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joemacr: MAME ROM Information.


Joe & Mac Returns (c) 1994 Data East.

For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's, "Snow Bros.", released in 1990.


Main CPU : ARM (@ 28 Mhz)

Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Players : 2

Control : 8-way Joystick

Buttons : 3


Released in May 1994.


The only difference between the 2 revisions is that the earlier contains an original bug whereby if you get the 'transport to special stage' powerup at exactly the wrong time the game doesn't progress to the special stage, and you become stuck on the level you're on. The later revision fixes that bug.


1. Tatakae Genshijin - Joe & Mac (1991)

2. Tatakae Genshijin 2 - Rookie no Bouken (1992, Nintendo Super Famicom)

3. Tatakae Genshijin 3 - Shujaku-ha Yappari Joe & Mac (1993, Nintendo Super Famicom)

4. Joe & Mac Returns (1994)


Project Manager : Sanosan

Planner : Makoto Kikuchi

Software : Wataru Iida, Kei Ichikawa, Kazuhiko Kobari

Graphic : Makoto Bizarre Nozu, Seiji Satoh, Gashima

Music & SE : MR*K

Hardware : Dr. Yaj Mahal, Taihey Satoh


Game's rom.

MAME Info:

0.98u4 [David Haywood]

0.84 [David Haywood]


- 0.98u4: Changed 'Joe & Mac Returns' to clone '(World, Version 1.0, 1994.05.19)' and clone '(set 2)' to parent 'Joe & Mac Returns (World, Version 1.1, 1994.05.27)'. Renamed (joemacr) to (joemacra) and (joemacra) to (joemacr).

- 0.98u3: David Haywood fully emulated the DECO 156 encryption - Game now playable.

- 31st July 2005: R. Belmont - Added preliminary sound and music to Joe and Mac Returns.

- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I'm not sure which is correct... Completed a few levels and it didn't crash so it seems ok.

- 30th July 2005: David Haywood - I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven't been added. Fixed the tile banking for the platforms. 2nd Update: It appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps.

- 0.84: David Haywood added Joe & Mac Returns (Data East 1994) and clone (set 2).


Other Emulators:

* FB Alpha

Recommended Games:

Caveman Ninja

Recommended Games (B.C.):

Boomer Rang'r

Roc'n Rope

Rumba Lumber

Dyno Bop

Caveman Ninja

Joe & Mac Returns

Dino Rex

B.C. Kid

Fred Flintstones' Memory Match

Primal Rage

Stone Ball

B.C. Story

Recommended Games (Platform 2):


Joust 2 - Survival of the Fittest


Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)


Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don


Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Gun Master

Joe & Mac Returns

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Dream World

Dynamite Bomber

Head Panic

Penguin Brothers

Tang Tang

Jumping Pop

Toy Land Adventure


Super Bubble 2003

Tower & Shaft

Romset: 4864 kb / 7 files / 3.64 zip

MAME XML Output:

       <game name="joemacr" sourcefile="simpl156.c">
              <description>Joe &amp; Mac Returns (World, Version 1.1, 1994.05.27)</description>
              <manufacturer>Data East</manufacturer>
              <rom name="05.u29" size="524288" crc="74e9a158" sha1="eee447303ac0884e152b89f59a9694afade87336" region="maincpu" offset="0"/>
              <rom name="01.u8l" size="524288" crc="4da4a2c1" sha1="1ed4bd4337d8b185b56e326e662a8715e4d09e17" region="gfx1" offset="0"/>
              <rom name="02.u8h" size="524288" crc="642c08db" sha1="9a541fd56ae34c24f803e08869702be6fafd81d1" region="gfx1" offset="80000"/>
              <rom name="mbn01" size="524288" crc="a3a37353" sha1="c4509c8268afb647c20e71b42ae8ebd2bdf075e6" region="gfx2" offset="1"/>
              <rom name="mbn02" size="524288" crc="aa2230c5" sha1="43b7ac5c69cde1840a5255a8897e1c5d5f89fd7b" region="gfx2" offset="0"/>
              <rom name="mbn04" size="262144" crc="dcbd4771" sha1="2a1ab6b0fc372333c7eb17aab077fe1ca5ba1dea" region="okisfx" offset="0"/>
              <rom name="mbn03" size="2097152" crc="70b71a2a" sha1="45851b0692de73016fc9b913316001af4690534c" region="okimusic" offset="0"/>
              <chip type="cpu" tag="maincpu" name="ARM" clock="28000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="okisfx" name="OKI6295" clock="1006875"/>
              <chip type="audio" tag="okimusic" name="OKI6295" clock="2013750"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>

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