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gstrikera: MAME ROM Information.


Grand Striker - Human Cup (c) 1993 Human Amusement.

A soccer game from Human.


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048

Players : 2

Control : 8-way joystick

Buttons : 4


Released in August 1993.


1. Grand Striker - Human Cup (1993)

2. Grand Striker 2 (1996)


Program direction : Shin Umezawa, Masato Masuda

Main programmer : Hiroshi Sasaki

Programmers : Shigeaki Nezu, Kazuhiro Uebayashi

Main graphic designer : Kenji Kimura

Visual director : Hisashi Satoh

Graphics designers : Yoshinori Asakura, Satoru Itoh, Toshiyuki Ohhashi, Kouji Kaneda, Tsuyoshi Kinoshiro, Kazuo Komuro, Shigeki Sugimoto

Sound production : H.E.L.P.

Music composition : Hironori Tanaka, Masahiro Yonezawa, Kanako Yamakita, Konomi Itoh, Katsunari Kitajima

SE & Music programmer : Masamichi Yamazaki

Music driver programming : Kouji Niikura, Tomoyuki Takano

Game designer : AM "King of Striker" Team

Director : Midori Masato


Game's rom.

MAME Info:

0.61 [Farfetch'd]


- The music only plays in the first match. ShengLuc (ID 01209)


- 0.133u1: Renamed (gstrikea) to (gstrikera).

- 0.132u1: ClawGrip and ShengLuc added clone Grand Striker (Americas). Fixed rom names in parent set.

- 0.131u2: Angelo Salese added MCU no dumps for the Grand Striker driver.

- 0.106u5: Added plds ($0, 200, 400, 600, 800 - u52, u74, u75, u89 and u109) to Grand Striker.

- 0.100u4: Changed visible area to 320x224.

- 26th September 2005: f205v dumped Grand Striker Human Cup.

- 24th January 2003: Angelo Salese submitted a fix for the graphics priorities in Grand Striker.

- 0.61: Farfetch'd added Grand Striker (Human 1993). TODO: Finish hooking up the inputs. Tilemap scrolling/rotation/zooming or whatever effect it needs. Priorities are wrong. I suspect they need sprite orthogonality. Missing mixer registers (mainly layer enable/disable). Merge with other Video System games? Grand Striker has an IRQ2 which is probably network related. DSWs need correctly mapping, they're just commented for the moment.

- 24th May 2002: Stephane Humbert fixed dipswitch settings in Grand Striker.

- 22nd May 2002: Farfetch'd sent in a driver for Grand Striker, which works fine except the playfield graphics and priorities are not yet correct.

- 4th January 2002: Guru - Received Grand Striker (Human 1993) and dumped. Thanks to Pelle for the board.


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Romset: 14850 kb / 17 files / 5.37 zip

MAME XML Output:

