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ironhors: MAME ROM Information.


History:

Iron Horse (c) 1986 Konami.


A side-scrolling platform game in which the player takes on the role of a cowboy train-robber. The cowboy can use either his fists, pistols or a whip and must work his way along a moving train, killing enemy cowboys and collecting money and special weapons.


- TECHNICAL -


Game ID : GX560


Main CPU : M6809 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 3.072 Mhz)

Sound Chips : YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 224 pixels

Screen refresh : 30.00 Hz

Palette colors : 256


Players : 2

Control : 4-way joystick

Buttons : 3


- TRIVIA -


Released in January 1986.


This game is known in Japan as "Dai Ressya Goutou".


A bootleg of this game is known as "Far West".


- PORTS -


* Computers :

Commodore C64 (1987)


- SOURCES -


Game's rom.




MAME Info:

0.30 [Mirko Buffoni]


Bugs:

- 30fps framerate seems abnormal. hap (ID 04621)


WIP:

- 0.144u7: Kanikani updated Iron Horse dipswitches.

- 0.135u3: Fabio Priuli added driver data struct to Iron Horse.

- 0.129u4: Various improvements to clone Far West [Tomasz Slanina].

- 0.124u1: Couriersud added discrete filtering and mixing to Iron Horse. One driver less using FILTER_RC. Replaced 3x RC Filter with Discrete.

- 0.123u1: Zsolt Vasvari removed color tables from Iron Horse. Added RESNET color computations where appropriate. Changed palettesize to 4096 colors.

- 0.116u4: Couriersud fixed behavior of the RC filter in Iron Horse.

- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to Iron Horse and updated several other drivers to the new interface.

- 0.95: Aaron Giles fixed crash in Iron Horse.

- 0.93: Added 3x RC_Filter.

- 0.57: Fixed a 'debug' message showing after the game over screen in Iron Horse.

- 0.37b15: Fixed gfx1 rom loading. Removed 3rd coin slot.

- 0.36b12: Added dipswitches 'Button Layout' and 'Unused'. Changed description of clone to 'Dai Ressya Goutou (Japan)'.

- 0.36b11: Added clone Dai-ressya Goutou (Japan).

- 7th December 1999: Shingo Suzuki fixed some problems in clone Dai Ressya Goutou.

- 0.36b7: Changed M6809 CPU1, Z80 CPU2 and YM2203 clock speed to 3072000 Hz. Added 'Demo Sounds' and 2x 'Unknown' dipswitches.

- 15th October 1999: Shingo Suzuki adjusted Iron Horse sound speeds.

- 0.35b11: Nicola Salmoria fixed sprite glitches in Iron Horse.

- 0.35b1: Howie Cohen added high score saving to Iron Horse.

- 0.34b1: Added color proms ($0, 100, 200, 300, 400 - red, green, blue, character and sprite lookup table).

- 0.31: Nicola Salmoria added clone Far West (bootleg? 1986), a Iron Horse bootleg running on different hardware, not working yet. Stuart Campbell added the missing third button to Iron Horse. Paul Swan and Gerald Vanderick added accurate colors to Iron Horse.

- 24th January 1998: Gerald and Thierry dumped Far West.

- 0.30: Mirko Buffoni added Iron Horse (Konami 1986).

- 11th April 1997: Dumped Iron Horse.


ARCADE RELEASE: Dai Ressya Goutou (Konami) - 1987/Apr/29


LEVELS: 5


Recommended Games (Western):

Gun Fight

Boot Hill

Dead Eye

Sheriff

Indian Battle

Lasso

Pioneer Balloon

Wild Western

The Tin Star

Bank Panic

Cheyenne

Wanted

Wild Gunman (PlayChoice-10)

Gun.Smoke

Express Raider

Iron Horse

Ninja Kazan

Showdown

Yukon

Blood Bros.

Sunset Riders

Sunset Riders (bootleg of Megadrive version)

Heated Barrel

Wild West C.O.W.-Boys of Moo Mesa

Lethal Enforcers II: Gun Fighters

Charlie Ninja

Bang!

Rapid Fire (Western)


Romset: 194 kb / 12 files / 92.2 zip




MAME XML Output:

       <game name="ironhors" sourcefile="ironhors.c">
              <description>Iron Horse</description>
              <year>1986</year>
              <manufacturer>Konami</manufacturer>
              <rom name="13c_h03.bin" size="32768" crc="24539af1" sha1="1eb96a2cb03007665587d6ec114894ab4cafdb23" region="maincpu" offset="4000"/>
              <rom name="12c_h02.bin" size="16384" crc="fab07f86" sha1="9f599d32d473d873113b89f2b24a54a435dbcbe5" region="maincpu" offset="c000"/>
              <rom name="10c_h01.bin" size="16384" crc="2b17930f" sha1="be7b21f050f6b74c75a33c9284455bbed5b03c63" region="soundcpu" offset="0"/>
              <rom name="08f_h06.bin" size="32768" crc="f21d8c93" sha1="4245fff5360e10441e11d0d207d510e5c317bb0e" region="gfx1" offset="0"/>
              <rom name="07f_h05.bin" size="32768" crc="60107859" sha1="ab59b6be155d36811a37dc873abbd97cd0a4120d" region="gfx1" offset="1"/>
              <rom name="09f_h07.bin" size="32768" crc="c761ec73" sha1="78266c9ff3ea74a59fd3ce84afb4f8a1164c8bba" region="gfx1" offset="10000"/>
              <rom name="06f_h04.bin" size="32768" crc="c1486f61" sha1="4b96aebe5d35fd1d73bde8576689addbb1ff66ed" region="gfx1" offset="10001"/>
              <rom name="03f_h08.bin" size="256" crc="9f6ddf83" sha1="08a37182a974c5448156637f10fe60bfe5f225ad" region="proms" offset="0"/>
              <rom name="04f_h09.bin" size="256" crc="e6773825" sha1="7523e7fa090d850fe79ff0069d3260c76645d65a" region="proms" offset="100"/>
              <rom name="05f_h10.bin" size="256" crc="30a57860" sha1="3ec7535286c8bc65e203320f47e4ed6f1d3d61c9" region="proms" offset="200"/>
              <rom name="10f_h12.bin" size="256" crc="5eb33e73" sha1="f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40" region="proms" offset="300"/>
              <rom name="10f_h11.bin" size="256" crc="a63e37d8" sha1="1a0a76ecd14310125bdf41a8431d562ed498eb27" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="3072000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym2203" name="YM2203" clock="3072000"/>
              <chip type="audio" tag="disc_ih" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="224" refresh="30.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="30K 70K+" value="24" default="yes"/>
                     <dipvalue name="40K 80K+" value="16"/>
                     <dipvalue name="40K" value="8"/>
                     <dipvalue name="50K" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              </dipswitch>
              <dipswitch name="Button Layout" tag="DSW3" mask="4">
                     <dipvalue name="Power Attack Squat" value="4" default="yes"/>
                     <dipvalue name="Squat Attack Power" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4096"/>
       </game>
 
 


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