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holo: MAME ROM Information.


History:

Holosseum (c) 1992 Sega.


The first (and hopefully only) holographic fighter featuring four selectable characters representing different martial arts. I'll let you in on a little secret - my legs are stronger than my arms!


- TECHNICAL -


Sega System 32 hardware


Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz)

Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1992 in Japan.


This game was released as a conversion kit for Time Traveler since the laser disc players in the original games turned out to be unreliable.


This is the only game other than Time Traveller to use the hi-tech hologram theater cabinet created by Sega. Indeed, Holosseum was written to convince arcade owners that it was worth investing in the expensive cabinet. The Winners Don't use Drugs message distorts in the real cabinet, as it was programmed incorrectly, beyond the range of the projection mirror. The theater works because of a concave mirror inside the cabinet, which reflects a specially framed image produced on a standard monitor. Because of the nature of a concave mirror, the focussed image appears as if it is floating in mid-air, provided that the interior of the cabinet is painted black to absorb any excess reflection (Note the pure black background on both of these games). Also, the image focus may appear to change across the screen, this is due to having to take into account the thickness of the mirror at different points, known as spherical aberration).


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]


WIP:

- 0.140u2: Fixed rom names.

- 0.91: Changed description to 'Holosseum (US)'.

- 0.63: David Haywood added Holosseum (Sega 1992).

- 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable.


LEVELS: 4 (+10 extra fights)


Recommended Games (Fighter 3D):

Pit Fighter

Holosseum

Killer Instinct

Killer Instinct 2

Killer Instinct (SNES bootleg)

Tattoo Assassins

Fighting Vipers

Fighting Vipers 2

War Gods

Last Bronx

Mace: The Dark Age

Beastorizer

BioFreaks

Rival Schools: United By Fate

Bloody Roar 2

Daraku Tenshi - The Fallen Angels

Spikeout

Spikeout Final Edition

Spikers Battle

Toy Fighter

Moero Justice Gakuen

Jingi Storm


Romset: 11904 kb / 16 files / 4.64 zip




MAME XML Output:

       <game name="holo" sourcefile="segas32.c">
              <description>Holosseum (US)</description>
              <year>1992</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-14977a" size="131072" crc="e0d7e288" sha1="3126041ba73f21fac0207bf5c63230c61180f564" region="maincpu" offset="0"/>
              <rom name="epr-14976a" size="131072" crc="e56f13be" sha1="3d9e7add8feaa35c4c2e8bda84ae251087bd5e40" region="maincpu" offset="80000"/>
              <rom name="epr-15011" size="131072" crc="b9f59f59" sha1="f8c91fa877cf53153bec3d7850eab38227cc18ba" region="maincpu" offset="100000"/>
              <rom name="epr-15010" size="131072" crc="0c09c57b" sha1="028a9fe1c625be218ba90906308d25d69d4de4c4" region="maincpu" offset="100001"/>
              <rom name="epr-14965" size="131072" crc="3a918cfe" sha1="f43ecbc9e774873e868bc921321541b308ea1a3c" region="soundcpu" offset="100000"/>
              <rom name="mpr-14964" size="1048576" crc="7ff581d5" sha1="ab81bd70937319e4edc8924bdb493d5ef1ec096a" region="soundcpu" offset="200000"/>
              <rom name="mpr-14963" size="1048576" crc="0974a60e" sha1="87d770edcee9c9e8f37d36ab28c5aa5d685ea849" region="soundcpu" offset="300000"/>
              <rom name="mpr-14962" size="1048576" crc="6b2e694e" sha1="7874bdfd534231c7756e0e0d9fc7a3d5bdba74d3" region="soundcpu" offset="400000"/>
              <rom name="mpr-14973" size="1048576" crc="b3c3ff6b" sha1="94e8dbfae37a5b122ee3d471aad1f758e4a39b9e" region="gfx2" offset="0"/>
              <rom name="mpr-14972" size="1048576" crc="0c161374" sha1="413ab45deb687ecdbdc06ae98aa32ad8a0d80e0c" region="gfx2" offset="1"/>
              <rom name="mpr-14971" size="1048576" crc="dfcf6fdf" sha1="417291b54010be20dd6738a70d372b580615a8bb" region="gfx2" offset="2"/>
              <rom name="mpr-14970" size="1048576" crc="cae3a745" sha1="b6cc1f4abb460cda4714967e880928dc727ecf0a" region="gfx2" offset="3"/>
              <rom name="mpr-14969" size="1048576" crc="c06b7c15" sha1="8b97a899e6eacf798b9f55af8df95e12ccacadec" region="gfx2" offset="4"/>
              <rom name="mpr-14968" size="1048576" crc="f413894a" sha1="d65f57b1e55199e901c7c2f701589c46eeab739a" region="gfx2" offset="5"/>
              <rom name="mpr-14967" size="1048576" crc="5377fce0" sha1="baf8f82ab851b24202938fc7213d72324b9b92c0" region="gfx2" offset="6"/>
              <rom name="mpr-14966" size="1048576" crc="dffba2e9" sha1="b97e47e78abb8302bc2c87681643382203bd76eb" region="gfx2" offset="7"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16107950"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8053975"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="12500000"/>
              <display tag="screen" type="raster" rotate="180" flipx="yes" width="416" height="224" refresh="60.000000" pixclock="6539520" htotal="416" hbend="0" hbstart="416" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="16384"/>
       </game>
 
 


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