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jdredd: MAME ROM Information.


History:

Judge Dredd Arcade (c) 11/1997 Acclaim.


- TECHNICAL -


Main CPU : SPU (@ 16.9344 Mhz)

Sound Chips : SPU (@ 16.9344 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 60.00 Hz

Palette Colors : 65536


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


The game was NOT based on the film at all - in fact it was begun long before programmers/designers knew about the film. During it's lifetime it went through three name changes (two being completely non-dredd related) before finally changing back into a Dredd based game!


- UPDATES -


REV. B :

* Build date : "12 :22 :24 Nov 26 1997"


REV. C :

* Build date : "12 :08 :44 Dec 17 1997"


- STAFF -


*Team Gremlin*

Lead Programmer: Jim Tebbutt

Lead 3D Artists: Syd Franklin, Dave Lewis

Character Models & Graphics: Matt Sandford, Nick Tipping, Mick Hurst

Front End Programmer: Alex 'Ferret' Ferrier

Additional Programming: Phil Rankin, Jake Habgood, Paul Hiley

Motion Capture Engineers: Mike Sheehan, Tony Wills, Rob Millington

Product Support: Rob Millington, Simon Short

Capture Artists: Alex Kelly, Brian Aiken

Sound FX: Raymond Usher Allan Walker

In-Game Music: Stuart Ross

Software Manager: Tim Heaton

Quality Assurance Manager: Carl Cavers

Creative Manager: Pat Phelan

Test Supervisor: Jon Watson

Lead Tester: Julia Sturman

Product Testers: Travis Ryan, Steven Woodward, Matt Tuckett, Eric Booker

Produced by: Steven Zaluo


*Video Cut Sequences*

Judge Dredd: Richard Waters

Royston Bean: Christopher Wilkinson

The Mayor: David Fredrickson

Chief Judge: Marc Finn

Control Judge: Tina Pelini

Bodyguard: Ade Carless

Litter Geek: Ricki Martin

Lighting Director: Marc Clayton

Camera Operator: Darren Mills

Music: Pat Phelan

Costume Stylist: Jon Musson

Make-Up Designer: Abigail Graves

Make-Up Assistant: Judith Crowe

Prop Construction: Nik Hull

Live Special Effects: Cyberteknix

Graphics & Storyboards: Les Spink

Production Assistance: Ade Carless, Keith Dando

Digital Speech Effects: Darren Mills

FMV written, directed & produced by: Allan Coltman


*Acclaim Team*

System Software: Mike Sundius

Custom Hardware: Jim Hunkins

Engineering Manager: Manoj Bhatnagar

Marketing Manager: Phil Alne

Hardware Engineer: David Rayes


- SOURCES -


Game's rom.




MAME Info:

0.78 [smf]


HardDisk required


WIP:

- 0.143u1: Implemented IDE controller command 0x70 (SEEK) makes Judge Dredd (Rev C Dec. 17 1997) boot again [Miodrag Milanovic].

- 0.127u1: smf fixed Judge Dredd - Game now playable. Added lightgun emulation and fixed IDE emulation when building with visual studio.

- 8th April 2004: smf sent in another update to the 24-bit MDEC support in the PSX driver.

- 5th April 2004: smf added 24-bit display support to the PSX driver, as required by Judge Dredd.

- 0.81u3: smf and R. Belmont improved Judge Dredd, but still need work. Changed description to 'Judge Dredd (Rev C Dec. 17 1997)' and clone '(Rev B)' to '(Rev B Nov. 26 1997)'.

- 4th April 2004: R. Belmont got Judge Dredd (Acclaim) working, but light guns aren't emulated so it's not fully playable.

- 0.78: smf added Judge Dredd (Rev C) (Acclaim 1996) and clone (Rev B).


Movie: Judge Dredd

Genre: Sci-fi

Year: USA 1995

Director: Danny Cannon

Studio: Cinergi Pictures

Cast: Sylvester Stallone, Diane Lane, Rob Schneider, Armand Assante, Juergen Prochnow, Max von Sydow, Joanna Miles


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Romset: 256 kb / 2 files / 44.1 zip

Harddisk: 1.01 GB (CYLS: 2097, HEADS: 16, SECS: 63 - Compressed: 413.0)




MAME XML Output:

       <game name="jdredd" sourcefile="zn.c" romof="acpsx">
              <description>Judge Dredd (Rev C Dec. 17 1997)</description>
              <year>1996</year>
              <manufacturer>Acclaim</manufacturer>
              <rom name="coh-1000a.353" merge="coh-1000a.353" size="524288" crc="8d8d0764" sha1="7ee83d317190bb1cef2f8f01c81eaaae47150ebb" region="user1" offset="0"/>
              <rom name="j-dread.u36" size="131072" crc="37addbf9" sha1="a4061a1ba9e230f080f0bfea69bf77efe9264a92" region="user2" offset="1"/>
              <rom name="j-dread.u35" size="131072" crc="c1e17191" sha1="82901439b1a51b9aadb4df4b9d944f26697a1460" region="user2" offset="0"/>
              <disk name="jdreddc" sha1="eee205f83e5f590f8baf36452c873d7063156bd0" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="CXD8530CQ" clock="67737600"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="4" service="yes" tilt="yes">
                     <control type="lightgun" minimum="44" maximum="536" sensitivity="100" keydelta="15"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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