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ghostb2a: MAME ROM Information.


The Real Ghostbusters (c) 1987 Data East USA

Ray, Egon and Winston shoot their way through the ghosts which haunt Manhattan.


Conversion Kit

[Model 1US30K]

Main CPU : HD6309 (@ 3 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 1024

Players : 3

Control : 8-way joystick

Buttons : 2


Released in May 1987.

Based on the 1984 comedy-thriller movie from Columbia Pictures and the animated TV show that ran during the mid 1980s.

This game is known in Japan as "Meikyuu Hunter G".

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988.


* Computers :

Commodore Amiga (1987)

Amstrad CPC (1988)

Atari ST (1988)

Commodore C64 (1989)

Sinclair ZX Spectrum (1989)


Game's rom.

Machine's picture.

MAME Info:

0.142u6 [JF, The Dumping Union]

0.34b8 [Bryan McPhail]

0.33b5 [Bryan McPhail]

Artwork available


- Clone Meikyuu Hunter G was formerly known as Maze Hunter.


- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in The Real Ghostbusters and clone Meikyuu Hunter G. Changed 'Unknown' to 'Unused' dipswitches.

- 0.142u6: JF and The Dumping Union added The Real Ghostbusters (US 2 Players, revision 2). The Dumping Union corrected the rom names for the Real Ghostbusters sets and added PCB locations. Renamed (ghostb) to (ghostb2a).

- 0.138u3: Bryan McPhail reimplemented Meikyuu Hunter G I8751 MCU according to schematics.

- 0.131u1: Dr. Decapitator, Guru and Angelo Salese added proper MCU dump + I8751 (12MHz) CPU3 for clone Meikyuu Hunter G.

- 6th May 2009: Guru - Chip 8751 found on clone Meikyuu Hunter G has just been decapped and dumped.

- 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.

- 21st January 2008: Mr. Do - Kiltron is keeping busy. This week, he completed the bezel for The Real Ghostbusters. Contrary to popular opinion, I always loved this game at the local arcade way back when. This cardboard bezel arrived with lots of creases in it, so it had me a little worried at first. Fortunately, Kiltron was able to perform his magic again.

- 0.119u4: Mike Green fixed number of players in Real Ghostbusters and added dipswitches 'Scene Tim' and 'Beam Energy Pickup' to clones Meikyuu Hunter G.

- 0.112u3: David Haywood added clone Meikyuu Hunter G (Japan, set 2). Changed description of clone 'Meikyuu Hunter G (Japan)' to 'Meikyuu Hunter G (Japan, set 1)'.

- 22nd February 2007: f205v dumped Meikyuu Hunter G (Japan, set 2).

- 7th April 2005: Guru - Maze Hunter (Data East) arrived, purchased from two private sellers by Randy.

- 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller the 'Maze Hunter' version of 'Meikyuu Hunter G'.

- 0.55: Fixed high pitch noise that plays until you are actually given control of the charecter in Ghostbusters.

- 0.37b2: Bryan McPhail fixed rowscroll in Ghostbusters.

- 0.36b9: Replaced M6809 CPU1 with M6309 (3MHz) and changed M6502 CPU2 clock speed to 1.5MHz.

- 0.35RC2: Renamed (mazeh) to (meikyuh).

- 0.35b12: Changed description of clone 'Maze Hunter (Japan)' to 'Meikyuu Hunter G (Japan)'.

- 0.35b9: Changed description to 'The Real Ghostbusters (US 2 Players)' and clones '(3 Players)' to '(US 3 Players)' and 'Maze Hunter' to 'Maze Hunter (Japan)'.

- 0.35b5: Changed description to 'The Real Ghostbusters (2 Players)' and clone '(3 player)' to '(3 Players)'.

- 0.35b3: Roberto Fresca added high score saving to Ghost Busters and Maze Hunter. Changed description to 'The Real Ghostbusters (2 player)' and clone '(3 players)' to '(3 player)'. Fixed M6809 CPU1 clock speed to 2MHz and gfx2 rom loading.

