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gstrikera: MAME ROM Information.


History:

Grand Striker - Human Cup (c) 1993 Human Amusement.


A soccer game from Human.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in August 1993.


- SERIES -


1. Grand Striker - Human Cup (1993)

2. Grand Striker 2 (1996)


- STAFF -


Program direction : Shin Umezawa, Masato Masuda

Main programmer : Hiroshi Sasaki

Programmers : Shigeaki Nezu, Kazuhiro Uebayashi

Main graphic designer : Kenji Kimura

Visual director : Hisashi Satoh

Graphics designers : Yoshinori Asakura, Satoru Itoh, Toshiyuki Ohhashi, Kouji Kaneda, Tsuyoshi Kinoshiro, Kazuo Komuro, Shigeki Sugimoto

Sound production : H.E.L.P.

Music composition : Hironori Tanaka, Masahiro Yonezawa, Kanako Yamakita, Konomi Itoh, Katsunari Kitajima

SE & Music programmer : Masamichi Yamazaki

Music driver programming : Kouji Niikura, Tomoyuki Takano

Game designer : AM "King of Striker" Team

Director : Midori Masato


- SOURCES -


Game's rom.




MAME Info:

0.61 [Farfetch'd]


Bugs:

- The music only plays in the first match. ShengLuc (ID 01209)


WIP:

- 0.133u1: Renamed (gstrikea) to (gstrikera).

- 0.132u1: ClawGrip and ShengLuc added clone Grand Striker (Americas). Fixed rom names in parent set.

- 0.131u2: Angelo Salese added MCU no dumps for the Grand Striker driver.

- 0.106u5: Added plds ($0, 200, 400, 600, 800 - u52, u74, u75, u89 and u109) to Grand Striker.

- 0.100u4: Changed visible area to 320x224.

- 26th September 2005: f205v dumped Grand Striker Human Cup.

- 24th January 2003: Angelo Salese submitted a fix for the graphics priorities in Grand Striker.

- 0.61: Farfetch'd added Grand Striker (Human 1993). TODO: Finish hooking up the inputs. Tilemap scrolling/rotation/zooming or whatever effect it needs. Priorities are wrong. I suspect they need sprite orthogonality. Missing mixer registers (mainly layer enable/disable). Merge with other Video System games? Grand Striker has an IRQ2 which is probably network related. DSWs need correctly mapping, they're just commented for the moment.

- 24th May 2002: Stephane Humbert fixed dipswitch settings in Grand Striker.

- 22nd May 2002: Farfetch'd sent in a driver for Grand Striker, which works fine except the playfield graphics and priorities are not yet correct.

- 4th January 2002: Guru - Received Grand Striker (Human 1993) and dumped. Thanks to Pelle for the board.


LEVELS: 5


Recommended Games (Soccer):

Tournament Table

Atari Soccer

Dribbling

Exciting Soccer

Exciting Soccer II

Pro Soccer

Pro Soccer (DECO Cassette)

Indoor Soccer

Power Play

Tehkan World Cup

Vs. Soccer

Kick and Run

Dynamic Shooting

Fighting Soccer

Kick Off

Last Striker / Kyuukyoku no Striker

Great Soccer (Mega-Tech)

Tecmo World Cup (Mega Play)

Tecmo World Cup '90

Tecmo World Cup '94

Tecmo World Soccer '96

Tecmo World Cup '98

Tecmo World Cup Millennium

World Championship Soccer (Mega-Tech)

World Trophy Soccer (Arcadia)

Football Champ

Super Football Champ

Nintendo World Cup (PlayChoice-10)

World Soccer Finals

Soccer Brawl

Big Striker

Seibu Cup Soccer

Super Sidekicks

Super Sidekicks 2 - The World Championship

Super Sidekicks 3 - The Next Glory

Super Soccer (Nintendo Super System)

Grand Striker

Grand Striker 2

Premier Soccer

Super Cup Finals

Taito Cup Finals

Dream Soccer '94

International Cup '94

J-League Soccer V-Shoot

Soccer Superstars

Super Visual Football

Taito Power Goal

V Goal Soccer

Virtua Striker

Virtua Striker 2

Virtua Striker 2 '98

Virtua Striker 2 '99

Virtua Striker 2 Ver. 2000

Virtua Striker 3

Five a Side Soccer

Goal! Goal! Goal!

Kick Goal

World PK Soccer

World PK Soccer V2

Back Street Soccer

Pleasure Goal

Prime Goal EX

The Ultimate 11

Versus Net Soccer

Capcom Sports Club (Soccer)

Libero Grande

Neo-Geo Cup '98 - The Road to the Victory

World Kicks

Evolution Soccer

-

Stone Ball

Free Kick

Super Free Kick

PK Scramble

X the Ball

Kick '4' Cash


Romset: 14850 kb / 17 files / 5.37 zip




MAME XML Output:

