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galxwars2: MAME ROM Information.


Galaxy Wars (c) 1979 Universal.

Galaxy Wars is a 2-D shooter where you are given three missiles to shoot at two rows of alien ships at the top. Miniature rock-like satellites move around the screen, ready to obliterate your missile at any moment, and the ships themselves shoot at you.


Main CPU : 8080 (@ 1.9968 Mhz)

Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry

Screen orientation : Vertical

Video resolution : 224 x 260 pixels

Screen refresh : 59.54 Hz

Palette color: 2 (overlays)

Players : 2

Control : 2-way joystick

Buttons : 1


Released in August 1979.

Original products :

Galaxy Wars (Universal)

Licensed products :

T.T Galaxy Wars (Taito)

Bootleg/Hacks :

Star Wars


1st rack : 50 (side hit), 100 (bottom, towards the side) or 150 (near middle of bottom) points for each ship.

2nd rack : 100 (side hit), 200 (bottom, towards the side) or 250 (near middle of bottom) points for each ship.

3rd rack : 150 (side hit), 300 (bottom, towards the side) or 350 (near middle of bottom) points for each ship.

You can probably figure the scores for higher racks from the patterns here.


* Consoles :

SNES (1995 - Imagineer)

* Computers :

X68000 (1987)


Game's rom.

Machine's picture.

MAME Info:

0.53 [MASH]

0.08 [Nicola Salmoria, Michael Strutts]

Artwork available

Samples required (Invaders)


- 0.141u4: hap dedicated Galaxy Wars cabs are not b/w but have color maps for now, use proms from another game and mark sets as bad dump/wrong colors. Replaced DISCRETE sound with Invaders samples (1. - 9.wav) and proms ($0, 400).

- 0.133u1: Renamed (galxwar2) to (galxwars2) and (galxwart) to (galxwarst).

- 0.114u2: Replaced Samples sound with Discrete.

- 0.111u4: Changed 8080 CPU clock speed to 1996800 Hz.

- 16th October 2006: Mr. Do - Bobby Tribble sent me a BUNCH of photographs. I worked on the easy ones first: Galaxy Wars bezel.

- 0.53: MASH added Galaxy Wars (Universal set 1) and clone (Universal set 2). Changed 'Galaxy Wars' to clone 'Galaxy Wars (Taito?)'. Renamed (galxwars) to (galxwart).

- 30th April 2001: MASH and David Haywood added another Galaxy Wars romset.

- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed).

- 0.36b11: Added clone Star Wars (bootleg 1979).

- 0.29: Valerio Verrando added high score saving to Galaxy Wars.

- 0.08: Nicola Salmoria added Galaxy Wars (Taito 1979).

Other Emulators:

* HiVE

* Laser


Recommended Games (Defence):

Galaxy Wars

Space Launcher

The End

Missile Command

Arcade Classics (Missile Command II)

New York New York

Space Zap

Colony 7

Dark Warrior


Laser Base


Satan's Hollow

Space Tactics

War of the Worlds








Alligator Hunt

Romset: 8 kb / 8 files / 5.45 zip

MAME XML Output:

       <game name="galxwars2" sourcefile="8080bw.c" cloneof="galxwars" romof="galxwars" sampleof="invaders">
              <description>Galaxy Wars (Universal set 2)</description>
              <rom name="3192.h6" size="4096" crc="bde6860b" sha1="e04b8add32d8f7ea588fae6d6a387f1d40495f1b" region="maincpu" offset="0"/>
              <rom name="3193.h7" size="4096" crc="a17cd507" sha1="554ab0e8bdc0e7af4a30b0ddc8aa053c8e70255c" region="maincpu" offset="4000"/>
              <rom name="01.bin" merge="01.bin" size="1024" crc="aac24f34" sha1="ad110e776547fb48baac568bb50d61854537ca34" status="baddump" region="proms" offset="0"/>
              <rom name="02.bin" merge="02.bin" size="1024" crc="2bdf83a0" sha1="01ffbd43964c41987e7d44816271308f9a70802b" status="baddump" region="proms" offset="400"/>
              <sample name="1"/>
              <sample name="2"/>
              <sample name="3"/>
              <sample name="4"/>
              <sample name="5"/>
              <sample name="6"/>
              <sample name="7"/>
              <sample name="8"/>
              <sample name="9"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
              <dipswitch name="Unknown" tag="IN2" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              <dipswitch name="Bonus Life" tag="IN2" mask="8">
                     <dipvalue name="3000" value="0" default="yes"/>
                     <dipvalue name="5000" value="8"/>
              <dipswitch name="Coinage" tag="IN2" mask="128">
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              <configuration name="Cabinet" tag="CAB" mask="1">
                     <confsetting name="Upright" value="0" default="yes"/>
                     <confsetting name="Cocktail" value="1"/>
              <driver status="preliminary" emulation="good" color="preliminary" sound="good" graphic="good" savestate="supported" palettesize="0"/>

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