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gladiatr: MAME ROM Information.


Gladiator (c) 1986 Taito America Corp.

Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere.


Board Number : M6100153C

Prom Stickers : QB or C#

Main CPU : Z80 (@ 6 Mhz), Z80 (@ 3 Mhz)

Sound CPU : M6809 (@ 750 Khz)

Sound Chips : YM2203 (@ 1.5 Mhz), MSM5205 (@ 375 Khz)

Players : 2

Control : 8-way joystick

Buttons : 3


Released in March 1986.

A prototype version of this game is known as "Golden Castle". This game is known in Japan as "Ougon no Shiro", and as "Great Gurianos".

Guaranos and Irene appear in Allumer's "Blandia" as the selectable characters Gurianos and Irriana respectively.

Stephan Gore holds the official record for this game with 41,012,800 points.


The Japanese version ("Ohgon no Siro") and the prototype ("Golden Castle") have a nudity feature not present in Gladiator. The female warrior Irene is shown with bare breasts when defeated by removing all layers of her chest armor (In Gladiator she still wears a bikini top when defeated this way).


* When Gurianos is fully armored, the player may create a momentary protective shield by rapidly moving the joystick up and down.

* Pick up all 4 flying swords at the beginning of each stage to turn Gurianos' sword RED. If the player is then able to hit an opponent's shield 14 times with his RED SWORD, is armor is momentarily changed to a glowing GOLD color and his opponents can't harm him.

* Break the Magic Crystal Balls to replenish Gurianos' armor.

* Each opposing warrior has his own personality and way of fighting. Irene is vulnerable when she strikes at the player's chest armor. Zenon is most vulnerable when you trick him and make him laugh. Each opponent has his strengths and weaknesses and it's fun and challenging to the player to learn each of them.


* Consoles :

Sony PlayStation2 (2005, "Taito Legends")

Microsoft XBOX (2005, "Taito Legends")

* Computers :

ZX Spectrum (1987 "Great Gurianos")

Amstrad CPC (1987, "Great Gurianos")

Commodore C64 (1987, "Great Gurianos")

PC [MS Windows] (2005, "Taito Legends")


Game's rom.

Machine's picture.

MAME Info:

0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino]

Artwork available


- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver.

- 0.133u1: Brian Troha added DIP locations to Gladiator and clones (also corrected to match factory settings).

- 0.131u3: Tafoid fixed Gladiator coinage.

- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Gladiator. Changed MSM5205 clock speed to 455000 Hz.

- 24th June 2007: Mr. Do - T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that.

- 0.106u1: Don Maeby fixed input in Gladiator (P1 and P2 start are mapped twice).

- 0.92u1: Updated Gladiator driver [Nicola Salmoria]: Verified with schematics (though the schematics are very hard to read so there are still dubious places). Converted to tilemaps, fixed scrolling. Simplified tile decoding. Flip screen support. Fixed spriteram size (this fixes gladiatr36rc2gre). Support for sprite dual buffer (this fixes sprite trails). Adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported). Merged driver with ppking. Proper blending of the fg layer (it's a palette effect not alpha blending). Changed MSM5205 clock speed to 375000 Hz and palettesize to 1024 colors. Fixed cpu1/3 and gfx2/3 rom loading. Added 4x 'Unused' dipswitches.

- 0.90: Nicola Salmoria added clone Great Gurianos (Japan?).

- 0.87u2: Added proms ($0, 20 - unused).

- 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast).

- 0.35: Removed clone Golden Castle since a complete dump is available. Changed M6809 CPU3 clock speed to 750000 Hz.

- 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch.

- 0.35RC2: Changed description to 'Gladiator (US)' and clone 'Ohgon no Siro' to 'Ohgon no Siro (Japan)'.

- 0.35RC1: Fixed ADPCM playback in Gladiator and added support for slave mode to the MSM5205 emulation [Tatsuyuki Satoh]. The samples are no longer needed. Replaced ADPCM/Samples with MSM5205 (455000 Hz) sound. Changed M6809 CPU3 clock speed to 900000 Hz.

- 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver.

- 0.34b3: Tatsuyuki Satoh improved Gladiator input handling.

- 0.34b2: Added new ADPCM sample rom QB0-20.

- 0.34b1: Steve Ellenoff added clone Golden Castle (the code is the same as the Japanese version). Steve Ellenoff added sound to Gladiator and clones. Added ADPCM and Samples sound.

- 0.33b7: Nicola Salmoria added clone 'Ohgon no Siro'.

- 0.33b6: Victor Trucco added Gladiator (Taito 1986). Known issues: Communication to/from sound CPU(s) not yet hooked up. Input ports/dipswitches are working RAM hacks (see above). CPU speed may not be accurate. Some sprites linger on later stages (probably a sprite enable bit).

- 18th June 1998: J-ROM dumped Ohgon no Siro (Japan) (c)1986 TAITO.


