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hiimpact3: MAME ROM Information.


History:

High Impact Football (c) 1990 Williams Electronics Games, Inc.


An American Football game from Williams.


- TECHNICAL -


Williams Y Unit hardware


Main CPU : TMS34010 (@ 6.25 Mhz)

Sound CPU : M6809 (@ 2 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz)


Screen orientation : Horizontal

Video resolution : 396 x 256 pixels

Screen refresh : 53.20 Hz

Palette colors : 4096


Players : 4

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in December 1990.


A High Impact Football unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.


- SERIES -


1. High Impact Football (1990)

2. Super High Impact (1991)


- STAFF -


Designed by: Ed Boon (EJB), John Newcomer (JRN), Eugene Jarvis (EPJ) (DRJ), Tim Coman (TIM), Jim Gentile (JPG), Doug Watson (DTW)

Music and Sounds : Dan Forden (DWF)


Others from highscore table : (JIM), George N. Petro (GNP), Todd Allen (TRA), (TMM), Mark Penacho (MDP), Steve Ritchie (SSR), Sheridan Oursler (SNO), (LOF), Mark Turmell (MJT)


- SOURCES -


Game's rom.

Machine's picture.

Highscore table.




MAME Info:

0.131u3 [Tormod, Smitdogg, Dumping Union]

0.84u5 [Brian Troha]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


WIP:

- 0.145u7: Added 'Williams CVSD Sound Board' sound.

- 0.137u2: A. Hoekman, Tormod, Smitdogg and The Dumping Union added clone High Impact Football (rev LA2 12/26/90).

- 26th March 2010: Smitdogg - We got the last known revision of High Impact Football (LA2).

- 15th August 2009: Guru - From Smitdogg/The Dumping Union we got Protection chip from High Impact.

- 0.133u1: Renamed (hiimpac4) to (hiimpact4), (hiimpac3) to (hiimpact3), (hiimpac1) to (hiimpact1) and (hiimpacp) to (hiimpactp).

- 2nd July 2009: Smitdogg - I pulled a protection chip from High Impact for decapping.

- 0.132u2: K. Lee, M. Josephson and Smitdogg added clone High Impact Football (rev LA1 12/16/90).

- 19th June 2009: Smitdogg - Thanks to K. Lee & M. Josephson we got High Impact Football (LA1).

- 0.131u3: Tormod, Smitdogg and Dumping Union added High Impact Football (rev LA5 02/15/91). Renamed (hiimpact) to (hiimpac4).

- 24th May 2009: Smitdogg - Thanks to Tormod we got High Impact Football LA5 (newest version dumped).

- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz.

- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E.

- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz.

- 0.106u13: MASH added pld ($400 - pls153a.u40) to High Impact Football and clones.

- 22nd February 2005: Dumping Project - Randy have won a 'High Impact Football' proto board on eBay.

- 0.93: Brian Troha added clone High Impact Football (prototype, rev 8.6 12/09/90).

- 0.84u5: Brian Troha added 'High Impact Football (rev LA4 02/04/91)'. Renamed (hiimpact) to (hiimpac3).

- 0.63: Changed visible area to 396x256.

- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors.

- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz.

- 0.36b9: Changed visible area to 396x256.

- 21st September 1999: Zsolt Vasvari did another TMS34010 update, and Hi Impact is now 1-2 fps faster.

- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC.

- 0.34b8: Changed description to 'High Impact Football (rev LA3 12/27/90)'.

- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added High Impact Football (Williams 1990).


Recommended Games (Football):

Atari Football

10-Yard Fight

Scrum Try (DECO Cassette)

Gridiron Fight

Street Football

Great Football (Mega-Tech)

Quarterback

Tecmo Bowl

Tecmo Bowl (PlayChoice-10)

TouchDown Fever

Cyberball

John Elway's Team Quarterback

All American Football

High Impact Football

Super High Impact

Pigskin 621AD

Joe Montana II: Sports Talk Football (Mega-Tech)

Football Frenzy

Hard Yardage

Two Minute Drill

Beat the Champ

Rushing Heroes

NFL Blitz

NFL Blitz '99

NFL Blitz 2000 Gold Edition

NFL Classic Football

Dirty Pigskin Football

-

Field Goal


Romset: 2177 kb / 18 files / 1.11 zip




MAME XML Output:

