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hrdtimesa: MAME ROM Information.


History:

Hard Times (c) 1994 Playmark.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 7.575 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 58.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


This game is extremely difficult to find because nearly all Hard Times PCBs have been converted into "Hot Mind" boards


This games is ripped from "Blood Bros.".


- STAFF -


Director : D. Marchi

Program : A. Cappi

Graphics : M. Banfi, M. Corrieri

Hardware : A. Gusso


- SOURCES -


Game's rom.




MAME Info:

0.106u5 [Pierpaolo Prazzoli, f205v]


TODO:

* Dump/simulated PIC16C57 sound


WIP:

- 0.133u1: Renamed (hrdtimea) to (hrdtimesa).

- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Hard Times.

- 0.118u6: David Haywood added clone Hard Times (set 2). Changed parent description to 'Hard Times (set 1)'. Fixed gfx1/2 roms addresses.

- 29th August 2007: Corrado Tomaselli, f205v and Gnoppi dumped Hard Times (set 2). This is a different revision of Hard Times already in MAME. It sports 4x 1MB MASKROM, each maskrom joins two 512KB EPROMs of the other revision. PIC will probably need trojaning or de-capping.

- 0.106u5: Pierpaolo Prazzoli added Hard Times (Playmark 1994).

- 7th June 2006: Pierpaolo Prazzoli - We thought every PCB was converted to Hot Mind and that we would have never found it, but after years of research, the MAME Italian guys found Hard Times (Playmark 1994) and now every known Playmark games is emulated! Right now it has no sound because the PIC isn't dumped yet, but it'll probably be read protected, so it'll have to be simulated. If you think it looks like Blood Bros., well it's hacked from Blood Bros. program code. In fact you can find Blood Bros. text inside Hard Times roms.

- 5th June 2006: f205v dumped Hard Times (set 1).


LEVELS: 17 (4x4+1)


Recommended Games (Mafia):

Elevator Action

Elevator Action Returns

N.Y. Captor

Shoot Out

Shooting Master

Empire City: 1931

Dead Angle

Gang Busters

Dead Connection

Hard Times


Recommended Games (Cops):

Cops'n Robbers

Lupin III

Streaking

Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters

Narc

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City

E-Swat

Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection

Gunbuster

Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police


Recommended Games (Shooting 2):

Crossbow

Cheyenne

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Wanted

Wild Gunman (PlayChoice-10)

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Chiller

Cycle Shooting

Empire City: 1931

Dead Angle

Blasted

Vs. Freedom Force

Who Dunit

Blood Bros.

Golly! Ghost!

Laser Ghost

Hard Times

Point Blank

Point Blank 2

Ghost Hunter

Tut's Tomb

Bang!

Rapid Fire v1.1

Sharpshooter

Zero Point

Zero Point 2

Ghoul Panic


Romset: 5632 kb / 11 files / 1.47 zip




MAME XML Output:

       <game name="hrdtimesa" sourcefile="playmark.c" cloneof="hrdtimes" romof="hrdtimes">
              <description>Hard Times (set 2)</description>
              <year>1994</year>
              <manufacturer>Playmark</manufacturer>
              <rom name="u67.bin" size="524288" crc="3e1334cb" sha1="9523c04f92371a35c297280b42b1604e23790a1e" region="maincpu" offset="0"/>
              <rom name="u66.bin" size="524288" crc="041ec30a" sha1="00476ebd0a64cbd027be159cae7666d2df6d11ba" region="maincpu" offset="1"/>
              <rom name="pic16c57" size="4096" status="nodump" region="audiocpu" offset="0"/>
              <rom name="fh1_playmark_ht" size="1048576" crc="3cca02b0" sha1="22c57f4192bf81dd26caa6adfb1c80665bdc305c" region="gfx1" offset="0"/>
              <rom name="fh2_playmark_th" size="1048576" crc="ed699acd" sha1="23cf1da4e7462f7434e946a80bdd6df0395b3059" region="gfx1" offset="100000"/>
              <rom name="mh1_playmark_ht" size="1048576" crc="927e5989" sha1="b01444a3ff57cc2e10594e23c0343c956ed3ee32" region="gfx2" offset="0"/>
              <rom name="mh2_playmark_ht" size="1048576" crc="e76f001b" sha1="217c06ca3618275c22e33cfe318ec6c970d4862c" region="gfx2" offset="100000"/>
              <rom name="io13.bin" merge="30.id13" size="524288" crc="fa5e50ae" sha1="f3bd87c83fca9269cc2f19db1fbf55540c96f931" region="user2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="1"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="12">
                     <dipvalue name="Every 300k - 500k" value="12" default="yes"/>
                     <dipvalue name="Every 500k - 500k" value="8"/>
                     <dipvalue name="Only 500k" value="4"/>
                     <dipvalue name="No" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Mode" tag="DSW2" mask="1">
                     <dipvalue name="Mode 1" value="1" default="yes"/>
                     <dipvalue name="Mode 2" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A Mode 2" tag="DSW2" mask="6">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="6" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B Mode 2" tag="DSW2" mask="24">
                     <dipvalue name="1 Coin/2 Credits" value="24" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/5 Credits" value="8"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage Mode 1" tag="DSW2" mask="30">
                     <dipvalue name="6 Coins/1 Credit" value="20"/>
                     <dipvalue name="5 Coins/1 Credit" value="22"/>
                     <dipvalue name="4 Coins/1 Credit" value="24"/>
                     <dipvalue name="3 Coins/1 Credit" value="26"/>
                     <dipvalue name="8 Coins/3 Credits" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="28"/>
                     <dipvalue name="5 Coins/3 Credits" value="4"/>
                     <dipvalue name="3 Coins/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="30" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/2 Credits" value="18"/>
                     <dipvalue name="1 Coin/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/4 Credits" value="14"/>
                     <dipvalue name="1 Coin/5 Credits" value="12"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Minimum Credits to Start" tag="DSW2" mask="32">
                     <dipvalue name="1" value="32" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="1 Life If Continue" tag="DSW2" mask="64">
                     <dipvalue name="No" value="64" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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