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Romset: 433 kb / 20 files / 255.3 zip

MAME XML Output:

       <game name="gladiatr" sourcefile="gladiatr.c">
              <description>Gladiator (US)</description>
              <manufacturer>Taito America Corporation</manufacturer>
              <rom name="qb0-5" size="16384" crc="25b19efb" sha1="c41344278f6c7f3d6527aced3e459ed1ba86dea5" region="maincpu" offset="0"/>
              <rom name="qb0-4" size="8192" crc="347ec794" sha1="51100f9fef2e96f00e94fce709eed6583b01a2eb" region="maincpu" offset="4000"/>
              <rom name="qb0-1" size="16384" crc="040c9839" sha1="8c0d9a246847461a59eb5e6a53a94218e701d6c3" region="maincpu" offset="10000"/>
              <rom name="qc0-3" size="32768" crc="8d182326" sha1="f0af3757c2cf9e1e8035272567adee6efc733319" region="maincpu" offset="12000"/>
              <rom name="qb0-17" size="16384" crc="e78be010" sha1="157231d858d13a006b57a4ab419368168e64edb7" region="sub" offset="0"/>
              <rom name="qb0-20" size="32768" crc="15916eda" sha1="6558bd2ae6f14d630ae93e66ce7d09be33870cce" region="audiocpu" offset="10000"/>
              <rom name="qb0-19" size="32768" crc="79caa7ed" sha1="57adc8429ad016c4da41deda6b7b6fe36de5a225" region="audiocpu" offset="14000"/>
              <rom name="qb0-18" size="32768" crc="e9591260" sha1="e427aa10c683fbeb98171f6d1820781d21075a24" region="audiocpu" offset="18000"/>
              <rom name="qc0-15" size="8192" crc="a7efa340" sha1="f87e061b8e4d8cd0834fab301779a8493549419b" region="gfx1" offset="0"/>
              <rom name="qb0-12" size="32768" crc="0585d9ac" sha1="e3cb07e9dc5ec2fcfa0c90294d32f0b751f67752" region="gfx2" offset="0"/>
              <rom name="qb0-13" size="32768" crc="a6bb797b" sha1="852e9993270e5557c1a0350007d0beaec5ca6286" region="gfx2" offset="10000"/>
              <rom name="qb0-14" size="32768" crc="85b71211" sha1="81545cd168da4a707e263fdf0ee9902e3a13ba93" region="gfx2" offset="18000"/>
              <rom name="qc1-6" size="16384" crc="651e6e44" sha1="78ce576e6c29e43d590c42f0d4926cff82fd0268" region="gfx3" offset="0"/>
              <rom name="qc2-7" size="32768" crc="c992c4f7" sha1="3263973474af07c8b93c4ec97924568848cb7201" region="gfx3" offset="4000"/>
              <rom name="qc0-8" size="16384" crc="1c7ffdad" sha1="b224fd4cce078186f22e6393a38c7a2d84dc0066" region="gfx3" offset="18000"/>
              <rom name="qc1-9" size="16384" crc="01043e03" sha1="6a6dddc0a036873135dceaa989e757bdd2455ae7" region="gfx3" offset="1c000"/>
              <rom name="qc1-10" size="32768" crc="364cdb58" sha1="4d8548f9dfa9d105dd277c61cf3d56583a5ebbcb" region="gfx3" offset="20000"/>
              <rom name="qc2-11" size="32768" crc="c9fecfff" sha1="7c13ace4293fbfab7fe924b7b24c498d8cefc7ac" region="gfx3" offset="28000"/>
              <rom name="q3.2b" size="32" crc="6a7c3c60" sha1="5125bfeb03752c8d76b140a4e74d5cac29dcdaa6" region="proms" offset="0"/>
              <rom name="q4.5s" size="32" crc="e325808e" sha1="5fd92ad4eff24f6ccf2df19d268a6cafba72202e" region="proms" offset="20"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="750000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="455000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Easy" value="3"/>
                     <dipvalue name="Medium" value="2" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="After 4 Stages" tag="DSW1" mask="4">
                     <dipvalue name="Continues" value="0" default="yes"/>
                     <dipvalue name="Ends" value="4"/>
              <dipswitch name="Bonus Life" tag="DSW1" mask="8">
                     <dipvalue name="Only at 100000" value="0"/>
                     <dipvalue name="Every 100000" value="0"/>
              <dipswitch name="Lives" tag="DSW1" mask="48">
                     <dipvalue name="1" value="48"/>
                     <dipvalue name="2" value="32"/>
                     <dipvalue name="3" value="16" default="yes"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW1" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Coin A" tag="DSW2" mask="3">
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="1"/>
                     <dipvalue name="1 Coin/5 Credits" value="0"/>
              <dipswitch name="Coin B" tag="DSW2" mask="12">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="12" default="yes"/>
              <dipswitch name="Free Play" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              <dipswitch name="Flip Screen" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Invulnerability (Cheat)" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Memory Backup" tag="DSW3" mask="2">
                     <dipvalue name="Normal" value="2" default="yes"/>
                     <dipvalue name="Clear" value="0"/>
              <dipswitch name="Starting Stage" tag="DSW3" mask="12">
                     <dipvalue name="1" value="12" default="yes"/>
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW3" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>

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