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hcastljo: MAME ROM Information.


History:

Akumajou Dracula (c) 1988 Konami.


Dracula stole our hero's wife the day of the ceremony and so you must rescue her. Armed with your whip, fight classic horror monsters in in this horizontal action game.


- TECHNICAL -


Game ID : GX768


Main CPU : KONAMI (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in February 1988.


The title of this game translates from Japanese as 'Demon Castle Dracula'.


This game is known in US as "Haunted Castle".


Akumajou Dracula IS part of the "CastleVania" games series. However, as many games of this series, it is not part of the main storyline. The main character doesn't have any name, but it is believed to be Simon Belmont of the original "CastleVania".


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on 05/08/1988. This album was reprinted (KCIA-2309) on 21/05/1993.


- UPDATES -


Version P : the damage is less effective.


- TIPS AND TRICKS -


* Combinding Credits : If you've ever played Akumajou Dracula, then you know that you are only allowed 3 continues throughout the game. And since you only get One Life per credit, it makes for a hard game. But if you have four credits in the game and hit the player one start button four times you will combined all four credits together giving you a huge life bar. Making this game a lot easier to play. Only trouble is, if you die, it will be game over because you will have used up all 3 of your continues making your Life Bar bigger.


- SERIES -


1. Akumajou Dracula (1986, Nintendo Famicom Disk System)

2. Akumajou Dracula [Model RC744] (1986, MSX 2)

3. Dracula II - Noroi No Fuuin (1987, Nintendo Famicom Disk System)

4. Akumajou Dracula (1988, Arcade)

5. Dracula Densetsu (1989, Nintendo Game Boy)

6. Akumajou Densetsu (1989, Nintendo Famicom)

7. Dracula Densetsu II (1991, Nintendo Game Boy)

8. Akumajou Dracula (1991, Nintendo Super Famicom)

9. Akumajou Dracula (1993, Sharp X68000)

10. Akumajou Dracula X - Chi No Rondo (1993, PC-Engine CD)

11. Vampire Killer (1994, Sega Mega Drive)

12. Akumajou Dracula XX (1995, Nintendo Super Famicom)

13. Akumajou Dracula X - Gekka no Yasokyoku (1997, Sony PlayStation, Sega Saturn)

14. Akumajou Dracula - Shikoku Taru Zensoukyoku (1997, Nintendo Game Boy)

15. Akumajou Dracula Mokushiroku, (1998, Nintendo 64)

16. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell (1999, Nintendo 64)

17. Castlevania Chronicle - Akumajou Dracula (2001, Sony PlayStation)

18. Akumajou Dracula - Circle of the Moon (2001, Nintendo Game Boy Advance)

19. Castlevania - Byakuya no Concerto (2002, Nintendo Game Boy Advance)

20. Castlevania ~Akatsuki no Minuet~ (2003, Nintendo Game Boy Advance)

21. Castlevania (2003, Sony PlayStation 2)

22. Akumajou Dracula - Sogetsu no Jujika (2005, Nintendo DS)

23. Akumajou Dracula - Yami No Juin (2005, Microsoft XBOX, Sony PlayStation 2)

24. Akumajou Dracula - Gallery of Labyrinth (2006, Nintendo DS)

25. Akumajou Dracula X Chronicle (2007, Sony PlayStation Portable)

26. Akumajou Dracula Ubawareta Kokuin (2008, Nintendo DS)

27. Akumajou Dracula - The Arcade (2008, Arcade)


- PORTS -


* Consoles :

Sony Playstation 2 (2005, "Oretachi Geasen Zoku Sono 15 - Akumajou Dracula")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.59 [Bryan McPhail]

0.36b2 [Bryan McPhail]


Artwork available


WIP:

- 0.135u4: Fabio Priuli added driver data struct and save states to Haunted Castle. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Haunted Castle to use the new code.

- 0.133u1: Brian Troha added DIP locations to Haunted Castle and clones.

- 0.131u1: MooglyGuy merged memory maps in Haunted Castle.

- 0.122u8: Zsolt Vasvari removed colortables from Haunted Castle and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 4096 colors.

- 3rd June 2007: Mr. Do - Scanned instruction cards for Haunted Castle provided by Tormod.

- 0.59: Added clone Akuma-Jou Dracula (Japan version N). Removed 3rd coin slot. Changed 'Haunted Castle (set 1)' to clone '(version K)', '(set 2)' to parent 'Haunted Castle (version M)' and '(Japan)' to '(Japan version P)'. Renamed (hcastle) to (hcastleo) and (hcastlea) to (hcastle).

- 22nd March 2002: Stephane Humbert added an older Japan version of Haunted Castle and fixed a few other minor things in that driver.

- 3rd October 2001: William Kucharski added cocktail mode support to the Haunted Castle driver.

- 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation.

- 14th November 2000: Bryan McPhail fixed K051649 sound problems in Haunted Castle.

- 24th February 2000: Manuel Abadia fixed bad tiles in the ending of Haunted Castle.

- 0.36b11: KONAMI 051649 emulation, used in Haunted Castle [CAB, Bryan McPhail]. Added 051649 (1789772 Hz) sound.

- 7th December 1999: CAB and Bryan McPhail fixed some problems with 005289/051649 sound chip emulators.

- 30th November 1999: Bryan McPhail added 051649 sound chip emulation to Haunted Castle, which now has fully emulated sound.

- 0.36b4: Added proms ($0, 100, 200, 300, 400 - K007121 sprite/char lookup tables and priority encoder (not used)). Added 'Upright Controls' dipswitch.

- 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games.

- 0.36b3: Yasuhiro Ogawa added clone Akuma-Jou Dracula (Japan). Changed KONAMI CPU1 clock speed to 3MHz. Added 'Difficulty' and 'Energy' dipswitch.

- 0.36b2: Bryan McPhail added Haunted Castle (set 1) (Konami 1988) and clone (set 2). Known issues: Video hardware is a real bitch. Graphics banking is only tested up to the end of level 2. Konami SCC sound is not implemented.


ARCADE RELEASE: Akumajou Dracula (Konami) - 1988/Feb/22


LEVELS: 6


Other Emulators:

* FB Alpha


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Romset: 2754 kb / 13 files / 852.7 zip




MAME XML Output:

       <game name="hcastljo" sourcefile="hcastle.c" cloneof="hcastle" romof="hcastle">
              <description>Akuma-Jou Dracula (Japan version N)</description>
              <year>1988</year>
              <manufacturer>Konami</manufacturer>
              <rom name="768n03.k12" size="32768" crc="3e4dca2a" sha1="cd70fdc42b970b89ae16ab6c81d1a5003fa53dbd" region="maincpu" offset="8000"/>
              <rom name="768j06.k8" size="131072" crc="42283c3e" sha1="565a2eb607e262484f48919536c045d515cff89f" region="maincpu" offset="10000"/>
              <rom name="768.e01" merge="768.e01" size="32768" crc="b9fff184" sha1="c55f468c0da6afdaa2af65a111583c0c42868bd1" region="audiocpu" offset="0"/>
              <rom name="768c09.g21" merge="768c09.g21" size="524288" crc="e3be3fdd" sha1="01a686af33a0a700066b1a5334d8552454ff186f" region="gfx1" offset="0"/>
              <rom name="768c08.g19" merge="768c08.g19" size="524288" crc="9633db8b" sha1="fe1b117c2566288b88f000106c649c2fa5648ddc" region="gfx1" offset="80000"/>
              <rom name="768c04.j5" merge="768c04.j5" size="524288" crc="2960680e" sha1="72e1f025496c907de8516e3b5f1781e73d5b2c6c" region="gfx2" offset="0"/>
              <rom name="768c05.j6" merge="768c05.j6" size="524288" crc="65a2f227" sha1="43f368e533d6a164dc68d54130b81883e0d1bafe" region="gfx2" offset="80000"/>
              <rom name="768c13.j21" merge="768c13.j21" size="256" crc="f5de80cb" sha1="e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7" region="proms" offset="0"/>
              <rom name="768c14.j22" merge="768c14.j22" size="256" crc="b32071b7" sha1="09a699a3f20c155eae1e63429f03ed91abc54784" region="proms" offset="100"/>
              <rom name="768c11.i4" merge="768c13.j21" size="256" crc="f5de80cb" sha1="e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7" region="proms" offset="200"/>
              <rom name="768c10.i3" merge="768c14.j22" size="256" crc="b32071b7" sha1="09a699a3f20c155eae1e63429f03ed91abc54784" region="proms" offset="300"/>
              <rom name="768b12.d20" merge="768b12.d20" size="256" crc="362544b8" sha1="744c8d2ccfa980fc9a7354b4d241c569b3c1fffe" region="proms" offset="400"/>
              <rom name="768c07.e17" merge="768c07.e17" size="524288" crc="01f9889c" sha1="01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22" region="konami1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="KONAMI" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K007232" clock="3579545"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3579545"/>
              <chip type="audio" tag="konami2" name="K051649" clock="1789772"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="59.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty 1 (Game)" tag="DSW2" mask="24">
                     <dipvalue name="Easy" value="24"/>
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Difficult" value="8"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty 2 (Strength)" tag="DSW2" mask="96">
                     <dipvalue name="Very Weak" value="0"/>
                     <dipvalue name="Weak" value="32"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Strong" value="96"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW3" mask="8">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Up to 3 Times" value="8" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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