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hmcompm2: MAME ROM Information.


hiphopmania Complete MIX 2 (c) 2000 Konami.


Konami Bemani DJ-Main hardware

Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 2

Control : dial

Buttons : 5


Released in January 2000.

This game is known in Japan as "beatmania Complete MIX 2".

Michael Jackson used to own this game (Serial number: 858200979). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.


* All Songs Mode : At the title screen, press the leftmost white key on the player 2 side exactly 9 times. Then press the middle white key 9 times. Finally, press the last white key 8 times. The screen should flash white. Now when you press the Effector button, 'All Music Mode' should be among the list of options. Use your side's turntable to turn on All Music Mode. You will now be able to select every song in the game on any stage.

* Get High Speed, Mirror, Random, etc. : When you are in the screen where you pick your songs, highlight the song you are going to play, then press the effector button 7 times. You should see something on the left side of the screen after you push it 7 times. Now hold the effector button down. The thing on the left should now stay visible. Hold the effector button down while pushing these buttons for modes :

Mirror - push left blue button once

Random - push left blue button twice

High Speed 1 - push right blue button once

High Speed 2 - push right blue button twice

High Speed 3 - push right blue button 3 times

Hidden - push middle white button once

Sudden - push middle white button twice

Stealth - push middle white button 3 times

Remember to hold the effector button down when pushing any of the buttons for the modes. To reset or 'turn off' any of the modes just hold the effector down at the song select screen and press the key until the thing on the left has all lines.

* Re-arranging songlist by Anothers : This only works for Hard mode, since Basic mode does not have Anothers. While selecting game type mode (Basic/Hard/Expert), hold the Effector key down and hit any key. This will then rearrange the songlist according to Another difficulties. If a song does not have an Another, it will be arranged to it's normal difficulty.

Note : You can still select the normal version of the song by hitting the two black keys on the highlighted song.


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. hiphopmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. hiphopmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania The Final (2002)


Producer : Koji Okamoto

Director : Seiji Higurashi

Sound directors : Takehiko Fujii, Kiyotaka Sugimoto

Sound superviser : Reo Nagumo

Programmers : Yohei Marufuji, Masaru Nakamura

Cg designers : Yaku Hiranabe, Mikio Yasumatsu, Tomoko Shiono

Hardware engineer : Masayuki Senami

Mechanical enginners : Yuichiro Sagawa, Toshiharu Miura

Graphic designer : Noriyuki Yokoki

Composers : D&G Music Factory (AMD), Deep Emotion, Dj Oddball, Hiroshi Watarai, Hiroyuki Togo (KCEJ), Kouichi Yamazaki, Kiyotaka Sugimoto, Mikio Endo, Mitsukumi Murayama, NM Sequence Unlimited (AMD), Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Hiroshi Takeyasu, Toshiyuki Kakuta (KCEJ), Larry Dunn, Luisa Dunn, Hiroshi Watanabe, Aki, Tag, Delaware, Nouvo Nude

Sound data analyzers : Mitsukuni Murayama, Ryuchi Nitta, Migitera Osamu, Uchida Tomoyuki, Tatsuya Furukawa (good~cool), Tag, Aki

Vocalist & Rappers : Megumi Oka, Scotty D., Andrea Robinson, Brenda Vaughn, Argie Lanette Phine, Linda Gish, Ike Nelson, Jeff Coote

Drummer : Kiyotaka Sugimoto

Dancers : Nami, Wan~chan

Mixing engineers : Masaki akamura (Onkio Haus), Toshihiro Hayano (Kim Studio)

Japanese~English translator : Justin Lazaroff


Game's rom.

Machine's picture.

MAME Info:

0.88u7 [?]

0.74u2 [?]

0.74u1 [?]

Artwork available

HardDisk required


- 0.88u7: Re-Added beatmania complete MIX 2 (ver JA-A).

- 0.75: Changed description to 'hiphopmania complete MIX 2 (ver UA-A)'. Changed 68EC020 CPU1 clock speed to 8MHz.

- 0.74u2: Removed Beatmania Complete MIX 2. Changed clone 'Hiphopmania Complete MIX 2' to parent 'Hiphopmania Complete MIX 2 (ver UA-A)'.

- 0.74u1: Added Beatmania Complete MIX 2 (Konami 2000) and clone Hiphopmania Complete MIX 2.


Recommended Games:


beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL

Romset: 5120 kb / 10 files / 1.64 zip

Harddisk: 4.03 GB (CYLS: 8944, HEADS: 15, SECS: 63 - Compressed: 1.08)

MAME XML Output:

       <game name="hmcompm2" sourcefile="djmain.c" cloneof="bmcompm2" romof="bmcompm2">
              <description>hiphopmania complete MIX 2 (ver UA-A)</description>
              <rom name="988uaa01.6a" size="524288" crc="5e5cc6c0" sha1="0e7cd601d4543715cbc9f65e6fd48837179c962a" region="maincpu" offset="0"/>
              <rom name="988uaa02.8a" size="524288" crc="e262984a" sha1="f47662e40f91f2addb1a4b649923c1d0ee017341" region="maincpu" offset="1"/>
              <rom name="988uaa03.19a" size="524288" crc="d0f204c8" sha1="866baac5a6d301d5b9cf0c14e9937ee5f435db77" region="gfx1" offset="0"/>
              <rom name="988uaa04.20a" size="524288" crc="74c6b3ed" sha1="7d9b064bab3f29fc6435f6430c71208abbf9d861" region="gfx1" offset="1"/>
              <rom name="988uaa05.22a" size="524288" crc="6b9321cb" sha1="449e5f85288a8c6724658050fa9521c7454a1e46" region="gfx1" offset="100000"/>
              <rom name="988uaa06.24a" size="524288" crc="da6e0c1e" sha1="4ef37db6c872bccff8c27fc53cccc0b269c7aee4" region="gfx1" offset="100001"/>
              <rom name="988uaa07.22d" size="524288" crc="9217870d" sha1="d0536a8a929c41b49cdd053205165bfb8150e0c5" region="gfx2" offset="0"/>
              <rom name="988uaa08.23d" size="524288" crc="77777e59" sha1="33b5508b961a04b82c9967a3326af6bbd838b85e" region="gfx2" offset="1"/>
              <rom name="988uaa09.25d" size="524288" crc="c2ad6810" sha1="706388c5acf6718297fd90e10f8a673463a0893b" region="gfx2" offset="100000"/>
              <rom name="988uaa10.27d" size="524288" crc="dab0f3c9" sha1="6fd899e753e32f60262c54ab8553c686c7ef28de" region="gfx2" offset="100001"/>
              <disk name="988jaa11" merge="988jaa11" sha1="12a0988c631dd3331e54b8417a9659402afe168b" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Expert Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              <dipswitch name="Basic / Hard Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Game Over Mode" tag="DSW3" mask="2">
                     <dipvalue name="On Stage Middle" value="2" default="yes"/>
                     <dipvalue name="On Stage Last" value="0"/>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              <dipswitch name="Basic / Hard Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 3 Stages" value="16"/>
                     <dipvalue name="4 / 4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 / 4 Stages" value="12"/>
                     <dipvalue name="4 / 4 Stages" value="20"/>
                     <dipvalue name="4 / 4 Stages" value="4"/>
                     <dipvalue name="4 / 4 Stages" value="24"/>
                     <dipvalue name="4 / 4 Stages" value="0"/>
                     <dipvalue name="5 / 5 Stages" value="8"/>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>

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