- 12th February 1999: Bryan McPhail removed the kludge in Ghostbusters (runs without internal hacks).

- 0.35b2: Bryan McPhail added clone 'The Real Ghostbusters (3 players)'. Fixed the YM2203 in Ghost Busters [Bryan McPhail]. Changed parent description to 'The Real Ghostbusters (2 players)' and clone 'Maze Hunter (Japan)' to 'Maze Hunter'. Added 3rd player input and 4th coin slot.

- 0.35b1: Nicola Salmoria added partial sound to The Real Ghostbusters. Added M6502 (1.25MHz) CPU2. The YM203 doesn't seem to work correctly. Nicola Salmoria added a horrible dirty hack to allow opcode encryption on CPUs other than the main one. It's really ugly and needs a rewrite, but it's enough to get sound in Pocket Gal and The Real Ghostbusters.

- 0.34b8: Bryan McPhail added 'The Real Ghostbusters' (Data East 1987) and clone Maze Hunter (Japan).

- 0.33b5: Bryan McPhail added Ghostbusters (Testdriver) and clone Maze Hunter (Japan) (Testdriver).

- 30th March 1998: CaBBe dumped Meikyuu Hunter G (Japan, set 1).

LEVELS: 10 (Japan version (meikyuu hunter G) is endless!)

LEVELS: 8 (clone meikyuh - after 8 level, this one start over without any ending sequence! )

Other Emulators:

* FB Alpha

Movie: Ghostbusters

Genre: Comedy, Horror

Year: USA 1984

Director: Ivan Reitman

Studio: Columbia Pictures

Cast: Bill Murray, Dan Aykroyd, Harold Ramis, Rick Moranis, Sigourney Weaver, Ernie Hudson, Annie Potts

Recommended Games (Horror):

Monster Bash


Bogey Manor


The Real Ghostbusters

Splatter House

Beast Busters

Beast Busters 2nd Nightmare

Demon's World / Horror Story

Golly! Ghost!

Laser Ghost

Night Slashers

Action Hollywood (Transilvania)

Zombie Raid

Ghost Hunter

House of the Dead

House of the Dead 2

House of the Dead III


Ghoul Panic

Spawn In the Demon's Hand

Zombie Revenge

Nightmare in the Dark

The Typing of the Dead

Gun Survivor 2 Biohazard Code: Veronica

Pokasuka Ghost

Romset: 1126 kb / 22 files / 394.6 zip

MAME XML Output:

