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goldnpkb: MAME ROM Information.


History:

Golden Poker - Double Up [Coffee Table model] (c) 1981 Bonanza.


1st GAME

- Insert coin / bank note.

- Push BET button, 1-10 credits multiple play.

- Push DEAL/DRAW button.

- Push HOLD buttons to hold cards you need.

- Cards held can be cancelled by pushing CANCEL button.

- Push DEAL/DRAW button to draw cards.


2nd GAME - Double Up game

- When you win, choose TAKE SCORE or DOUBLE UP game.

- Bet winnings on:

"BIG (8 or more number)" or

"SMALL (6 and less number)" of next one card dealt.

- Over 5,000 winnings will be storaged automatically.


- TECHNICAL -


Main CPU : M6502


Palette colors : 64


Players : 1

Buttons : 10


- TRIVIA -


Also released as "Golden Poker - Double Up [Counter Top model]".


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.127u8 [?]

0.108u3 [David Haywood]


NOTE:

- How to play Golden Poker Double Up: 1st GAME - Insert coin / bank note. Push BET button, 1-10 credits multiple play. Push DEAL/DRAW button. Push HOLD buttons to hold cards you need. Cards held can be cancelled by pushing CANCEL button. Push DEAL/DRAW button to draw cards. 2nd GAME - Double Up game. When you win, choose TAKE SCORE or DOUBLE UP game. Bet winnings on "BIG (8 or more number)" or "SMALL (6 and less number)" of next one card dealt. Over 5,000 winnings will be storaged automatically.


WIP:

- 0.128u5: Changed visible area to 256x232.

- 0.127u8: Changed 'Golden Poker Double Up (Big Boy)' and (Mini Boy) from clones of PlayMan Poker to parent and clone. Rewrote pmpoker.c driver (first part) [Roberto Fresca, Grull Osgo]: Added discrete sound support to Golden Poker hardware games based on schematics. Added discrete circuitry diagram. Adjusted the CPU adressing to 15 bits for goldenpkr hardware. Rewrote all the ROM loads based on these changes. Defined MASTER Xtal & CPU clock. Fixed the visible area based on M6845 registers. Improved the lamps layouts to be more realistic. Renamed/cleaned all sets based on code/hardware analysis. Added intensity bit to the color system. Rewrote the graphics & color decode system based on schematics. No more patched codes. Changed the char gfx bank structure and rom load according to the new routines. Adjusted the amount of color codes and PROM region size accordingly. Updated all notes.

- 0.115: Added dipswitches 'Jacks or Better', '50hz/60hz', 'Payout Mode' and 'Royal Flush' to clones Golden Poker Double Up (Big Boy) and (Mini Boy).

- 0.112: Roberto Fresca added clone Golden Poker Double Up (Mini Boy).

- 2nd February 2007: Roberto Fresca - I fixed the palette issue for Golden Poker Double Up. The 'missing' color code was found in another offset. Also added a new Golden Poker Double Up set that came from an original Bonanza's Mini Boy cabinet (thanks to Harun Basalamah that kindly dumped his board).

- 0.108u5: Changed 'Big Boy' from a parent set to clone 'Golden Poker Double Up'. Renamed (bigboy) to (goldnpkr).

- 12th September 2006: Roberto Fresca - Haze added a set called Big Boy to this driver, which apparently has missing the 3rd plane of 2nd graphics bank. Fortunatelly the 'undumped' roms appeared. Also a nice pic of the PCB... The Big Boy set, is in fact 'Golden Poker Double Up' from Bonanza Enterprises, and suspected to work on this hardware. Since there's not a dumped color PROM for these games, I simulated the colors recreating the palette from the scratch following the color RAM codes. Colors are now accurate and were based on some shots and flyers, thanks to Dan (TAFA) that kindly sent me hi-res scans of this game flyers. Also found more than half of the inputs (no hold buttons yet), making this game partially playable.

- 0.108u3: David Haywood added Big Boy (Bonanza 198?).


Romset: 57 kb / 5 files / 12.5 zip




MAME XML Output:

       <game name="goldnpkb" sourcefile="goldnpkr.c" cloneof="goldnpkr" romof="goldnpkr">
              <description>Golden Poker Double Up (Mini Boy)</description>
              <year>1981</year>
              <manufacturer>Bonanza Enterprises, Ltd</manufacturer>
              <rom name="ups31h.12a" size="32768" crc="bee5b07a" sha1="5da60292ecbbedd963c273eac2a1fb88ad66ada8" region="maincpu" offset="0"/>
              <rom name="u38_5a.bin" merge="u38_5a.bin" size="8192" crc="32705e1d" sha1="84f9305af38179985e0224ae2ea54c01dfef6e12" region="gfx1" offset="4000"/>
              <rom name="u43_2a.bin" merge="u43_2a.bin" size="8192" crc="10b34856" sha1="52e4cc81b36b4c807b1d4471c0f7bea66108d3fd" region="gfx2" offset="0"/>
              <rom name="u40_4a.bin" merge="u40_4a.bin" size="8192" crc="5fc965ef" sha1="d9ecd7e9b4915750400e76ca604bec8152df1fe4" region="gfx2" offset="2000"/>
              <rom name="tbp24s10n.7d" merge="tbp24s10n.7d" size="256" crc="7f31066b" sha1="15420780ec6b2870fc4539ec3afe4f0c58eedf12" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="625000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="232" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="3" service="yes">
                     <control type="gambling"/>
              </input>
              <dipswitch name="Jacks or Better" tag="SW1" mask="16">
                     <dipvalue name="No" value="16"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="50hz/60hz" tag="SW1" mask="32">
                     <dipvalue name="50hz" value="32"/>
                     <dipvalue name="60hz" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Payout Mode" tag="SW1" mask="64">
                     <dipvalue name="Manual" value="64"/>
                     <dipvalue name="Auto" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Royal Flush" tag="SW1" mask="128">
                     <dipvalue name="No" value="128"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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