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ichirj: MAME ROM Information.


History:

Ichidant-R - Puzzle & Action (c) 1994 Sega.


A puzzle game with lots of minigames.


- TECHNICAL -


Sega System C2 hardware

Game ID : 834-10935


Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in June 1994 in Japan.


- SERIES -


1. Tant-R - Puzzle & Action (1992)

2. Ichidant-R - Puzzle & Action (1994)

3. Treasure Hunt - Puzzle & Action (1997)


- PORTS -


* Consoles :

Sega GameGear (1994)

Sega Mega Drive (1995)

Sega Saturn (1996, "Sega Ages : Rouka ni Ichidant-R")


- SOURCES -


Game's rom.




MAME Info:

0.102u1 [David Haywood]

0.37b9 [David Haywood, Aaron Giles]


< Japan >


WIP:

- 0.127u8: David Haywood fixed missing colors and other graphics errors in Ichidant-R.

- 0.102u1: David Haywood added clone Puzzle & Action: Ichidant-R (Korea). Changed clone 'Ichidant-R (Puzzle & Action 2) (English)' to parent 'Puzzle & Action: Ichidant-R (World)', 'Ichidant-R (Puzzle & Action 2) (Japan)' to clone 'Puzzle & Action: Ichidant-R (Japan)' and 'Ichidant-R (Puzzle & Action 2) (Japan) (bootleg)' to 'Puzzle & Action: Ichidant-R (Japan) (bootleg)'. Renamed (ichidant) to (ichirj), (ichidnte) to (ichir) and (ichidntb) to (ichirjbl).

- 15th November 205: David Haywood - Added Ichidant-R with 'laugh' / Ryan. Like the other sets but in Korean.

- 0.69: Added clone Ichidant-R (Puzzle & Action 2) (Japan) (bootleg).

- 11th September 2001: David Haywood added an unprotected bootleg of Ichidant-R to the Sega C2 driver.

- 0.37b9: David Haywood and Aaron Giles added Ichidant-R (Puzzle & Action 2) (Japan) (Sega 1994) and clone (English).

- 22nd October 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added.


LEVELS: 4


Other Emulators:

* Sega System C2


Recommended Games:

Puzzle & Action: Tant-R

Puzzle & Action: Sando-R


Romset: 2560 kb / 5 files / 1007.4 zip




MAME XML Output:

       <game name="ichirj" sourcefile="segac2.c" cloneof="ichir" romof="ichir">
              <description>Puzzle &amp; Action: Ichidant-R (Japan)</description>
              <year>1994</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-16886.ic32" size="524288" crc="38208e28" sha1="07fc634bdf2d3e25274c9c374b3506dec765114c" region="maincpu" offset="0"/>
              <rom name="epr-16885.ic31" size="524288" crc="1ce4e837" sha1="16600600e12e3f35e3da89524f7f51f019b5ad17" region="maincpu" offset="1"/>
              <rom name="epr-16888.ic34" merge="epr-16888.ic34" size="524288" crc="85d73722" sha1="7ebe81b4d6c89f87f60200a3a8cddb07d581adef" region="maincpu" offset="100000"/>
              <rom name="epr-16887.ic33" merge="epr-16887.ic33" size="524288" crc="bc3bbf25" sha1="e760ad400bc183b38e9787d88c8ac084fbe2ae21" region="maincpu" offset="100001"/>
              <rom name="epr-16884.ic4" size="524288" crc="fd9dcdd6" sha1="b8053a2e68072e7664ffc3c53f983f3ba72a892b" region="upd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8948862"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="3579545"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="6">
                     <dipvalue name="Easy" value="4"/>
                     <dipvalue name="Medium" value="6" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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