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higemaru: MAME ROM Information.


History:

Pirate Ship Higemaru (c) 1984 Capcom.


Take on the role of Momotaro who must launch barrels at enemies to stop the evil Higemaru pirates.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


Released in September 1984.


This game features one of the first game soundtracks composed by Tamayo Kawamoto, who made also other Capcom 80's BGM. She now works at Taito : she's a member of Zuntata, the popular (well, in Japan) Taito band where she plays keyboards.


- SERIES -


1. Pirate Ship Higemaru (1984)

2. Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ] (1987, Nintendo Famicom)


- STAFF -


Staff : Toshio Arima, T. Hara, Y. Maki, Ayano Mori, K. Kamimori, H. Fujinaka, Yoshiki Okamoto, R. Miyamoto

Music composed by : Tamayo Kawamoto

Director: Tokuro Fujiwara


- PORTS -


* Consoles :

Sega Saturn [JP] (Oct.1998, "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]")

Sony PlayStation [JP] (Oct.1998, "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]")

Sony PlayStation [JP] (Apr.2001, "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPM-86811]")

Sony PlayStation [JP] (May.2005, "Capcom Retro Game Collection Vol.3 [Model SLPM-87362]")

Sony PlayStation 2 [JP] (Mar.2005, "Capcom Classics Collection [Model SLPM-66317]")

Sony PlayStation 2 [US] (Sep.2005, "Capcom Classics Collection [Model SLUS-21316]")

Sony PlayStation 2 [EU] (Nov.2005, "Capcom Classics Collection [Model SLES-53661]")

Microsoft XBOX [US] (Sep.2005, "Capcom Classics Collection")

Microsoft XBOX [EU] (Nov.2005, "Capcom Classics Collection")

Sony PSP [JP] (Sep.2006, "Capcom Classics Collection [Model ULJM-05104]")

Sony PSP [US] (Oct.2006, "Capcom Classics Collection Reloaded [Model ULUS-10134]")

Sony PSP [EU] (Nov.2006, "Capcom Classics Collection Reloaded [Model ULES-00377]")

Sony PSP [JP] (Sep.2007, "Capcom Classics Collection [Best Price] [Model ULJM-05280]")

Sony PlayStation 2 [JP] (Oct.2007, "Capcom Classics Collection [Best Price] [Model SLPM-66852]")

Sony PSP [EU] (Jul.2010, "Capcom Classics Collection Reloaded [PSP Essentials]")


- SOURCES -


Game's rom.




MAME Info:

0.34b1 [Mirko Buffoni]


SERVICE MODE:

- Press P1 Button1 during boot to enter service mode. Use P1 joystick and button, then press START1 to go to next screen.


WIP:

- 0.143u8: Angelo Salese removed deprecat.h usage from Pirate Ship Higemaru.

- 0.135u3: Fabio Priuli added driver data struct and save states to Pirate Ship Higemaru.

- 0.131u3: Stefan Lindberg corrected Z80 CPU1 clock speed to 3MHz in Pirate Ship Higemaru.

- 0.131u1: MooglyGuy merged memory maps in Pirate Ship Higemaru.

- 0.127u8: Fixed rom names.

- 0.123u1: Zsolt Vasvari removed color tables from Pirate Ship Higemaru. Added RESNET color computations where appropriate. Changed palettesize to 384 colors.

- 0.71: Changed description to 'Pirate Ship Higemaru'.

- 25th March 2003: Stefan Jokisch sent in further updates to the old Capcom drivers, fixing minor graphics glitches in Son Son and Higemaru.

- 0.37b6: Added proms ($220, 320 - interrupt/video timing?).

- 0.36b12: Changed description to 'Pirate Ship Higemaru'.

- 0.36b9: Changed clock speed of the 2x AY-8910 to 1.5MHz.

- 0.34b3: Juan Carlos Lorente added high score saving to HigeMaru.