       <game name="ghostb2a" sourcefile="dec8.c" cloneof="ghostb" romof="ghostb">
              <description>The Real Ghostbusters (US 2 Players)</description>
              <manufacturer>Data East USA</manufacturer>
              <rom name="dz01.1d" size="32768" crc="7c5bb4b1" sha1="75865102c9bfbf9bd341b8ea54f49904c727f474" region="maincpu" offset="8000"/>
              <rom name="dz02.3d" merge="dz02.3d" size="65536" crc="8e117541" sha1="7dfa6eabb29f39a615f3e5123bddcc7197ab82d0" region="maincpu" offset="10000"/>
              <rom name="dz03.4d" merge="dz03.4d" size="65536" crc="5606a8f4" sha1="e46e887f13f648fe2162cb853b3c20fa60e3d215" region="maincpu" offset="20000"/>
              <rom name="dz04.6d" size="65536" crc="d09bad99" sha1="bde8e4316cedf1d292f0aed8627b0dc6794c6e07" region="maincpu" offset="30000"/>
              <rom name="dz05.7d" size="65536" crc="0315f691" sha1="3bfad18b9f230e64c608a22af20c3b00dca3e6da" region="maincpu" offset="40000"/>
              <rom name="dz06.5f" merge="dz06.5f" size="32768" crc="798f56df" sha1="aee33cd0c102015114e17f6cb98945e7cc806f55" region="audiocpu" offset="8000"/>
              <rom name="dz.1b" merge="dz-1.1b" size="4096" crc="18b7e1e6" sha1="46b6d914ecee5e743ac805be1545ca44fb016d7d" status="baddump" region="mcu" offset="0"/>
              <rom name="dz00.16b" merge="dz00.16b" size="32768" crc="992b4f31" sha1="a9f255286193ccc261a9b6983aabf3c76ebe5ce5" region="gfx1" offset="0"/>
              <rom name="dz15.14f" merge="dz15.14f" size="65536" crc="a01a5fd9" sha1="c15e11fbc0ede9e4a232abe37e6d221d5789ce8e" region="gfx2" offset="0"/>
              <rom name="dz16.15f" merge="dz16.15f" size="65536" crc="5a9a344a" sha1="f4e8c2bae023ce996e99383873eba23ab6f972a8" region="gfx2" offset="10000"/>
              <rom name="dz12.9f" merge="dz12.9f" size="65536" crc="817fae99" sha1="4179501aedbdf5bb0824bf1c13e033685e57a207" region="gfx2" offset="20000"/>
              <rom name="dz14.12f" merge="dz14.12f" size="65536" crc="0abbf76d" sha1="fefb0cb7b866452b890bcf8c47b1ed95df35095e" region="gfx2" offset="30000"/>
              <rom name="dz11.8f" merge="dz11.8f" size="65536" crc="a5e19c24" sha1="a4aae81a116577ee3cdd9e1a46cae413ae252b76" region="gfx2" offset="40000"/>
              <rom name="dz13.1f" merge="dz13.1f" size="65536" crc="3e7c0405" sha1="2cdcb9a902acecec0729a906b7edb44baf130d32" region="gfx2" offset="50000"/>
              <rom name="dz17.17f" merge="dz17.17f" size="65536" crc="40361b8b" sha1="6ee59129e236ead3d9b828fb9726311b7a4f2ff6" region="gfx2" offset="60000"/>
              <rom name="dz18.18f" merge="dz18.18f" size="65536" crc="8d219489" sha1="0490ad84085d1a60ece1b8ab45f0c551d2ac219d" region="gfx2" offset="70000"/>
              <rom name="dz07.12f" merge="dz07.12f" size="65536" crc="e7455167" sha1="a4582ced57862563ef626a25ced4072bc2c95750" region="gfx3" offset="0"/>
              <rom name="dz08.14f" merge="dz08.14f" size="65536" crc="32f9ddfe" sha1="2b8c228b0ca938ab7495d53e1a39275a8b872828" region="gfx3" offset="10000"/>
              <rom name="dz09.15f" merge="dz09.15f" size="65536" crc="bb6efc02" sha1="ec501cd4a624d9c36a545dd100bc4f2f8b1e5cc0" region="gfx3" offset="20000"/>
              <rom name="dz10.17f" merge="dz10.17f" size="65536" crc="6ef9963b" sha1="f12a2e2b0451a118234b2995185bb14d4998d430" region="gfx3" offset="30000"/>
              <rom name="dz19a.10d" merge="dz19a.10d" size="1024" crc="47e1f83b" sha1="f073eea1f33ed7a4862e4efd143debf1e0ee64b4" region="proms" offset="0"/>
              <rom name="dz20a.11d" merge="dz20a.11d" size="1024" crc="d8fe2d99" sha1="56f8fcf2f871c7d52d4299a5b9988401ada4319d" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="HD6309" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="3">
                     <control type="joy" ways="8"/>
              <dipswitch name="Unused" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="1" value="1"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Invulnerability (Cheat)" value="0"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Max Scene Time" tag="DSW1" mask="48">
                     <dipvalue name="4:00" value="0"/>
                     <dipvalue name="4:30" value="16"/>
                     <dipvalue name="5:00" value="48" default="yes"/>
                     <dipvalue name="6:00" value="32"/>
              <dipswitch name="Allow Continue" tag="DSW1" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <dipswitch name="Energy Bonus" tag="DSW1" mask="128">
                     <dipvalue name="None" value="128" default="yes"/>
                     <dipvalue name="+50%" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>

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