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ga2: MAME ROM Information.


Golden Axe - The Revenge of Death Adder (c) 1992 Sega.

Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior).

As with 'Golden Axe', as well as standard weapon attacks, each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures and contraptions (such as dragons, giant scorpions and catapults) which, once the original occupier has been removed from the saddle, can be mounted and ridden/utilized to attack the enemy.

At certain points during a level, as well as at the end of each level, dwarfs appears carrying a sack on their back. Players can hit the dwarfs causing them to drop food and magic potions. During the course of the game, players will also come across numerous trapped prisoners. These can be released by either opening their cages (by pulling a rope or similar) or hacking at their foot manacles.

Unlike the linear level layout of its prequel, 'Revenge' offers the player a branching route through the game, adding to its variety and longevity.


Sega System 32 hardware

Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz), V20 (@ 10 Mhz)

Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)

Screen orientation : Horizontal

Video resolution : 416 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 16384

Players : 4

Control : 8-way joystick

Buttons : 3


Released in July 1992.

Gilius, the dwarf of the first episode is not directly playable on this sequel, but appears on the back of a giant named Goah.

Each time when you win a stage a map screen shows up. That map screen actually contains ancient Greek words, which translate as follows :

* The word at the bottom means 'river'.

* The bottom-left word means 'cave'.

* The bottom-right word means 'forest'.

* The word in the center means 'town'.

* The upper-left word means 'graveyard'.

* The word in the upper-right corner means 'sea'.

* And finally the word on top is the name of an ancient Greek mythological monster.

Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.


The Japanese version has some differences :

* Has 5 scenes (levels) instead of 7.

* Is a 2 players game only instead of 4.

* You have 2 lives and 24 of energy instead of 1 live and 40 of energy.

The US version has the "Recycle It, Don't Trash It!" and the "Winners Don't Use Drugs" screen.


* When 2 or more people are playing, it's possible to grab an enemy in a body slam technique by attacking the enemy simultaneously, which can cause a lot of damage.

* In the PIER level, when the tentacles appear, attacking them will chop the tentacle's tip off. The tip can then be picked up (and eaten) and will increase the player's health, having the same effect as the dwarf's food powerup.


1. Golden Axe (1989)

2. Golden Axe Warrior (1990, Sega Master System)

3. Ax Battler - A Legend of Golden Axe (1991, Sega Game Gear)

4. Golden Axe II (1991)

5. Golden Axe - The Revenge of Death Adder (1992)

6. Golden Axe III (1993, Sega Mega Drive)

7. Golden Axe - The Duel (1994)

8. Golden Axe - Beast Rider (2008, PS3 /XBOX 360)


Composers : Masanori Takeuchi, Tomoyuki Kawamura


Game's rom.

MAME Info:

0.91 [Tormod Tjaberg]

0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]

0.56 [?]

Artwork available


- 0.140u2: Fixed rom names.

- 20th November 2010: Smitdogg - dlfrsilver dumped Golden Axe: Revenge Of Death Adder (US Rev.A).

- 0.139u2: Aaron Giles fixed memory management of Golden Axe 2 decryption.

- 0.118u3: Replaced V20 CPU with V25.

- 11th February 2007: Mr. Do - We have a instruction card for Golden Axe II.

- 0.91: Tormod Tjaberg added clone Golden Axe: The Revenge of Death Adder (Japan). Changed clone '(Japan / World?)' to parent '(World)'. Renamed (ga2) to (ga2u) and (ga2j) to (ga2).

- 0.90u4: Charles MacDonald and David Haywood emulated the protection in 'Golden Axe: The Revenge of Death Adder'. Added V20 (10MHz) CPU3.

- 0.89u5: Changed description of clone '(Japan)' to '(Japan / World?)'.

- 0.78: Changed parent and clone descriptions to 'Golden Axe: The Revenge of Death Adder'.

- 0.63: David Haywood added 'Golden Axe - The Revenge of Death Adder (US)' (Sega 1992) and clone (Japan).

- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.

- 0.56: Added Golden Axe 2 (Testdriver).

- 20th February 1999: Thierry dumped Golden Axe: The Revenge of Death Adder (rev. B).