- 0.34b1: Mirko Buffoni added HigeMaru (Capcom 1984).

- 16th July 1998: J-ROM dumped Pirate Ship Higemaru (c)1984 CAPCOM.


LEVELS: 16 (endless)


Other Emulators:

* FB Alpha

* JFF


Recommended Games (Maze Pengo):

Pengo

Dacholer

Dommy

Guzzler

Kick Boy

Mr. Jong

Rock Duck

Scrambled Egg

Pirate Ship Higemaru

Rumba Lumber

Toypop

Kitten Kaboodle

Meikyu Jima

Yam! Yam!?

Poizone

Three Wonders - Don't Pull Puzzle

Mr. Kicker


Recommended Games (Pirates):

Fantasy

Pirate Pete

Pirate Treasure

Pirate Ship Higemaru

Captain Silver

Buccaneers

Skull & Crossbones

Czernyj Korabl

Hook

Pirates


Romset: 58 kb / 12 files / 30.4 zip




MAME XML Output:

       <game name="higemaru" sourcefile="higemaru.c">
              <description>Pirate Ship Higemaru</description>
              <year>1984</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="hg4.p12" size="8192" crc="dc67a7f9" sha1="701875e2e85efbe84bf66515117861563f3883c0" region="maincpu" offset="0"/>
              <rom name="hg5.m12" size="8192" crc="f65a4b68" sha1="687d46406de389c8bad6cc052a2516135db93d4a" region="maincpu" offset="2000"/>
              <rom name="hg6.p11" size="8192" crc="5f5296aa" sha1="410ee1df63492e488b3578b9c4cfbfbd2f41c888" region="maincpu" offset="4000"/>
              <rom name="hg7.m11" size="8192" crc="dc5d455d" sha1="7d253d6680d35943792746da11d91d7be57367cc" region="maincpu" offset="6000"/>
              <rom name="hg3.m1" size="8192" crc="b37b88c8" sha1="7933270969806154f0774d31fda75a5352cf26ad" region="gfx1" offset="0"/>
              <rom name="hg1.c14" size="8192" crc="ef4c2f5d" sha1="247ce819cdc4ed4ec99c25c9006bac1911354bc8" region="gfx2" offset="0"/>
              <rom name="hg2.e14" size="8192" crc="9133f804" sha1="93661c028709a7134537321e52da85e3c0f917ba" region="gfx2" offset="2000"/>
              <rom name="hgb3.l6" size="32" crc="629cebd8" sha1="c28cd0f341f4f1c7be97f4d8c289860db8ac0857" region="proms" offset="0"/>
              <rom name="hgb5.m4" size="256" crc="dbaa4443" sha1="cca2f9b187abd735f2309b38570edcd745042b3e" region="proms" offset="20"/>
              <rom name="hgb1.h7" size="256" crc="07c607ce" sha1="c048602d62f47129152bbc7ccd38627d78a4392f" region="proms" offset="120"/>
              <rom name="hgb4.l9" size="256" crc="712ac508" sha1="5349d722ab6733afdda65f6e0a98322f0d515e86" region="proms" offset="220"/>
              <rom name="hgb2.k7" size="256" crc="4921635c" sha1="aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39" region="proms" offset="320"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="1"/>
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="5 Coins/1 Credit" value="8"/>
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="24"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="192">
                     <dipvalue name="1" value="128"/>
                     <dipvalue name="2" value="64"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="14">
                     <dipvalue name="10k 50k 50k+" value="14" default="yes"/>
                     <dipvalue name="10k 60k 60k+" value="12"/>
                     <dipvalue name="20k 60k 60k+" value="10"/>
                     <dipvalue name="20k 70k 70k+" value="8"/>
                     <dipvalue name="30k 70k 70k+" value="6"/>
                     <dipvalue name="30k 80k 80k+" value="4"/>
                     <dipvalue name="40k 100k 100k+" value="2"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Music" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="384"/>
       </game>
 
 


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