Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

galmedes: MAME ROM Information.


Galmedes (c) 1992 Visco.

A vertically scrolling shoot 'em up.


Main CPU : 68000 (@ 8 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2


Even if title screen says 1992, Galmedes was released in January 1993 in Japan.


Game's rom.

MAME Info:

0.37b9 [David Graves, Brian Troha]


- 0.133u3: Tafoid fixed inverted demo sound dip in Galmedes.

- 0.123u3: RansAckeR added DIP locations to Galmedes.

- 0.106u3: Added 'Coin Mode' dipswitch and changed 'Unknown' to 'Unused' dips.

- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...).

- 0.90u3: Removed ADPCM sound.

- 0.37b11: Added 'Bonus Life' dipswitch.

- 0.37b9: David Graves and Brian Troha added Galmedes (Japan) (Visco 1992).

- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games.

- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker.

- 14th February 1999: Vixen dumped Galmedes (Japan).


- On the distant planet of Gaston, a ruthless dictator named Gildy rose to power. After the takeover of the local planetary neighbors, Gildy began a compaign to ruthlessly occupy the galaxy of Galmedes. The Gastonian military and colonizing forces reported a substantial amount of success with the first invasion. A dedicated team of Galmedian scientists labored desperately to create a weapon capable of destroying Gastonian forces. They finally succeded in creating LEPTON ( Launched Electro-Projectile Thermal Osmotic Nullifier). LEPTON was capable of emitting a sub-lightspeed projectile which would infiltrate the enemy target by osmotic means, then create a nullifying field of set volumem destroying the enemy in the progress. The Galmedian people were now prepared and ready for invading Gastonians. And here the story begins...


Other Emulators:

* FB Alpha

* Raine

Recommended Games (Star Force):



Night Star (DECO Cassette)

Nova 2001

Star Jacker


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission


Truxton II

Blast Off

Blazing Lazers

The Next Space

Omega Fighter

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 1856 kb / 6 files / 546.8 zip

MAME XML Output:

       <game name="galmedes" sourcefile="asuka.c">
              <description>Galmedes (Japan)</description>
              <rom name="gm-prg1.bin" size="131072" crc="32a70753" sha1="3bd094b7ae600dbc87ba74e8b2d6b86a68346f4f" region="maincpu" offset="0"/>
              <rom name="gm-prg0.bin" size="131072" crc="fae546a4" sha1="484cad5287daa495b347f6b5b065f3b3d02d8f0e" region="maincpu" offset="1"/>
              <rom name="gm-30.rom" size="524288" crc="4da2a407" sha1="7bd0eb629dd7022a16e328612c786c544267f7bc" region="maincpu" offset="80000"/>
              <rom name="gm-scn.bin" size="524288" crc="3bab0581" sha1="56b79a4ffd9f4880a63450b7d1b79f029de75e20" region="gfx1" offset="0"/>
              <rom name="gm-obj.bin" size="524288" crc="7a4a1315" sha1="e2010ee4222415fd55ba3102003be4151d29e39b" region="gfx2" offset="0"/>
              <rom name="gm-snd.bin" size="65536" crc="d6f56c21" sha1="ff9743448ac8ce57a2f8c33a26145e7b92cbe3c3" region="audiocpu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Unused" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Bonus Life" tag="DSWB" mask="12">
                     <dipvalue name="Every 100k" value="8" default="yes"/>
                     <dipvalue name="100k And Every 200k" value="12"/>
                     <dipvalue name="150k And Every 200k" value="4"/>
                     <dipvalue name="Every 200k" value="0"/>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="1" value="32"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin Mode" tag="DSWB" mask="128">
                     <dipvalue name="Mode A (Japan)" value="128" default="yes"/>
                     <dipvalue name="Mode B (World)" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise