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gomoku: MAME ROM Information.


History:

Gomoku Narabe Renju (c) 1981 Nichibutsu.


- TECHNICAL -


Main CPU : Z80 (@ 1.536 Mhz)

Sound Chips : Custom (@ 1.536 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 64


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


The ancient Asian game of 'Go' is called 'Gomoku Narabe' in Japan, meaning 'five in a row'. The object of the game is to simply get five of your chips in a row. Sounds simple, but there are endless strategies and philosophies to this game. The game presented in Gomoku Narabe Renju is a combination of 'Go-Moku Narabe' and 'Ninuki Renju' - a synthesis of two similar board games that use a Go board where the objective is to make five in a row.


- PORTS -


* Consoles :

Nintendo Famicom (1983)


* Computers :

MSX


- SOURCES -


Game's rom.




MAME Info:

0.62 [Takahiro Nogi, David Haywood]


< Japan >


WIP:

- 0.135u4: Tafoid added DIPS and changed clock values to XTAL in Gomoku Narabe Renju.

- 0.131u1: MooglyGuy merged memory maps in Gomoku Narabe Renju.

- 0.129u4: Changed Custom sound to Gomoku Custom.

- 0.116u2: Zsolt Vasvari fixed regressions in Gomoku.

- 0.86u2: Takahiro Nogi improved sound in Gomoku. Changed Z80 CPU1 clock speed to 1536000 Hz. Changed region user5 to user4.

- 0.80u2: Changed cpu1 rom ($4000) to user4 ($0).

- 0.62: Takahiro Nogi added Gomoku Narabe Renju (Nichibutsu 1981).

- 19th October 2002: David Haywood updated Takahiro Nogi's old Gomoku Narabe Renju driver to the current standards and submitted it. It's playable but the sound emulation is imperfect.


Recommended Games (Othello):

Gomoku Narabe Renju

FamicomBox (Gomoku-Narabe)

Othello

Super Othello

Kyuukyoku no Othello

Renju Kizoku

Don Den Lover Vol. 1

Othello Derby

Heuk Sun Baek Sa

Bestri

Othello Shiyouyo

Otenami Haiken


Romset: 27 kb / 13 files / 17.0 zip




MAME XML Output:

       <game name="gomoku" sourcefile="gomoku.c">
              <description>Gomoku Narabe Renju</description>
              <year>1981</year>
              <manufacturer>Nichibutsu</manufacturer>
              <rom name="rj_1.7a" size="4096" crc="ed20d539" sha1="7cbbc678cbe5c85b914ca44f82bdbd452cf694a0" region="maincpu" offset="0"/>
              <rom name="rj_2.7c" size="4096" crc="26a28516" sha1="53d5d134cd91020fa06e380d355deb1df6b9cb6e" region="maincpu" offset="1000"/>
              <rom name="rj_3.7d" size="4096" crc="d05db072" sha1="9697c932c6dcee6f8536c9f0b3c84a719a7d3dee" region="maincpu" offset="2000"/>
              <rom name="rj_4.7f" size="4096" crc="6e3d1c18" sha1="e2f7e4c0de3c78d1b8e686152458972f996b023a" region="maincpu" offset="3000"/>
              <rom name="rj_5.4e" size="2048" crc="eaf541b4" sha1="bc7e7ec1ba68f71ab9ac86f9ae77971ddb9ce3a4" region="maincpu" offset="4000"/>
              <rom name="rj_6.4r" size="4096" crc="ed26ae36" sha1="61cb73d7f2568e88e1c2981e7af3e9a3b26797d3" region="gfx1" offset="0"/>
              <rom name="rj_7.3c" size="4096" crc="d1ed1365" sha1="4ef08f26fe7df4c400f72e09e56d8825d584f55f" region="gomoku" offset="0"/>
              <rom name="rj_prom.1m" size="32" crc="5da2f2bd" sha1="4355ccf06cb09ec3240dc92bda19b1f707a010ef" region="proms" offset="0"/>
              <rom name="rj_prom.1l" size="32" crc="fe4ef393" sha1="d4c63f8645afeadd13ff82087bcc497d8936d90b" region="proms" offset="20"/>
              <rom name="rj_prom.8n" size="256" crc="9ba43222" sha1="a443df49d7ee9dbfd258b09731d392bf1249cbfa" region="user1" offset="0"/>
              <rom name="rj_prom.7p" size="256" crc="5b5464f8" sha1="b945efb8a7233f501d67f6b1be4e9d4967dc6719" region="user2" offset="0"/>
              <rom name="rj_prom.7r" size="256" crc="3004585a" sha1="711b68140827f0f3dc71f2576fcf9b905c999e8d" region="user3" offset="0"/>
              <rom name="rj_prom.9k" size="32" crc="cff72923" sha1="4f61375028ab62da46ed119bc81052f5f98c28d4" region="user4" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="1536000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="gomoku" name="Gomoku Custom"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="IN1" mask="16">
                     <dipvalue name="Upright" value="16" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="6">
                     <dipvalue name="2" value="0" default="yes"/>
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="6"/>
              </dipswitch>
              <dipswitch name="Time" tag="DSW" mask="8">
                     <dipvalue name="60" value="0" default="yes"/>
                     <dipvalue name="80" value="8"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="48">
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="Free Play" value="48"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="192">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="64"/>
       </game>
 
 


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