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gekpurya: MAME ROM Information.


History:

Gekitou Pro Yakyuu - Mizushima Shinji All Stars vs. Pro Yakyuu (c) 2003 Sega.


- TECHNICAL -


Namco/Sega/Nintendo Triforce Hardware

Model No : GDT-0008C


CPU : IBM Power PC "Gekko"

Sound DSP : Custom Macronix 16bit DSP @ 81MHz

Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.

Graphics Engine : "Flipper" (Custom ATI/Nintendo)

Color : 24-bit Color, 24-bit Z Buffer.


- SOURCES -


Game's ROM.




MAME Info:

0.130u2 [?]


GDROM required


WIP:

- 0.130u2: Added Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C) (Sega 2003).

- 20th April 2008: Guru - Gekitou Pro Yakyuu Triforce GDROM arrived from Japan a couple of days ago.


Romset: 1 kb / 1 files / 197 zip

GDROM: 1.25 GB (Compressed: 391.9)




MAME XML Output:

       <game name="gekpurya" sourcefile="triforce.c" romof="triforce">
              <description>Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C)</description>
              <year>2003</year>
              <manufacturer>Sega</manufacturer>
              <biosset name="bios0" description="Triforce Bios" default="yes"/>
              <rom name="triforce_bootrom.bin" merge="triforce_bootrom.bin" bios="bios0" size="2097152" crc="d1883221" sha1="c3cb7227e4dbc2af861e76d00cb59726105a2e4c" region="maincpu" offset="0"/>
              <rom name="317-0371-jpn.data" size="80" crc="08434e5e" sha1="2121999e851f6f62ab845e6de40849d850ac9d1c" region="picreturn" offset="0"/>
              <disk name="gdt-0008c" sha1="2c1bdb8324efc216edd771fe45c680ac726111a0" status="baddump" region="gdrom" index="0" writable="no"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GA" clock="64000000"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" pixclock="18432000" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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