Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

goldmedla: MAME ROM Information.


History:

Gold Medalist (c) 1988 SNK.


Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are :

* 100 Metre Sprint

* Long Jump

* Horizontal Bars

* Freestyle Swimming

* Boxing

* Discus

* 110m Hurdles

* High Jump

* 400m Relay


- TECHNICAL -


Game ID : Alpha-68K96II 'GM'


Main CPU : 68000 (@ 8 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 4

Buttons : 3


- TRIVIA -


Released in September 1988.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b1 [Bryan McPhail]


Bugs:

- goldmedla, goldmedlb: Graphics problem at event select screen. Tafoid (ID 03828)


WIP:

- 0.145u5: Changed parent description to 'Gold Medalist (set 1)' and clone '(alt)' to '(set 2)'.

- 0.133u1: Renamed (goldmeda) to (goldmedla) and (goldmedb) to (goldmedlb).

- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz.

- 0.85u1: Pierpaolo Prazzoli added clone Gold Medalist (alt).

- 0.81u8: Brian Troha fixed DIPs in Gold Medalist. Added 'Speed For 100M Dash' dipswitch (10 or 14 beats for max. speed).

- 0.74u2: Added clone Gold Medalist (bootleg).

- 0.61: Added new cpu2 roms (full sound now). Added 'Watch Computer Play' dipswitch.

- 17th April 2002: Angelo Salese adjusted the sound volume balance in Gold Medalist and Tehkan World Cup.

- 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Fixed gameplay, control and priority, corrected DIP settings. Changed Z80 CPU2 clock speed to 8MHz. Marked cpu2 rom as BAD.

- 0.36b1: Bryan McPhail added Gold Medalist (SNK 1988), not working and clone (bootleg) (Testdriver). Gold Medalist (bootleg) has a 68705 in place of the Alpha controller.

- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1.


Recommended Games (Sports):

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

California Games (Mega-Tech)

Numan Athletics

Hyper Athlete

Nagano Winter Olympics '98

Sports Jam

Virtua Athletics


Romset: 2624 kb / 14 files / 712.6 zip




MAME XML Output:

       <game name="goldmedla" sourcefile="alpha68k.c" cloneof="goldmedl" romof="goldmedl">
              <description>Gold Medalist (set 2)</description>
              <year>1988</year>
              <manufacturer>SNK</manufacturer>
              <rom name="gm3-7.bin" size="65536" crc="11a63f4c" sha1="840a8f1f6d80d0395c65f8ad30cc6bfe5a9693f4" region="maincpu" offset="0"/>
              <rom name="gm4-7.bin" size="65536" crc="e19966af" sha1="a2523627fcc9f5e4a82b4ebec937880fc0e0e9f3" region="maincpu" offset="1"/>
              <rom name="gm1-7.bin" size="65536" crc="6d87b8a6" sha1="6f47b42d6577691334784e961a991de2ad67f677" region="maincpu" offset="20000"/>
              <rom name="gm2-7.bin" size="65536" crc="8d579505" sha1="81f225edbba1cac65275e2929336d076afbbd2bf" region="maincpu" offset="20001"/>
              <rom name="38.bin" merge="38.bin" size="65536" crc="4bf251b8" sha1="d69a6607e92dbe8081c7c66b6853f02d578ef73f" status="baddump" region="audiocpu" offset="0"/>
              <rom name="39.bin" merge="39.bin" size="65536" crc="1d92be86" sha1="9b6e7141653ee7b7b1915a545d381419aec4e483" status="baddump" region="audiocpu" offset="20000"/>
              <rom name="40.bin" merge="40.bin" size="65536" crc="8dafc4e8" sha1="7d4898557ad638ab8461060bc7ae406d7d24c5a4" status="baddump" region="audiocpu" offset="30000"/>
              <rom name="1.bin" merge="1.bin" size="65536" crc="1e78062c" sha1="821c037edf32eb8b03e5c487d3bab0622337e80b" status="baddump" region="audiocpu" offset="40000"/>
              <rom name="alpha.mcu" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="gm.5" merge="gm.5" size="32768" crc="667f33f1" sha1="6d05603b49927f09c9bb34e787b003eceaaf7062" region="gfx1" offset="0"/>
              <rom name="gm.6" merge="gm.6" size="32768" crc="56020b13" sha1="17e176a9c82ed0d6cb5c4014034ce4e16b8ef4fb" region="gfx1" offset="8000"/>
              <rom name="goldchr3.c46" merge="goldchr3.c46" size="524288" crc="6faaa07a" sha1="8c81ac35220835691d7620b334e83f1fb4f79a52" region="gfx2" offset="0"/>
              <rom name="goldchr2.c45" merge="goldchr2.c45" size="524288" crc="e6b0aa2c" sha1="88d852803d92147d75853f0e7efa0f2a71820ac6" region="gfx2" offset="80000"/>
              <rom name="goldchr1.c44" merge="goldchr1.c44" size="524288" crc="55db41cd" sha1="15fa192ea2b829dc6dc0cb88fc2c5e5a30af6c91" region="gfx2" offset="100000"/>
              <rom name="goldchr0.c43" merge="goldchr0.c43" size="524288" crc="76572c3f" sha1="e7a1abf4240510810a0f9663295c0fbab9e55a63" region="gfx2" offset="180000"/>
              <rom name="gm5-1.bin" size="65536" crc="77c601a3" sha1="5db88b0000fa5e460aa431ca7b75e8fcf629e31e" region="user1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="ym2" name="YM2413" clock="3579545"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="4" buttons="3" coins="2" service="yes">
              </input>
              <dipswitch name="Event Select" tag="IN3" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Speed For 100M Dash" tag="IN3" mask="32">
                     <dipvalue name="10 Beats For Max Speed" value="0"/>
                     <dipvalue name="14 Beats For Max Speed" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Computer Demonstration" tag="IN3" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN3" mask="136">
                     <dipvalue name="Upright 2 Players" value="0" default="yes"/>
                     <dipvalue name="Upright 4 Players" value="128"/>
                     <dipvalue name="Cocktail" value="136"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IN4" mask="3">
                     <dipvalue name="Easy" value="3"/>
                     <dipvalue name="Normal" value="2" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN4" mask="28">
                     <dipvalue name="A 1C/1C B 1C/1C" value="28" default="yes"/>
                     <dipvalue name="A 1C/2C B 2C/1C" value="24"/>
                     <dipvalue name="A 1C/3C B 3C/1C" value="20"/>
                     <dipvalue name="A 1C/4C B 4C/1C" value="16"/>
                     <dipvalue name="A 1C/5C B 5C/1C" value="12"/>
                     <dipvalue name="A 1C/6C B 6C/1C" value="8"/>
                     <dipvalue name="A 2C/3C B 7C/1C" value="4"/>
                     <dipvalue name="A 3C/2C B 8C/1C" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN4" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise