa

Rockin' Kats (PlayChoice-10)

The Simpsons

Three Wonders - Midnight Wanderers

The Addams Family (Nintendo Super System)

Asterix

Kid Chameleon (Mega-Tech)

Aladdin

J. J. Squawkers

Magical Cat Adventure

Spin Master / Miracle Adventure

B.C. Kid

Battle Toads

Recalhorn

Super Trio

Top Hunter - Roddy & Cathy

Charlie Ninja


Romset: 121 kb / 12 files / 55.2 zip




MAME XML Output:

       <game name="flicky" sourcefile="system1.c">
              <description>Flicky (128k Version, System 2, 315-5051)</description>
              <year>1984</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr5978a.116" size="16384" crc="296f1492" sha1="52e2c63ce376ab8124b2c68bdfa432b6621cfa78" region="maincpu" offset="0"/>
              <rom name="epr5979a.109" size="16384" crc="64b03ef9" sha1="7519aa7f036bce6d52a5d4be2418139559f9a8a5" region="maincpu" offset="4000"/>
              <rom name="epr-5869.120" size="8192" crc="6d220d4e" sha1="fe02a7a94a1ad046fc775a7f67f460c8d0f6dca6" region="soundcpu" offset="0"/>
              <rom name="epr-5868.62" size="8192" crc="7402256b" sha1="5bd660ac24a2d0d8ad983e948674a82a2d2e8b49" region="tiles" offset="0"/>
              <rom name="epr-5867.61" size="8192" crc="2f5ce930" sha1="4bc3bc6eb8f03926d3710c9f96fcc1b116e918d3" region="tiles" offset="2000"/>
              <rom name="epr-5866.64" size="8192" crc="967f1d9a" sha1="652be7848526c6e61db4a502f75d1689d2ff2f59" region="tiles" offset="4000"/>
              <rom name="epr-5865.63" size="8192" crc="03d9a34c" sha1="e158db3e0b86f2b8ad34cefc2714cb0a942efde7" region="tiles" offset="6000"/>
              <rom name="epr-5864.66" size="8192" crc="e659f358" sha1="cf59f1fb0f9fb77d5ac36be52b6ee946ee85d6de" region="tiles" offset="8000"/>
              <rom name="epr-5863.65" size="8192" crc="a496ca15" sha1="8c629a853486bbe049b1deecdc00f9e16b87698f" region="tiles" offset="a000"/>
              <rom name="epr-5855.117" size="16384" crc="b5f894a1" sha1="2c72dc16739dad155fcd572e1add067a7647f5bd" region="sprites" offset="0"/>
              <rom name="epr-5856.110" size="16384" crc="266af78f" sha1="dcbfce550d10a1f2b3ce3e7e081fc008cb575708" region="sprites" offset="4000"/>
              <rom name="pr-5317.76" size="256" crc="648350b8" sha1="c7986aa9127ef5b50b845434cb4e81dff9861cd2" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="2000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="224" refresh="60.096154" pixclock="10000000" htotal="640" hbend="0" hbstart="512" vtotal="260" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Coin A" tag="SWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="SWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWB" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="SWB" mask="12">
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="4"/>
                     <dipvalue name="Infinite" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="SWB" mask="48">
                     <dipvalue name="30000 80000 160000" value="48" default="yes"/>
                     <dipvalue name="30000 100000 200000" value="32"/>
                     <dipvalue name="40000 120000 240000" value="16"/>
                     <dipvalue name="40000 140000 280000" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="SWB" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="SW 0 Read From" tag="SWB" mask="128">
                     <dipvalue name="Port $0D" value="128" default="yes"/>
                     <dipvalue name="Port $10" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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