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gdfs: MAME ROM Information.


Final Shooting - Mobile Suit Gundam (c) 1995 Banpresto.


Main CPU : V60 (@ 16 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 2

Control : Lightgun

Buttons : 3


1. Mobile Suit Gundam (1993)

2. Mobile Suit Gundam EX Revue (1994)

3. Kidou Butouden Gundam (1994, Nintendo Super Famicom)

4. Final Shooting - Mobile Suit Gundam (1995)

5. Kidou Senshi Gundam W - Endless Duel (1996, Nintendo Super Famicom)

6. Gundam Battle Assault (1998, Sony PlayStation)

7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, Sony PlayStation)

8. Mobile Suit Gundam - Journey to Jaburo (2000, Sony PS2)

9. Mobile Suit Gundam - Federation Vs. Zeon (2001)

10. Mobile Suit Gundam - Federation Vs. Zeon DX (2001)

11. Mobile Suit Gundam - Jionic Front (2001, Sony PS2)

12. Mobile Suit Z-Gundam - AEUG Vs. Titan (2003)

13. Mobile Suit Gundam SEED (2003, Sony PS2)

14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2)

15. Mobile Suit Gundam - Pilots Locus (2004, Nintendo GameCube)

16. Mobile Suit Gundam Vs. Z-Gundam (2004, Nintendo GameCube)

17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, Sony PS2)

18. Mobile Suit Gundam - One Year War (2005, Sony PS2)

19. Mobile Suit Gundam SEED - Federation VS ZAFT (2005)

20. Mobile Suit Gundam Climax U.C. (2006, Sony PlayStation 2)

21. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006)

23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, Sony PS2)

24. Mobile Suit Gundam - Gundam VS. Gundam (2008)


Game's rom.

MAME Info:

0.96u2 [David Haywood]


- Hold 1P Start on startup to enter test mode.


- 0.106u3: Added dipswitches 'Damage From Machine Gun', 'Damage From Beam Cannon' and 'Damage From Missle'. Changed 'Unknown' dipswitches to 'Unused'.

- 0.97u5: Luca Elia fixed rom loading and dipswitches in Mobil Suit Gundam Final Shooting - Game now playable. Changed description to 'Mobil Suit Gundam Final Shooting (Japan)'. Fixed gfx1/2/3 and sound1 rom loading. Replaced 8-way Joystick with Light gun and 3x buttons. Added dipswitches 'Controls', 'Light Gun Calibration', 'Stage Select', 'Coinage', 'Save Scores', 'Invert X Axis', 'Language', 'Unknown 1-7' and '"Unknown 2-1/2/5/6/7'.

- 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. The latter is a light gun game, that uses two unemulated chips (ST-0009 & ST-0020) in addition to the standard SSV hardware, to generate a tilemap and zooming sprites. Zoom is a feature SSV lacks, but this game definetely needs it! Getting these to work was not difficult, but the tiles for the zooming sprites were all messed up. After some head scratching I found out that this game also decodes tiles from ram. But not written by the cpu, but by a DMA device that copies the needed tiles in place.

- 0.96u2: David Haywood added 'Mobile Suit Gundam Final Shooting' (Banpresto 1995).

- 18th February 2005: Guru - Gundam Final Shooting arrived from Japan.


Recommended Games:

SD Gundam Psycho Salamander no Kyoui

SD Gundam Neo Battling

SD Gundam Sangokushi Rainbow Tairiku Senki

Mobile Suit Gundam

Mobile Suit Gundam EX Revue

Mobil Suit Gundam Final Shooting

Mobile Suit Gundam: Federation VS Zeon (GDL-0001)

Mobile Suit Gundam: Federation vs. Zeon (2001-02-08)

Mobile Suit Gundam: Federation VS Zeon DX

Mobile Suit Z-Gundam: A.E.U.G. vs Titans

Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX

Gundam Battle Operating Simulator

Gundam Seed: Federation vs. Z.A.F.T.

Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf 3

Operation Thunderbolt


Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III


Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters


Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines



Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors


Confidential Mission

Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission

Romset: 29184 kb / 17 files / 7.51 zip

MAME XML Output:

       <game name="gdfs" sourcefile="ssv.c">
              <description>Mobil Suit Gundam Final Shooting (Japan)</description>
              <rom name="vg004-14.u3" size="1048576" crc="d88254df" sha1="ccdfd42e4ce3941018f83e300da8bf7a5950f65c" region="user1" offset="0"/>
              <rom name="ssv2set0.u1" size="524288" crc="c23b9e2c" sha1="9026e065252981fb403255ddc5782359c0088e8a" region="user1" offset="200000"/>
              <rom name="ssv2set1.u2" size="524288" crc="d7d52570" sha1="12e7531519a0a4331e409991265908fb518286ef" region="user1" offset="200001"/>
              <rom name="vg004-09.u43" size="2097152" crc="b7382cfa" sha1="df735470181c16f8aac0e3be76e1ed53a32dbb9c" region="gfx1" offset="0"/>
              <rom name="vg004-10.u45" size="2097152" crc="b3c6b1cb" sha1="c601213e35d8dfd1244921da5c093f82145706d2" region="gfx1" offset="200000"/>
              <rom name="vg004-11.u48" size="2097152" crc="1491def1" sha1="344043302c81b4118cac4f692375b8af7ea68570" region="gfx1" offset="400000"/>
              <rom name="vg004-01.u33" size="2097152" crc="aa9a81c2" sha1="a7d005f9be199e317aa4c6aed8a2ab322fe82119" region="gfx2" offset="0"/>
              <rom name="vg004-02.u34" size="2097152" crc="fa40ecb4" sha1="0513f3b6879dc7d207646d949d6ddb7251f77bcc" region="gfx2" offset="200000"/>
              <rom name="vg004-03.u35" size="2097152" crc="90004023" sha1="041edb77b34e6677ac5b85ce542d87a9bb1baf31" region="gfx2" offset="400000"/>
              <rom name="vg004-04.u36" size="2097152" crc="fdafd289" sha1="3ff1969a176d13bfa68a48c9ed582f5789b1047f" region="gfx2" offset="600000"/>
              <rom name="vg004-06.u38" size="2097152" crc="3402325f" sha1="7ea169c1f8b01a37bd7dbb4d486d38bdac62be5b" region="gfx2" offset="a00000"/>
              <rom name="vg004-05.u37" size="2097152" crc="9ae488b0" sha1="7823cc689c588f3dbcafe9bdc94c094d6e9cd605" region="gfx2" offset="800000"/>
              <rom name="vg004-07.u39" size="2097152" crc="5e89fcf9" sha1="db727ec8117e84c98037c756715e28fd5e39972a" region="gfx2" offset="c00000"/>
              <rom name="vg004-08.u40" size="2097152" crc="6b1746dc" sha1="35e5ee02975474985a4a611dcc439fc3050b7f94" region="gfx2" offset="e00000"/>
              <rom name="ssvv7.u16" size="524288" crc="f1c3ab6f" sha1="b7f54f7ae60650fee7570aa4dd4266c629149673" region="gfx3" offset="0"/>
              <rom name="vg004-12.u4" size="2097152" crc="eb41a4ef" sha1="f4d0844a3c00cf90faa59ae982744b7f0bcbe218" region="ensoniq.0" offset="0"/>
              <rom name="vg004-13.u5" size="2097152" crc="a4ed3977" sha1="5843d56f69789e70ce0201a693ffae322b628459" region="ensoniq.0" offset="1"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="338" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="338" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="35" keydelta="10"/>
              <dipswitch name="Controls" tag="DSW1" mask="1">
                     <dipvalue name="Joystick" value="1"/>
                     <dipvalue name="Light Gun" value="0" default="yes"/>
              <dipswitch name="Light Gun Calibration" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Level Select" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coinage" tag="DSW1" mask="24">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              <dipswitch name="Save Scores" tag="DSW1" mask="32">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="32" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Invert X Axis" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Language" tag="DSW2" mask="8">
                     <dipvalue name="English" value="0" default="yes"/>
                     <dipvalue name="Japanese" value="8"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              <dipswitch name="Damage From Machine Gun" tag="DSW2" mask="32">
                     <dipvalue name="Light" value="32" default="yes"/>
                     <dipvalue name="Heavy" value="0"/>
              <dipswitch name="Damage From Beam Cannon" tag="DSW2" mask="64">
                     <dipvalue name="Light" value="64" default="yes"/>
                     <dipvalue name="Heavy" value="0"/>
              <dipswitch name="Damage From Missle" tag="DSW2" mask="128">
                     <dipvalue name="Light" value="128" default="yes"/>
                     <dipvalue name="Heavy" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="32768"/>

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