       <game name="hiimpact3" sourcefile="midyunit.c" cloneof="hiimpact" romof="hiimpact">
              <description>High Impact Football (rev LA3 12/27/90)</description>
              <year>1990</year>
              <manufacturer>Williams</manufacturer>
              <rom name="sl1u4.bin" merge="sl1u4.bin" size="131072" crc="28effd6a" sha1="4a839f15e1b453a22fdef7b1801b8cc5cfdf3c29" region="cvsd:cpu" offset="10000"/>
              <rom name="sl1u19.bin" merge="sl1u19.bin" size="131072" crc="0ea22c89" sha1="6d4579f6b10cac685be01348451b3537a0626034" region="cvsd:cpu" offset="30000"/>
              <rom name="sl1u20.bin" merge="sl1u20.bin" size="131072" crc="4e747ab5" sha1="82040f40aac7dae577376a742eadaaa9644500c1" region="cvsd:cpu" offset="50000"/>
              <rom name="u105-la3" size="131072" crc="b9190c4a" sha1="adcf1023d62f67fbde7a7a7aeeda068d7711f7cf" region="user1" offset="c0000"/>
              <rom name="u89-la3" size="131072" crc="1cbc72a5" sha1="ba0b4b54453fcd1888d40690848e0ee4150bb8e1" region="user1" offset="c0001"/>
              <rom name="la1u111.bin" merge="la1u111.bin" size="131072" crc="49560560" sha1="03d51e6019afa9a396c91a484969be4922fa4c99" region="gfx1" offset="0"/>
              <rom name="la1u112.bin" merge="la1u112.bin" size="131072" crc="4dd879dc" sha1="ac4f02fcb933df38f1ebf51b109092b77563b684" region="gfx1" offset="20000"/>
              <rom name="la1u113.bin" merge="la1u113.bin" size="131072" crc="b67aeb70" sha1="dd1512329c46da4254712712b6f847544f4487bd" region="gfx1" offset="40000"/>
              <rom name="la1u114.bin" merge="la1u114.bin" size="131072" crc="9a4bc44b" sha1="309eb5214fe5e1fe64d724d515190a31fc524aae" region="gfx1" offset="60000"/>
              <rom name="la1u95.bin" merge="la1u95.bin" size="131072" crc="e1352dc0" sha1="7faa2cfa9ebaf2d99b243232316221b672869703" region="gfx1" offset="200000"/>
              <rom name="la1u96.bin" merge="la1u96.bin" size="131072" crc="197d0f34" sha1="2d544588c3241423188ac7fb7aff87043fdd063d" region="gfx1" offset="220000"/>
              <rom name="la1u97.bin" merge="la1u97.bin" size="131072" crc="908ea575" sha1="79802d8df4e016d178be98333d2b1d047a27eccc" region="gfx1" offset="240000"/>
              <rom name="la1u98.bin" merge="la1u98.bin" size="131072" crc="6dcbab11" sha1="7432172810fd4b922b61769c68d86f24769a42cf" region="gfx1" offset="260000"/>
              <rom name="la1u106.bin" merge="la1u106.bin" size="131072" crc="7d0ead0d" sha1="1e65b6e7e629021d70603df37db5fa89cfe93175" region="gfx1" offset="400000"/>
              <rom name="la1u107.bin" merge="la1u107.bin" size="131072" crc="ef48e8fa" sha1="538de37cd8342085ec27f67292a7eeb1007e3b1f" region="gfx1" offset="420000"/>
              <rom name="la1u108.bin" merge="la1u108.bin" size="131072" crc="5f363e12" sha1="da398c0204f785aad4c52007d2f25031ecc1c63f" region="gfx1" offset="440000"/>
              <rom name="la1u109.bin" merge="la1u109.bin" size="131072" crc="3689fbbc" sha1="d95c0a2e3abf977ba7a899e419c22d004020c560" region="gfx1" offset="460000"/>
              <rom name="ep610.u8" size="815" status="nodump" region="plds" offset="0"/>
              <rom name="pls153a.u40" merge="pls153a.u40" size="235" crc="69e5143f" sha1="1a1e7b3233f7d5a1c161564710e8e984a9b0a16c" region="plds" offset="400"/>
              <rom name="ep610.u51" size="815" status="nodump" region="plds" offset="500"/>
              <rom name="ep610.u52" size="815" status="nodump" region="plds" offset="900"/>
              <rom name="ep610.u65" size="815" status="nodump" region="plds" offset="d00"/>
              <chip type="cpu" tag="maincpu" name="TMS34010" clock="40000000"/>
              <chip type="cpu" tag="cvsd:cpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cvsd" name="Williams CVSD Sound Board"/>
              <chip type="audio" tag="cvsd:ym2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="cvsd:dac" name="DAC"/>
              <chip type="audio" tag="cvsd:cvsd" name="HC-55516"/>
              <display tag="screen" type="raster" rotate="0" width="399" height="253" refresh="54.815170" pixclock="8000000" htotal="505" hbend="0" hbstart="399" vtotal="289" vbend="0" vbstart="253" />
              <sound channels="1"/>
              <input players="4" buttons="1" coins="3" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="56">
                     <dipvalue name="1" value="56" default="yes"/>
                     <dipvalue name="2" value="24"/>
                     <dipvalue name="3" value="40"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="ECA" value="48"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage Source" tag="DSW" mask="64">
                     <dipvalue name="Dipswitch" value="64"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Video Freeze" tag="DSW" mask="512">
                     <dipvalue name="Off" value="512" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Players" tag="DSW" mask="3072">
                     <dipvalue name="4 Players" value="3072" default="yes"/>
                     <dipvalue name="3 Players" value="1024"/>
                     <dipvalue name="2 Players" value="2048"/>
                     <dipvalue name="1 Player" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Counters" tag="DSW" mask="4096">
                     <dipvalue name="One Counter" value="4096"/>
                     <dipvalue name="Two Counters" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Powerup Test" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8192"/>
              </dipswitch>
              <dipswitch name="Country" tag="DSW" mask="49152">
                     <dipvalue name="USA" value="49152" default="yes"/>
                     <dipvalue name="French" value="32768"/>
                     <dipvalue name="German" value="16384"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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