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hanaroku: MAME ROM Information.


Hanaroku (c) 1988 Alba.

A hanafuda game.


Main CPU : Z80 (@ 6 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 512

Players : 1

Buttons : 10


The title of this game translates from Japanese as 'Six Flowers'.


Game's rom.

MAME Info:

0.62 [David Haywood, Stephane Humbert]

< Japan >


- 0.136u3: Angelo Salese implemented flip screen in Hanarok.

- 0.135u1: Fabio Priuli added driver data struct to Hanaroku.

- 0.131u1: MooglyGuy merged memory maps in Hanaroku.

- 0.129u4: Sonikos fixed yes/no button in Hanaroku.

- 0.129u2: Sonikos fixed Hanaroku input keys are inconsistent with other hanafuda games.

- 0.75: Removed all 'Unused' dipswitches.

- 0.63: David Haywood added Hanaroku (Alba 1988).

- 0.62: David Haywood added Hanaroku (Alba 1988). TODO: Colour decoding might not be perfect. Background color should be green, but current handling might be wrong. Some unknown sprite attributes, sprite flipping in flip screen needed. Don't know what to do when the jackpot is displayed (missing controls ?).

- 16th October 2002: David Haywood sent in a driver for Hanaroku complete with sound emulation.

Romset: 161 kb / 7 files / 69.3 zip

MAME XML Output:

       <game name="hanaroku" sourcefile="albazc.c">
              <rom name="zc5_1a.u02" size="32768" crc="9e3b62ce" sha1="81aee570b67950c21ab3c8f9235dd383529b34d5" region="maincpu" offset="0"/>
              <rom name="zc0_002.u14" size="32768" crc="76adab7f" sha1="6efbe52ae4a1d15fe93bd05058546bf146a64154" region="gfx1" offset="0"/>
              <rom name="zc0_003.u15" size="32768" crc="c208e64b" sha1="0bc226c39331bb2e1d4d8f756199ceec85c28f28" region="gfx1" offset="8000"/>
              <rom name="zc0_004.u16" size="32768" crc="e8a46ee4" sha1="09cac230c1c49cb282f540b1608ad33b1cc1a943" region="gfx1" offset="10000"/>
              <rom name="zc0_005.u17" size="32768" crc="7ad160a5" sha1="c897fbe4a7c2a2f352333131dfd1a76e176f0ed8" region="gfx1" offset="18000"/>
              <rom name="zc0_006.u21" size="512" crc="8e8fbc30" sha1="7075521bbd790c46c58d9e408b0d7d6a42ed00bc" region="proms" offset="0"/>
              <rom name="zc0_007.u22" size="512" crc="67225de1" sha1="98322e71d93d247a67fb4e52edad6c6c32a603d8" region="proms" offset="1"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="10" coins="2" service="yes" tilt="yes">
                     <control type="hanafuda"/>
              <dipswitch name="Coinage" tag="DSW3" mask="3">
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/5 Credits" value="1"/>
                     <dipvalue name="1 Coin/10 Credits" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Game Mode" tag="DSW3" mask="48">
                     <dipvalue name="Mode 0" value="48"/>
                     <dipvalue name="Mode 1" value="32" default="yes"/>
                     <dipvalue name="Mode 2" value="16"/>
                     <dipvalue name="Mode 3" value="0"/>
              <dipswitch name="Service Mode" tag="DSW3" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="imperfect" sound="good" graphic="imperfect" savestate="supported" palettesize="512"/>

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