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growl: MAME ROM Information.


History:

Growl (c) 1990 Taito.


A huge melee battle featuring 4 forest rangers out to save the animals from the sinister poachers. Lots of enemies onscreen make for a hectic fight!


- TECHNICAL -


Taito F2 System hardware

Board Number : K1100638B

Prom Stickers : C74


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Even if titlescreen says 1990, Growl was released in February 1991 in US.


This game is known in Japan as "Runark".


This game was dedicated to the late Mr. Katsujiro Fujimoto.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KOU'.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Runark, Gun Frontier - PCCB-00060) on 21/04/1991.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.


- STAFF -


Promotion object : Hiromitsu Mihara

Music & Sound effects (Zuntata) : Yasuhisa Watanabe (Yack.)

Character designers : Yasuhiko Kikuchi, Kohzoh Igarashi (Aya Inochi Igarashi), Fujiwaran X, Senba Takatsuna, Hisakazu Kato

Hardware : Eikichi Takahashi, Bruiser Kushiro

Trifling work : Insector Fjw

Software : 3D Master Sugawara, Muscle Sato, Masaki Yagi (Yamabanga Yagi Ymot), On a Ninja Daisuke Yasukouchi, Chinpuson Mr2 Tanaka, Yuichi Kohyama (as God Mountain Y. Kohyama)

Software support : Hideki Hashimoto, Takashi Kitabayashi

Base game plan : Exit Yab

Game direction : Hide Chan

Project management : Hidehiro Fujiwara


- PORTS -


* Consoles :

Sega Mega Drive (1991)

Microsoft XBOX (2006, "Taito Legends 2")

Sony PlayStation 2 (2006, "Taito Legends 2")


* Computers :

PC [CD-ROM] (2006, "Taito Legends 2")


- SOURCES -


Game's rom.




MAME Info:

0.34b8 [Brad Oliver]


Artwork available


Bugs:

- Sprite lag: Background and sprites unaligned in some games. Source (ID 03357)


WIP:

- 9th July 2008: Mr. Do - Cleaned up the middle folds in the Growl bezel.

- 12th November 2006: Mr. Do - We have Growl bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.

- 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...).

- 0.37b5: Added dipswitches 'Cabinet Type', 'Final Boss Continue' and 4x 'Unused'.

- 0.37b3: Added dipswitches 'Difficulty' and 'Last Stage Continue'.

- 0.36b7: Added clones Growl (US) and Runark (Japan).

- 0.35RC2: Changed description to 'Growl (World)'.

- 0.35b13: Changed input to 4 Players, 8-way Joystick with 3 buttons and 4 coin slot.

- 0.35b3: Eugenio De Renzi added high score saving to Growl.

- 0.34b8: Brad Oliver added Growl (Taito 1990).


LEVELS: 5


Other Emulators:

* FB Alpha

* Raine


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Romset: 5696 kb / 10 files / 2.37 zip




MAME XML Output:

       <game name="growl" sourcefile="taito_f2.c">
              <description>Growl (World)</description>
              <year>1990</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="c74-10.ic59" size="262144" crc="ca81a20b" sha1="75d665f3e3cf1ab389f5390d4a4d2c9e49543c56" region="maincpu" offset="0"/>
              <rom name="c74-08.ic61" size="262144" crc="aa35dd9e" sha1="97229746f70c486bcf172ec09f7f9c9eede16006" region="maincpu" offset="1"/>
              <rom name="c74-11.ic58" size="262144" crc="ee3bd6d5" sha1="71f961b4e3b3156bc52e489eb0a408a1fe537a61" region="maincpu" offset="80000"/>
              <rom name="c74-14.ic60" size="262144" crc="b6c24ec7" sha1="da8ac05d12c12a58bf5185d723358a0d1a0fe71e" region="maincpu" offset="80001"/>
              <rom name="c74-01.ic34" size="1048576" crc="3434ce80" sha1="ef363107fba6f5088ef9c85dd692b5c98be67f75" region="gfx1" offset="0"/>
              <rom name="c74-03.ic12" size="1048576" crc="1a0d8951" sha1="62af40f7ca651273d93fed5d55af24cf91331ec7" region="gfx2" offset="0"/>
              <rom name="c74-02.ic11" size="1048576" crc="15a21506" sha1="3d8f066e1226e030ce549959d5a8dd4506a0e0a2" region="gfx2" offset="100000"/>
              <rom name="c74-12.ic62" size="65536" crc="bb6ed668" sha1="e8c3a15ccbc788ac57d42bd2cabcdb2db6305489" region="audiocpu" offset="0"/>
              <rom name="c74-04.ic28" size="1048576" crc="2d97edf2" sha1="d3a995303facdad4f8e1fdda04eaaec4440ff371" region="ymsnd" offset="0"/>
              <rom name="c74-05.ic29" size="524288" crc="e29c0828" sha1="f541d724f118130bb7a8f9e790582c68779cc6b6" region="ymsnd.deltat" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unused" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet Type" tag="DSWB" mask="48">
                     <dipvalue name="2 Players" value="48" default="yes"/>
                     <dipvalue name="4 Players / 4 Coin Slots" value="32"/>
                     <dipvalue name="4 Players / 2 cabinets combined" value="16"/>
                     <dipvalue name="4 Players / 2 Coin Slots" value="0"/>
              </dipswitch>
              <dipswitch name="Final Boss Continue" tag="DSWB" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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