       <game name="gstrikera" sourcefile="gstriker.c" cloneof="gstriker" romof="gstriker">
              <description>Grand Striker (Americas)</description>
              <year>1993</year>
              <manufacturer>Human</manufacturer>
              <rom name="human-1_27c4002.u58" size="524288" crc="7cf45320" sha1="4127c93fe5f863cecf0a005c66129c0eb660f5dd" region="maincpu" offset="0"/>
              <rom name="human-3_27c1001.u87" merge="human-3_27c1001.u87" size="131072" crc="2f28c01e" sha1="63829ad7969d197b2f2c87cb88bdb9e9880ed2d6" region="audiocpu" offset="0"/>
              <rom name="human-2_27c1024.u79" merge="human-2_27c1024.u79" size="131072" crc="a981993b" sha1="ed92c7581d2b84a8628744dd5f8a2266c45dcd5b" region="gfx1" offset="0"/>
              <rom name="human_scr-gs-105_m531602c-44_3405356.u2" merge="human_scr-gs-105_m531602c-44_3405356.u2" size="2097152" crc="d584b568" sha1="64c5e4fdbb859873e51f62d8f5314598108270ef" region="gfx2" offset="0"/>
              <rom name="human_scr-gs-105_m531602c-44_3405356.u4" merge="human_scr-gs-105_m531602c-44_3405356.u2" size="2097152" crc="d584b568" sha1="64c5e4fdbb859873e51f62d8f5314598108270ef" region="gfx2" offset="0"/>
              <rom name="human_scr-gs-101_m531602c-40_3405351.u25" merge="human_scr-gs-101_m531602c-40_3405351.u25" size="2097152" crc="becaea24" sha1="e96fca863f49f50992f56c7defa5a69599608785" region="gfx3" offset="0"/>
              <rom name="human_scr-gs-102_m531602c-41_3405355.u24" merge="human_scr-gs-102_m531602c-41_3405355.u24" size="2097152" crc="0dae7aba" sha1="304f336994be33fa8239c13e6fd9967c06f97d5c" region="gfx3" offset="200000"/>
              <rom name="human_scr-gs-103_m531602c-42_3405353.u23" merge="human_scr-gs-103_m531602c-42_3405353.u23" size="2097152" crc="3448fe92" sha1="c4c2d2d5610795aff6633b0601ff484897598904" region="gfx3" offset="400000"/>
              <rom name="human_scr-gs-104_m531602c-43_3405354.u22" merge="human_scr-gs-104_m531602c-43_3405354.u22" size="2097152" crc="0ac33e5a" sha1="9d7717d80f2c6817bac3fad50c39e04f0aa94255" region="gfx3" offset="600000"/>
              <rom name="human-4_27c240.u6" merge="human-4_27c240.u6" size="524288" crc="a990f9bb" sha1="7ce31d4c650eb244e2ab285f253a98d6613b7dc8" region="gfx3" offset="f80000"/>
              <rom name="human_scr-gs-106_m532001b-16_3402370.u93" merge="human_scr-gs-106_m532001b-16_3402370.u93" size="262144" crc="93c9868c" sha1="dcecb34e46405155e35aaf134b8547430d23f5a7" region="ymsnd.deltat" offset="0"/>
              <rom name="scrgs107.u99" merge="scrgs107.u99" size="1048576" crc="ecc0a01b" sha1="239e832b7d22925460a8f44eb82e782cd13aba49" region="ymsnd" offset="0"/>
              <rom name="pal16l8.s201a.u52" merge="pal16l8.s201a.u52" size="260" crc="724faf0f" sha1="755fad09d188af58efce733a9f1256b1abc7c360" region="plds" offset="0"/>
              <rom name="pal16l8.s202a.u74" merge="pal16l8.s202a.u74" size="260" crc="ad5c4722" sha1="0aad71b73c6674e15596b7de59160a5156a4118d" region="plds" offset="200"/>
              <rom name="pal16l8.s203a.u75" merge="pal16l8.s203a.u75" size="260" crc="ad197e2d" sha1="e0691b79b8433285a0bafea1d52b0166f6417c20" region="plds" offset="400"/>
              <rom name="pal16l8.s204a.u89" merge="pal16l8.s204a.u89" size="260" crc="eb997577" sha1="504a2499c8a96c74607d06aefb0a062612a78b38" region="plds" offset="600"/>
              <rom name="pal16l8.s205a.u109" merge="pal16l8.s205a.u109" size="260" crc="0d644e59" sha1="bb8f4ab47d7bc9b9b37f636f8fa9c419f17630ad" region="plds" offset="800"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="2 Players VS CPU Game" tag="DSW1" mask="16">
                     <dipvalue name="1 Credit" value="16"/>
                     <dipvalue name="2 Credits" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Player VS Player Game" tag="DSW1" mask="32">
                     <dipvalue name="1 Credit" value="32"/>
                     <dipvalue name="2 Credits" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="New Challenger" tag="DSW1" mask="64">
                     <dipvalue name="No" value="64" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Maximum Players" tag="DSW1" mask="128">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="1">
                     <dipvalue name="Normal" value="1" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Player(s) VS CPU Time" tag="DSW2" mask="6">
                     <dipvalue name="1:30" value="6" default="yes"/>
                     <dipvalue name="2:00" value="4"/>
                     <dipvalue name="3:00" value="2"/>
                     <dipvalue name="4:00" value="0"/>
              </dipswitch>
              <dipswitch name="Player VS Player Time" tag="DSW2" mask="24">
                     <dipvalue name="2:00" value="24" default="yes"/>
                     <dipvalue name="3:00" value="16"/>
                     <dipvalue name="4:00" value="8"/>
                     <dipvalue name="5:00" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Communication Mode" tag="DSW2" mask="64">
                     <dipvalue name="Master" value="64" default="yes"/>
                     <dipvalue name="Slave" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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