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hyprduel: MAME ROM Information.


History:

Hyper Duel (c) 1993 TechnoSoft.


A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.


- TECHNICAL -


Main CPU : (2x) 68000 (@ 10 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in October 1993.


- STAFF -


Main programmer : Godzy

Sub programmer : Fake Dwarf Giva

Main designer : Unbalance

Enemy programmers : Fake Dwarf Giva, Alpha, Godzy

Demo programmer : Alpha

Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance

Map designers : No Remorse, KRP, Guges.D

Visual designer : KRP

Music & Sound effects composer : Tsukumo Hyakutaro

Hyper duel mechanic designer : Booby Master

Game & Screen play designer : Alpha

Assembler : Indick-Mst

Graphic editor : Yotaro

Music driver : Yunker Matai

CN editor : Surino Ginji

Manual : Shion

Illustrastion : Tamtam, Silver Hammer

Voices : Youyouryouyours

Directer & Producer : Zako

Executive Producer : Shigotonin


- PORTS -


* Consoles :

Sega Saturn (1996)


- SOURCES -


Game's rom.




MAME Info:

0.60 [Eisuke Watanabe]


Bugs:

- Dramatically decreased performance. Dark Kariya (ID 03201)


WIP:

- 0.138u1: Renamed (hyprdelj) to (hyprduel2).

- 0.135u3: Fabio Priuli added driver data struct to Hyper Duel driver.

- 0.130u3: Hyper Duel fix [Hau].

- 0.130u2: Hau merged memory maps in Hyper Duel driver.

- 0.128u7: Mamesick fixed crash and wrong title screen colors in Hyper Duel.

- 0.125u3: Fixed rom names.

- 0.93: Hyper Duel now use the gfx roms from clone (Japan set 2) - Game now playable. Changed description to 'Hyper Duel (Japan set 1)'.

- 0.82u1: Hau fixed sprite priority in Hyper Duel.

- 18th August 2003: Acho A. Tang found the reason for the Japan version of Hyper Duel not starting, though a fix is still being debated.

- 3rd May 2002: Hau added raster effects to the Hyper Duel driver, but there are still some graphics glitches.

- 0.60: Eisuke Watanabe added Hyper Duel (World) (Technosoft 1993) and clone (Japan). Background raster effects is incorrect. Note: Sub68k is performing not only processing of sound but assistance of main68k. Many interruption has not been solved.

- 29th April 2002: Eisuke Watanabe fixed the controls in Hyper Duel.

- 27th April 2002: Eisuke Watanabe sent in a driver for Hyper Duel, but it lacks controls and crashes sometimes as well.


LEVELS: 8


Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Heavy Unit

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II


Romset: 4864 kb / 7 files / 1.21 zip




MAME XML Output:

       <game name="hyprduel" sourcefile="hyprduel.c">
              <description>Hyper Duel (Japan set 1)</description>
              <year>1993</year>
              <manufacturer>Technosoft</manufacturer>
              <rom name="24.u24" size="262144" crc="c7402722" sha1="e385676cdcee65a3ddf07791d82a1fe83ba1b3e2" region="maincpu" offset="0"/>
              <rom name="23.u23" size="262144" crc="d8297c2b" sha1="2e23c5b1784d0a465c0c0dc3ca28505689a8b16c" region="maincpu" offset="1"/>
              <rom name="ts_hyper-1.u74" size="1048576" crc="4b3b2d3c" sha1="5e9e8ec853f71aeff3910b93dadbaeae2b61717b" region="gfx1" offset="0"/>
              <rom name="ts_hyper-2.u75" size="1048576" crc="dc230116" sha1="a3c447657d8499764f52c81382961f425c56037b" region="gfx1" offset="2"/>
              <rom name="ts_hyper-3.u76" size="1048576" crc="2d770dd0" sha1="27f9e7f67e96210d3710ab4f940c5d7ae13f8bbf" region="gfx1" offset="4"/>
              <rom name="ts_hyper-4.u77" size="1048576" crc="f88c6d33" sha1="277b56df40a17d7dd9f1071b0d498635a5b783cd" region="gfx1" offset="6"/>
              <rom name="97.u97" size="262144" crc="bf3f8574" sha1="9e743f05e53256c886d43e1f0c43d7417134b9b3" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="sub" name="68000" clock="10000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="2062500"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Show Warning" tag="SERVICE" mask="16384">
                     <dipvalue name="Off" value="16384"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Start Up Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="3072">
                     <dipvalue name="Easy" value="2048"/>
                     <dipvalue name="Normal" value="3072" default="yes"/>
                     <dipvalue name="Hard" value="1024"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="12288">
                     <dipvalue name="2" value="8192"/>
                     <dipvalue name="3" value="12288" default="yes"/>
                     <dipvalue name="4" value="4096"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8192"/>
       </game>
 
 


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