geebeeg: MAME ROM Information. History:
Gee Bee (c) 1978 Gremlin.
- TRIVIA -
Released in October 1978.
Original release :
Namco's Gee Bee
Licensed releases :
Gremlin's Gee Bee
Sega's Gee Bee
- SOURCES -
Machine's picture.
Game's ROM.
MAME Info:
0.36b16 [Nicola Salmoria]
0.36b15 [Juergen Buchmueller]
WIP:
- 0.144u4: hap fixed Gee Bee freeze when starting the game.
- 0.141u3: Changed description to 'Gee Bee (Japan)' and clones 'Gee Bee (F.lli Bertolino license)' to 'Gee Bee (Europe)' and 'Gee Bee (Gremlin)' to 'Gee Bee (US)'.
- 0.129u4: Changed Custom sound to Gee Bee Custom.
- 0.127u7: Couriersud fixed missing middle swinging gate in Gee Bee and clones.
- 0.127u6: Stephane Humbert reworked Gee Bee INPUT_PORTS definitions by using conditional dipswitches. Added INPUT_PORTS definition for clone Gee Bee (F.lli Bertolino license), this game has specific "Replay" settings (this fixed unable to coin - always coin lockout). Replaced 'Lives/Bonus Life' dipswitch with 'Lives' and 'Replay'.
- 0.127u5: David Haywood fixed 0.126u3 copy/paste error in clone Gee Bee (Gremlin) romset.
- 0.126u3: Changed region cpu1 ($3000) to gfx1 ($0). Replaced rom geebeeg.3a in clone clone Gee Bee (Gremlin) with geebeeg.3 from Gee Bee (Namco).
- 0.123u2: Changed palettesize to 8 colors.
- 0.122u5: Corrado Tomaselli added clone Gee Bee (F.lli Bertolino license).
- 17th December 2008: f205v and Corrado Tomaselli dumped Gee Bee (F.lli Bertolino license).
- 0.116u4: Atari Ace fixed palette regression in Gee Bee.
- 0.112u3: David Haywood fixed regression in Gee Bee.
- 0.78u1: Added 2nd Player and fixed 'Lives/Bonus Life' dipswitch.
- 0.36b16: Nicola Salmoria added Gee Bee (Namco 1978). Changed 'Gee Bee' to clone '(Gremlin)'. Renamed (geebee) to (geebeeg). Changed 8080 CPU clock speed to 2048000 Hz and palettesize to 15 colors. Replaced Stick input with paddle.
- 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver.
- 23rd January 2000: Nicola Salmoria added an original version of Gee Bee to the GeeBee driver.
- 21st January 2000: Juergen Buchmueller fixed some problems in Gee Bee.
- 0.36b15: Juergen Buchmueller added Gee Bee (Namco 1979 (Gremlin license)).
- 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches.
LEVELS: 1 (endless)
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Romset: 5 kb / 2 files / 3.87 zip
MAME XML Output:
   | <game name="geebeeg" sourcefile="warpwarp.c" cloneof="geebee" romof="geebee"> |
   |    | <description>Gee Bee (US)</description> |
   |    | <year>1978</year> |
   |    | <manufacturer>Namco (Gremlin license)</manufacturer> |
   |    | <rom name="geebee.1k" merge="geebee.1k" size="4096" crc="8a5577e0" sha1="356d33e19c6b4f519816ee4b65ff9b59d6c1b565" region="maincpu" offset="0"/> |
   |    | <rom name="geebeeg.3a" size="1024" crc="a45932ba" sha1="48f70742c42a9377f31fac3a1e43123751e57656" region="gfx1" offset="0"/> |
   |    | <chip type="cpu" tag="maincpu" name="8080" clock="2048000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="geebee" name="Gee Bee Custom"/> |
   |    | <display tag="screen" type="raster" rotate="90" width="272" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="272" vtotal="264" vbend="0" vbstart="224" /> |
   |    | <sound channels="1"/> |
   |    | <input players="2" buttons="1" coins="2"> |
   |    |    | <control type="paddle" minimum="16" maximum="160" sensitivity="30" keydelta="15" reverse="yes"/> |
   |    | </input> |
   |    | <dipswitch name="Service Mode" tag="SW0" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Cabinet" tag="DSW2" mask="1"> |
   |    |    | <dipvalue name="Upright" value="0" default="yes"/> |
   |    |    | <dipvalue name="Cocktail" value="1"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSW2" mask="2"> |
   |    |    | <dipvalue name="3" value="0" default="yes"/> |
   |    |    | <dipvalue name="5" value="2"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage" tag="DSW2" mask="12"> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="8"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="4"/> |
   |    |    | <dipvalue name="Free Play" value="12"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Replay" tag="DSW2" mask="48"> |
   |    |    | <dipvalue name="40k 80k" value="16" default="yes"/> |
   |    |    | <dipvalue name="70k 140k" value="32"/> |
   |    |    | <dipvalue name="100k 200k" value="48"/> |
   |    |    | <dipvalue name="None" value="0"/> |
   |    |    | <dipvalue name="60k 120k" value="16" default="yes"/> |
   |    |    | <dipvalue name="100k 200k" value="32"/> |
   |    |    | <dipvalue name="150k 300k" value="48"/> |
   |    |    | <dipvalue name="None" value="0"/> |
   |    | </dipswitch> |
   |    | <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8"/> |
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