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hitme: MAME ROM Information.


History:

Hit Me [Upright model] (c) 1976 RamTek.


A blackjack game. The goal is to get closest to 21 without going bust. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards.


- TECHNICAL -


Main CPU : 8080 (@ 559.062 Khz)

Sound Chips : Discrete circuitry


Screen orientation : Horizontal

Video resolution : 320 x 190 pixels

Screen refresh : 60.00 Hz

Palette colors : 2


Players : 4

Buttons : 3


- TRIVIA -


Released in April 1976.


Also released as "Hit Me [Cocktail Table model]".


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.139u4 [Siftware]

0.60 [EMUL8, Dan Boris]


WIP:

- 0.141u3: hap fixed sound tones never stop playing in Hit Me.

- 0.139u4: Siftware added Hit Me (set 1). Changed description of 'Hit Me' to 'Hit Me (set 2)'. Renamed (hitme) to (hitme1).

- 0.135u3: Fabio Priuli added driver data struct and save states to Hit Me driver.

- 0.129u5: Incog changed description to '21 (Mirco)' andyear to 1976. Renamed (mblkjack) to (m21).

- 0.100: Aaron Giles fixed graphics decode in Hit Me.

- 0.80u2: Aaron Giles fixed bug in 555 timer that led to whiny noise in Hit Me. Removed 'Game Speed (analog)' and 'Card Width (analog)' dipswitches.

- 17th March 2004: Aaron Giles - Derrick Renaud managed to figure out why Hit Me was whining, which is a relief because at 22kHz it sounded pretty annoying.

- 0.80u1: Aaron Giles added discrete sound support for Hit Me. Fixed incorrect video (missing scanlines and inverting logic). Added controls to handle card width and game/sound speed. Cleaned up memory maps. Changed visible area to 320x190 and added dipswitches 'Game Speed (analog)' and 'Card Width (analog)'.

- 9th March 2004: Aaron Giles - I've been talking to Derrick Renaud about the discrete sound system and how I can start getting involved. Derrick suggested to look at Ramtek's Hit Me, but it had some tricks all its own. I had to add a D-type flip-flop primitive. I think I've finally got it working now. While I had the schematics handy, I took some extra time to fix up some video and memory map issues in the driver.

- 0.74u2: Added clone Black Jack (Mirco).

- 27th September 2003: MASH added clone Black Jack (Micro).

- 0.60: EMUL8 and Dan Boris added Hit Me (RamTek 1976).


Romset: 3 kb / 6 files / 3.01 zip




MAME XML Output:

       <game name="hitme" sourcefile="hitme.c">
              <description>Hit Me (set 1)</description>
              <year>1976</year>
              <manufacturer>RamTek</manufacturer>
              <rom name="hm2-0.b7" size="512" crc="1b94caad" sha1="30987e5cb0d55f3666dd63f04132a0e65988caea" region="maincpu" offset="0"/>
              <rom name="hm-2-2.c7" size="512" crc="fa7e8c33" sha1="2d04635cee32d49cccd9a9a855b3a2be4295c2a5" region="maincpu" offset="200"/>
              <rom name="hm1-4.d7" size="512" crc="10dd4581" sha1="eaa7c9e75f79befc8abf0bd0913bbf15dd04230e" region="maincpu" offset="400"/>
              <rom name="hm1-6.e7" size="512" crc="18e4c83c" sha1="bce987da371b7946262d7dff65f61ff2fcb55bf6" region="maincpu" offset="600"/>
              <rom name="hm2-8.f7" size="512" crc="f28983f8" sha1="89167cf41ba71d90cd6133751158bb99bfc5e829" region="maincpu" offset="800"/>
              <rom name="hmcg.h7" size="512" crc="818f5fbe" sha1="e2b3349e51ba57d14f3388ba93891bc6274b7a14" region="gfx1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="559062"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="190" refresh="60.000000" />
              <sound channels="1"/>
              <input players="4" buttons="3" coins="1">
              </input>
              <dipswitch name="Extra Hand On Natural" tag="IN2" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Number of Chips" tag="IN4" mask="7">
                     <dipvalue name="5 Chips" value="0"/>
                     <dipvalue name="10 Chips" value="1"/>
                     <dipvalue name="15 Chips" value="2"/>
                     <dipvalue name="20 Chips" value="3"/>
                     <dipvalue name="25 Chips" value="4"/>
                     <dipvalue name="30 Chips" value="5"/>
                     <dipvalue name="35 Chips" value="6"/>
                     <dipvalue name="40 Chips" value="7" default="yes"/>
              </dipswitch>
              <dipswitch name="Number of Hands" tag="IN5" mask="7">
                     <dipvalue name="5 Hands" value="0" default="yes"/>
                     <dipvalue name="10 Hands" value="1"/>
                     <dipvalue name="15 Hands" value="2"/>
                     <dipvalue name="20 Hands" value="3"/>
                     <dipvalue name="25 Hands" value="4"/>
                     <dipvalue name="30 Hands" value="5"/>
                     <dipvalue name="35 Hands" value="6"/>
                     <dipvalue name="40 Hands" value="7"/>
              </dipswitch>
              <adjuster name="Game Speed" default="30"/>
              <adjuster name="Card Width" default="50"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2"/>
       </game>
 
 


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