Recommended Games (Warriors):

Genpei ToumaDen


Rygar (PlayChoice-10)

Black Tiger


Rastan / Rastan Saga

Nastar / Rastan Saga 2

Rastan Saga II (Tourvision PCE bootleg)

Warrior Blade - Rastan Saga Episode III

Altered Beast

Altered Beast (Mega-Tech)

Chelnov - Atomic Runner

Haunted Castle

Legend of Makai

Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)

The Astyanax

Dynasty Wars

Golden Axe

Golden Axe (Mega-Tech)

Golden Axe II (Mega-Tech)

Golden Axe II (Mega Play)

Golden Axe - The Revenge of Death Adder

Golden Axe - The Duel


Strider 2

Trio The Punch

Wild Fang

Magic Sword

Arabian Fight

Big Karnak

Blade Master

Act Raiser (Nintendo Super System)

Arabian Magic

Warriors of Fate


Metamorphic Force

Monster Maulers

Guardians / Denjin Makai II

Oriental Legend

Oriental Legend Special

Oriental Legend Special Plus

Oriental Legend 2

Romset: 24448 kb / 19 files / 7.72 zip

MAME XML Output:

       <game name="ga2" sourcefile="segas32.c">
              <description>Golden Axe: The Revenge of Death Adder (World)</description>
              <rom name="epr-14961b.ic17" size="131072" crc="d9cd8885" sha1="dc9d1f01770bd23ba5959e300badbc5093a149bc" region="maincpu" offset="0"/>
              <rom name="epr-14958b.ic8" size="131072" crc="0be324a3" sha1="5e5f457548906453eaa8d326c353b47353eab73d" region="maincpu" offset="80000"/>
              <rom name="epr-15148b.ic18" size="262144" crc="c477a9fd" sha1="a9d60f801c12fd067e5ad1801a92c84edd13bd08" region="maincpu" offset="100000"/>
              <rom name="epr-15147b.ic9" size="262144" crc="1bb676ea" sha1="125ffd13204f48be23e20b281c42c2307888c40b" region="maincpu" offset="100001"/>
              <rom name="epr-14945.ic36" size="65536" crc="4781d4cb" sha1="bd1b774b3cd0c3e0290c55e426f66d6820d21d0f" region="soundcpu" offset="100000"/>
              <rom name="mpr-14944.ic35" size="1048576" crc="fd4d4b86" sha1="e14b9cd6004bf9ecd902e37b433b828241361b46" region="soundcpu" offset="200000"/>
              <rom name="mpr-14943.ic34" size="1048576" crc="24d40333" sha1="38faf8f3eac317a163e93bd2247fe98189b13d2d" region="soundcpu" offset="300000"/>
              <rom name="mpr-14942.ic24" size="1048576" crc="a89b0e90" sha1="e14c62418eb7f9a2deb2a6dcf635bedc1c73c253" region="soundcpu" offset="400000"/>
              <rom name="epr-14468-02.u3" size="65536" crc="77634daa" sha1="339169d164b9ed7dc3787b084d33effdc8e9efc1" region="mcu" offset="0"/>
              <rom name="mpr-14948.ic14" size="2097152" crc="75050d4a" sha1="51d6bc9935abcf30af438e69c2cf4e09f57a803f" region="gfx1" offset="0"/>
              <rom name="mpr-14947.ic5" size="2097152" crc="b53e62f4" sha1="5aa0f198e6eb070b77b0d180d30c0228a9bc691e" region="gfx1" offset="1"/>
              <rom name="mpr-14949.ic32" size="2097152" crc="152c716c" sha1="448d16ea036b66e886119c00af543dfa5e53fd84" region="gfx2" offset="0"/>
              <rom name="mpr-14951.ic30" size="2097152" crc="fdb1a534" sha1="3126b595bf69bf9952fedf8f9c6743eb10489dc6" region="gfx2" offset="2"/>
              <rom name="mpr-14953.ic28" size="2097152" crc="33bd1c15" sha1="4e16562e3357d4db54b20543073e8f1fd6f74b1f" region="gfx2" offset="4"/>
              <rom name="mpr-14955.ic26" size="2097152" crc="e42684aa" sha1="12e0f18a11edb46f09e2e8c5c4ba14170d0cf00d" region="gfx2" offset="6"/>
              <rom name="mpr-14950.ic31" size="2097152" crc="15fd0026" sha1="e918984bd60ad63172fe273b31cc9019100228c8" region="gfx2" offset="800000"/>
              <rom name="mpr-14952.ic29" size="2097152" crc="96f96613" sha1="4c9808866032dab0401de322c28242e8a8775457" region="gfx2" offset="800002"/>
              <rom name="mpr-14954.ic27" size="2097152" crc="39b2ac9e" sha1="74f4c81d85ab9b4c5e8ae4b4d2c6dff766c482ca" region="gfx2" offset="800004"/>
              <rom name="mpr-14956.ic25" size="2097152" crc="298fca50" sha1="16e09b19cc7be3dfc8e82b45348e6d1cf2ed5621" region="gfx2" offset="800006"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16107950"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8053975"/>
              <chip type="cpu" tag="mcu" name="V25" clock="10000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="12500000"/>
              <display tag="screen" type="raster" rotate="0" width="416" height="224" refresh="60.000000" pixclock="6539520" htotal="416" hbend="0" hbstart="416" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="16384"/>

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