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harddunkj: MAME ROM Information.


History:

Hard Dunk (c) 1994 Sega.


A street basketball game from Sega.


- TECHNICAL -


The cabinet design is very similar to the cabinet design of "Title Fight".


Sega System Multi 32 hardware


Main CPU : V70 (@ 20 Mhz), Z80 (@ 8.053975 Mhz)

Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz)


Players : 6

Control : 8-way joystick

Buttons : 4


- TRIVIA -


Released in February 1994 in Japan.


- UPDATES -


The US version is slightly different, It has the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens.


- SOURCES -


Machine's picture.

Game's rom.




MAME Info:

0.72u2 [?]

0.67 [Jason Lo, R. Belmont]


WIP:

- 0.140u2: Fixed rom names.

- 0.133u1: Renamed (harddunj) to (harddunkj).

- 0.74: Added 5th and 6th Player.

- 0.72u2: Added Hard Dunk (World). Renamed (harddunk) to (harddunj).

- 0.68: Added dualscreen support (2x 416x224) and 'Monitors' dipswitch. Added 3rd and 4th Player.

- 0.67: Jason Lo and R. Belmont added Hard Dunk (Japan) (Sega 1994) with Sega 315-5560 "MultiPCM" sound chip emulation. Boot and are playable, but some gfx problems.

- 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches.

- 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else.


LEVELS: 7


Recommended Games (Basketball):

Tournament Table

Basketball

Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)

NBA Jam

NBA Jam TE

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA


Romset: 22144 kb / 15 files / 5.71 zip




MAME XML Output:

       <game name="harddunkj" sourcefile="segas32.c" cloneof="harddunk" romof="harddunk">
              <description>Hard Dunk (Japan)</description>
              <year>1994</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-16508.37" size="262144" crc="b3713be5" sha1="8123638a838e41fcc0d32e14382421b521eff94f" region="maincpu" offset="0"/>
              <rom name="epr-16509.40" merge="epr-16513.40" size="262144" crc="603dee75" sha1="32ae964a4b57d470b4900cca6e06329f1a75a6e6" region="maincpu" offset="2"/>
              <rom name="epr-16505" merge="epr-16505" size="131072" crc="eeb90a07" sha1="d1c2132897994b2e85fd5a97222b9fcd61bc421e" region="soundcpu" offset="100000"/>
              <rom name="mpr-16503" merge="mpr-16503" size="524288" crc="ac1b6f1a" sha1="56482931adf7fe551acf796b74cd8af3773d4fef" region="gfx1" offset="0"/>
              <rom name="mpr-16504" merge="mpr-16504" size="524288" crc="7c61fcd8" sha1="ca4354f90fada752bf11ee22a7798a8aa22b1c61" region="gfx1" offset="1"/>
              <rom name="mpr-16495" merge="mpr-16495" size="2097152" crc="6e5f26be" sha1="146761072bbed08f4a9df8a474b34fab61afaa4f" region="gfx2" offset="0"/>
              <rom name="mpr-16497" merge="mpr-16497" size="2097152" crc="42ab5859" sha1="f50c51eb81186aec5f747ecab4c5c928f8701afc" region="gfx2" offset="2"/>
              <rom name="mpr-16499" merge="mpr-16499" size="2097152" crc="a290ea36" sha1="2503b44174f23a9d323caab86553977d1d6d9c94" region="gfx2" offset="4"/>
              <rom name="mpr-16501" merge="mpr-16501" size="2097152" crc="f1566620" sha1="bcf31d11ee669d5afc7dc22c42fa59f4e48c1f50" region="gfx2" offset="6"/>
              <rom name="mpr-16496" merge="mpr-16496" size="2097152" crc="d9d27247" sha1="d211623478516ed1b89ab16a7fc7969954c5e353" region="gfx2" offset="800000"/>
              <rom name="mpr-16498" merge="mpr-16498" size="2097152" crc="c022a991" sha1="a660a20692f4d9ba7be73577328f69f109be5e47" region="gfx2" offset="800002"/>
              <rom name="mpr-16500" merge="mpr-16500" size="2097152" crc="452c0be3" sha1="af87ce4618bae2d791c1baed34ba7f853af664ff" region="gfx2" offset="800004"/>
              <rom name="mpr-16502" merge="mpr-16502" size="2097152" crc="ffc3147e" sha1="12d882dec3098674d27058a8009e8778555f477a" region="gfx2" offset="800006"/>
              <rom name="mpr-16506.1" merge="mpr-16506.1" size="2097152" crc="e779f5ed" sha1="462d1bbe8bb12a0c5a6d6c613c720b26ec21cb25" region="sega" offset="0"/>
              <rom name="mpr-16507.2" merge="mpr-16507.2" size="2097152" crc="31e068d3" sha1="9ac88b15af441fb3b31ce759c565b60a09039571" region="sega" offset="200000"/>
              <chip type="cpu" tag="maincpu" name="V70" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8053975"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="sega" name="Sega/Yamaha 315-5560" clock="8053975"/>
              <display tag="lscreen" type="raster" rotate="0" width="416" height="224" refresh="60.000000" pixclock="6539520" htotal="416" hbend="0" hbstart="416" vtotal="262" vbend="0" vbstart="224" />
              <display tag="rscreen" type="raster" rotate="0" width="416" height="224" refresh="60.000000" pixclock="6539520" htotal="416" hbend="0" hbstart="416" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="6" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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