       <game name="gstrikera" sourcefile="gstriker.c" cloneof="gstriker" romof="gstriker">
              <description>Grand Striker (Americas)</description>
              <rom name="human-1_27c4002.u58" size="524288" crc="7cf45320" sha1="4127c93fe5f863cecf0a005c66129c0eb660f5dd" region="maincpu" offset="0"/>
              <rom name="human-3_27c1001.u87" merge="human-3_27c1001.u87" size="131072" crc="2f28c01e" sha1="63829ad7969d197b2f2c87cb88bdb9e9880ed2d6" region="audiocpu" offset="0"/>
              <rom name="human-2_27c1024.u79" merge="human-2_27c1024.u79" size="131072" crc="a981993b" sha1="ed92c7581d2b84a8628744dd5f8a2266c45dcd5b" region="gfx1" offset="0"/>
              <rom name="human_scr-gs-105_m531602c-44_3405356.u2" merge="human_scr-gs-105_m531602c-44_3405356.u2" size="2097152" crc="d584b568" sha1="64c5e4fdbb859873e51f62d8f5314598108270ef" region="gfx2" offset="0"/>
              <rom name="human_scr-gs-105_m531602c-44_3405356.u4" merge="human_scr-gs-105_m531602c-44_3405356.u2" size="2097152" crc="d584b568" sha1="64c5e4fdbb859873e51f62d8f5314598108270ef" region="gfx2" offset="0"/>
              <rom name="human_scr-gs-101_m531602c-40_3405351.u25" merge="human_scr-gs-101_m531602c-40_3405351.u25" size="2097152" crc="becaea24" sha1="e96fca863f49f50992f56c7defa5a69599608785" region="gfx3" offset="0"/>
              <rom name="human_scr-gs-102_m531602c-41_3405355.u24" merge="human_scr-gs-102_m531602c-41_3405355.u24" size="2097152" crc="0dae7aba" sha1="304f336994be33fa8239c13e6fd9967c06f97d5c" region="gfx3" offset="200000"/>
              <rom name="human_scr-gs-103_m531602c-42_3405353.u23" merge="human_scr-gs-103_m531602c-42_3405353.u23" size="2097152" crc="3448fe92" sha1="c4c2d2d5610795aff6633b0601ff484897598904" region="gfx3" offset="400000"/>
              <rom name="human_scr-gs-104_m531602c-43_3405354.u22" merge="human_scr-gs-104_m531602c-43_3405354.u22" size="2097152" crc="0ac33e5a" sha1="9d7717d80f2c6817bac3fad50c39e04f0aa94255" region="gfx3" offset="600000"/>
              <rom name="human-4_27c240.u6" merge="human-4_27c240.u6" size="524288" crc="a990f9bb" sha1="7ce31d4c650eb244e2ab285f253a98d6613b7dc8" region="gfx3" offset="f80000"/>
              <rom name="human_scr-gs-106_m532001b-16_3402370.u93" merge="human_scr-gs-106_m532001b-16_3402370.u93" size="262144" crc="93c9868c" sha1="dcecb34e46405155e35aaf134b8547430d23f5a7" region="ymsnd.deltat" offset="0"/>
              <rom name="scrgs107.u99" merge="scrgs107.u99" size="1048576" crc="ecc0a01b" sha1="239e832b7d22925460a8f44eb82e782cd13aba49" region="ymsnd" offset="0"/>
              <rom name="pal16l8.s201a.u52" merge="pal16l8.s201a.u52" size="260" crc="724faf0f" sha1="755fad09d188af58efce733a9f1256b1abc7c360" region="plds" offset="0"/>
              <rom name="pal16l8.s202a.u74" merge="pal16l8.s202a.u74" size="260" crc="ad5c4722" sha1="0aad71b73c6674e15596b7de59160a5156a4118d" region="plds" offset="200"/>
              <rom name="pal16l8.s203a.u75" merge="pal16l8.s203a.u75" size="260" crc="ad197e2d" sha1="e0691b79b8433285a0bafea1d52b0166f6417c20" region="plds" offset="400"/>
              <rom name="pal16l8.s204a.u89" merge="pal16l8.s204a.u89" size="260" crc="eb997577" sha1="504a2499c8a96c74607d06aefb0a062612a78b38" region="plds" offset="600"/>
              <rom name="pal16l8.s205a.u109" merge="pal16l8.s205a.u109" size="260" crc="0d644e59" sha1="bb8f4ab47d7bc9b9b37f636f8fa9c419f17630ad" region="plds" offset="800"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              <dipswitch name="2 Players VS CPU Game" tag="DSW1" mask="16">
                     <dipvalue name="1 Credit" value="16"/>
                     <dipvalue name="2 Credits" value="0" default="yes"/>
              <dipswitch name="Player VS Player Game" tag="DSW1" mask="32">
                     <dipvalue name="1 Credit" value="32"/>
                     <dipvalue name="2 Credits" value="0" default="yes"/>
              <dipswitch name="New Challenger" tag="DSW1" mask="64">
                     <dipvalue name="No" value="64" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              <dipswitch name="Maximum Players" tag="DSW1" mask="128">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="128" default="yes"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="1">
                     <dipvalue name="Normal" value="1" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              <dipswitch name="Player(s) VS CPU Time" tag="DSW2" mask="6">
                     <dipvalue name="1:30" value="6" default="yes"/>
                     <dipvalue name="2:00" value="4"/>
                     <dipvalue name="3:00" value="2"/>
                     <dipvalue name="4:00" value="0"/>
              <dipswitch name="Player VS Player Time" tag="DSW2" mask="24">
                     <dipvalue name="2:00" value="24" default="yes"/>
                     <dipvalue name="3:00" value="16"/>
                     <dipvalue name="4:00" value="8"/>
                     <dipvalue name="5:00" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Communication Mode" tag="DSW2" mask="64">
                     <dipvalue name="Master" value="64" default="yes"/>
                     <dipvalue name="Slave" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="2048"/>

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