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gauntleg12: MAME ROM Information.

MAME Info:

0.91u1 [Aaron Giles]

HardDisk required


- Game randomly freezes. Hector (ID 01991)

- gauntleg (64-bit XP): MAME just exits in the intro usually after playing a game. Malice (ID 00885)

- gauntleg (64 bit): If you choose Mountain journey MAME crashes in second stage. Scagazza (ID 00886)


- 0.133u1: Renamed (gauntl12) to (gauntleg12) and (gauntd24) to (gauntdl24).

- 5th June 2009: Smitdogg - Thanks to Tormod we got some nice updates for Gauntlet Legends...

- 0.125u9: Aaron Giles fixed unable to locate input port 'IN1', Gauntlet Legends cannot start.

- 0.119u3: Aaron Giles added "top 20" dedicated rasterizers for all the Seattle games and Gauntlet Legends/Dark Legacy. These improve rasterization performance by another 10-20%. Aaron Giles fixed several more bugs in the 64-bit MIPS recompiler. It is now capable of running the Seattle games and the 3D Gauntlets.

- 0.102u5: Replaced harddisk files in Gauntlet Legends and clone (version 1.2).

- 0.102u4: Aaron Giles added preliminary Voodoo 2 support; Gauntlet Legends works again.

- 0.97u2: Changed description of '(version 1.5)' to 'Gauntlet Legends (version 1.6)'.

- 0.91u1: Aaron Giles added Gauntlet Legends (version 1.5) (Atari 1998) and clone (version 1.2).

- 30th June 2004: Aaron Giles - I did manage to actually get in-game in Gauntlet Legends finally.

- 19th April 2004: Aaron Giles - I've spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely.

Recommended Games (Fantasy):


Mystic Marathon




Gauntlet (PlayChoice-10)

Gauntlet II

Gauntlet Legends

Gauntlet Dark Legacy

Rock 'n Rage


Devil World

Snezhnaja Koroleva

Dungeon Explorer (Tourvision PCE bootleg)

Magician Lord

Asylum (prototype)


Romset: 544 kb / 2 files / 248.1 zip

Harddisk: 2.38 GB (CYLS: 5287, HEADS: 15, SECS: 63 - Compressed: 1.03)

MAME XML Output:

       <game name="gauntleg12" sourcefile="vegas.c" cloneof="gauntleg" romof="gauntleg">
              <description>Gauntlet Legends (version 1.2)</description>
              <manufacturer>Atari Games</manufacturer>
              <rom name="legend12.bin" size="524288" crc="34674c5f" sha1="92ec1779f3ab32944cbd953b6e1889503a57794b" region="user1" offset="0"/>
              <rom name="vegassio.bin" merge="vegassio.bin" size="32768" crc="d1470e23" sha1="f6e8405cfa604528c0224401bc374a6df9caccef" region="dcs" offset="0"/>
              <disk name="gauntl12" sha1="c8208e3ce3b02a271dc6b089efa98dd996b66ce0" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="200000000"/>
              <chip type="cpu" tag="dcs2" name="ADSP-2104" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="57.000000" pixclock="17510400" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="PM Dump" tag="DIPS" mask="1">
                     <dipvalue name="Watchdog resets only" value="1" default="yes"/>
                     <dipvalue name="All resets" value="0"/>
              <dipswitch name="Unknown0002" tag="DIPS" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0004" tag="DIPS" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0008" tag="DIPS" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0010" tag="DIPS" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0020" tag="DIPS" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Boot ROM Test" tag="DIPS" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0080" tag="DIPS" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0100" tag="DIPS" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0200" tag="DIPS" mask="512">
                     <dipvalue name="Off" value="512" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0400" tag="DIPS" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="SIO Rev" tag="DIPS" mask="2048">
                     <dipvalue name="1 or later" value="2048" default="yes"/>
                     <dipvalue name="0" value="0"/>
              <dipswitch name="Harness" tag="DIPS" mask="4096">
                     <dipvalue name="JAMMA" value="4096" default="yes"/>
                     <dipvalue name="Midway" value="0"/>
              <dipswitch name="Joysticks" tag="DIPS" mask="8192">
                     <dipvalue name="8-Way" value="8192" default="yes"/>
                     <dipvalue name="49-Way" value="0"/>
              <dipswitch name="Resolution" tag="DIPS" mask="49152">
                     <dipvalue name="Standard Res 512x256" value="49152"/>
                     <dipvalue name="Medium Res 512x384" value="16384" default="yes"/>
                     <dipvalue name="VGA Res 640x480" value="0"/>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="supported" palettesize="0"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>

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