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funybublc: MAME ROM Information.


History:

Funny Bubble (c) 1999 Comad.


Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls.


Level Mode is a no frills, continuous play mode with one background.


Stage Mode features different stages with different ball paths and backgrounds. After completing five stages, the player is shown an image of a girl completely nude as his completion bonus is tallied.


Vs. Mode is a two player mode where players compete in a best, two out of three, split screen match.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 8 Mhz)

Sound Chips : OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in January 1999. At the end credits '(c) 1999.1 INCHANG Electronics Co.' is shown.


- TIPS AND TRICKS -


Providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.


- STAFF -


Director : J. K. Y.

Project by : Lee Sung Sool

Program by : Kim Byung Kyu, Lee Chang Yong, Park Young Hwan

Graphic by : Lim Su Jin, Sung Myung Sock, Kim Du Su, Kim Doc Soo, Chang Eun Jung, Lee Youn Kyung

Surport : Lee Sung Hee


- SOURCES -


Game's rom.




MAME XML Output:

       <game name="funybublc" sourcefile="funybubl.c" cloneof="funybubl" romof="funybubl">
              <description>Funny Bubble (Comad version)</description>
              <year>1999</year>
              <manufacturer>Comad</manufacturer>
              <rom name="2.ub16" size="262144" crc="d684c13f" sha1="6a58b44dd775f374d6fd476a8fd175c28a83a495" region="maincpu" offset="0"/>
              <rom name="7.ug12" size="262144" crc="87603d7b" sha1="21aec4cd011691f8608c3ddab83697bd89634fc8" region="gfx1" offset="0"/>
              <rom name="8.uh13" size="262144" crc="ab6031bd" sha1="557793817f98c07c82caab4293aed7dffa4dbf7b" region="gfx1" offset="40000"/>
              <rom name="9.ug15" size="262144" crc="0e8352ff" sha1="29679a7ece2585e1a66296439b68bd56c937e313" region="gfx1" offset="80000"/>
              <rom name="10.uh15" size="262144" crc="df7dd356" sha1="13b9f40714dfa7b8cebc0191dcdde88b51f5e78c" region="gfx1" offset="c0000"/>
              <rom name="13.ug16" size="262144" crc="9f57bdd5" sha1="6fd60da5f5eee0251e3a08957952ed9f037eeaec" region="gfx1" offset="100000"/>
              <rom name="14.uh16" size="262144" crc="2ac15ea3" sha1="de5be6378b4b6eee6faf532c9ef14bd609041cb3" region="gfx1" offset="140000"/>
              <rom name="15.ug17" size="262144" crc="9a5e66a6" sha1="cbe727e4f1e9a7072520d2e30eb0047cc67bff1b" region="gfx1" offset="180000"/>
              <rom name="16.uh17" size="262144" crc="218060b3" sha1="35124afce7f0f998b5c4761bbc888235de4e56ef" region="gfx1" offset="1c0000"/>
              <rom name="5.ug1" merge="d.ug1" size="524288" crc="b7ebbc00" sha1="92520fda2f8f242b8cd49aeaac21b279f48276bf" region="gfx2" offset="0"/>
              <rom name="6.ug2" merge="e.ug2" size="524288" crc="28afc396" sha1="555d51948ffb237311112dcfd0516a43f603ff03" region="gfx2" offset="80000"/>
              <rom name="11.ug3" merge="j.ug3" size="524288" crc="9e8687cd" sha1="42fcba2532ae5028fcfc1df50750d99ad2586820" region="gfx2" offset="100000"/>
              <rom name="12.ug4" merge="k.ug4" size="524288" crc="63f0e810" sha1="5c7ed32ee8dc1d9aabc8d136ec370471096356c2" region="gfx2" offset="180000"/>
              <rom name="1.su6" merge="p.su6" size="32768" crc="33169d4d" sha1="0ebc932d15b6df022c7e1f44df884e64b25ba745" region="audiocpu" offset="0"/>
              <rom name="3.su12" merge="b.su12" size="131072" crc="a2d780f4" sha1="bebba3db21ab9ddde8c6f19db3b67c869df582eb" region="oki" offset="0"/>
              <rom name="4.su13" merge="c.su13" size="262144" crc="1f7e9269" sha1="5c16b49a4e94aec7606d088c2d45a77842ab565b" region="oki" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="56">
                     <dipvalue name="Very Easy" value="48"/>
                     <dipvalue name="Easy" value="40"/>
                     <dipvalue name="Normal" value="56" default="yes"/>
                     <dipvalue name="Hard 1" value="32"/>
                     <dipvalue name="Hard 2" value="24"/>
                     <dipvalue name="Hard 3" value="16"/>
                     <dipvalue name="Hard 4" value="8"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Nudity" tag="DSW" mask="128">
                     <dipvalue name="Semi" value="128"/>
                     <dipvalue name="Full" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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