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jsk: MAME ROM Information.


History:

Shimizushi Dai Joryuu Yonkan'ou Kanshuu Joryuu Shougi Kyoushitsu (c) 1997 Visco.


- TECHNICAL -


Main CPU : V60 (@ 16 Mhz), V810 (@ 25 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768


Players : 1


- TRIVIA -


The title of this game translates from Japanese as 'Shimizushi City's Four Great Lady Champions - Lady Shougi Classroom'.


- SOURCES -


Game's rom.




MAME Info:

0.74u2 [?]

0.68 [Luca Elia]


< Japan >


TEST MODE:

- Push 1P Start and 2P Start to advance to sound test.


Bugs:

- [possible] Game will not allow an apparently valid checkmating mov. nightsoil (ID 03097)


WIP:

- 0.140u2: Miodrag Milanovic added bare bones irq support to V810 CPU, fixed interrupt handing in V810 core and flag position in PCW.

- 0.128u6: Pointer-ified the V810 core [Aaron Giles].

- 0.120u4: Added 2nd player.

- 0.119u1: Luca Elia fixed Joryuu Syougi Kyoushitsu (Japan) - Game now playable. Added new cpu2/user1/gfx1 roms. Fixed dipswitches.

- 20th September 2007: Luca Elia - A Shogi game (aka Japanese Chess) by Visco, running on SSV hardware. It's Joryuu Syougi Kyoushitsu. Thanks to Team Japump.

- 0.111u1: Giuseppe Gorgoglione fixed minor bugs in the V810 interface.

- 0.109u5: Aaron Giles converted the v810 disassemblers to the new format and added step in/out support where it was obvious.

- 0.103u1: Atari Ace fixed out-of-bounds array writes in the V810 core.

- 0.84u5: Preliminary NEC V810 core [Thomasz Slanina]. Added V810 (25MHz) CPU2 and changed region user1 ($0,1,2,3) to user2.

- 19th July 2004: Tomasz Slanina - Finished NEC V810 cpu core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main cpu (v60?) roms are missing.

- 0.74u2: Added Joryuu Syougi Kyoushitsu (Japan) (Visco 1997).

- 0.68: Luca Elia added Joryuu Syougi Kyoushitsu (Japan) (Testdriver). Unemulated CPU.


Recommended Games:

Shougi

Meijinsen

Mayjinsen

Mayjinsen 2

Mayjinsen 3

Syougi No Tatsujin - Master of Syougi

Joryuu Syougi Kyoushitsu

Zoku Otenamihaiken

Otenami Haiken Final (Shogi)


Romset: 19968 kb / 11 files / 8.57 zip




MAME XML Output:

       <game name="jsk" sourcefile="ssv.c">
              <description>Joryuu Syougi Kyoushitsu (Japan)</description>
              <year>1997</year>
              <manufacturer>Visco</manufacturer>
              <rom name="jsk-u72.bin" size="524288" crc="db6b2554" sha1="c4c6617461e1d3f8660a2b97fd2c38ef245f0d4a" region="user1" offset="0"/>
              <rom name="jsk-u71.bin" size="524288" crc="f6774fba" sha1="3a74e5091d9d72e4f92c7c637cfe5c0dcc60bbe1" region="user1" offset="1"/>
              <rom name="jsk-u52.bin" size="131072" crc="b11aef0c" sha1="37c0fedd6454a05b647513600f1b0998c572c7a5" region="sub" offset="0"/>
              <rom name="jsk-u38.bin" size="131072" crc="8e5c0de3" sha1="54c5dfd858086b0eb7ffa82c19fb1dfd7752d50e" region="sub" offset="1"/>
              <rom name="jsk-u24.bin" size="131072" crc="1fa6e156" sha1="4daedf660d89c185c945d4a526312f6528fe7b17" region="sub" offset="2"/>
              <rom name="jsk-u4.bin" size="131072" crc="ec22fb41" sha1="c0d6b0a92075214a91da78be52d273771cb9f646" region="sub" offset="3"/>
              <rom name="jsk-a0.bin" size="4194304" crc="18981a19" sha1="b4bf93f38099963350b9e5e64890ce7adc1bc983" region="gfx1" offset="0"/>
              <rom name="jsk-b0.bin" size="4194304" crc="f6df0ff9" sha1="d7736e4ae6e099aef320a59668d7f17590c346b9" region="gfx1" offset="400000"/>
              <rom name="jsk-c0.bin" size="4194304" crc="b8282939" sha1="d041fb013e5011bf6b9d9bc2c816b2f3969723b7" region="gfx1" offset="800000"/>
              <rom name="jsk-d0.bin" size="4194304" crc="fc733e0c" sha1="951060f6600b8b677ad2f41f59071c375ea9d4cf" region="gfx1" offset="c00000"/>
              <rom name="jsk-s0.u65" size="2097152" crc="8d1a9aeb" sha1="37316bd3e8cbe2a84239e1a11a56d4fe4723ae1a" region="ensoniq.0" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/>
              <chip type="cpu" tag="sub" name="V810" clock="25000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="336" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="336" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Minutes" tag="DSW1" mask="192">
                     <dipvalue name="3" value="128"/>
                     <dipvalue name="4" value="192" default="yes"/>
                     <dipvalue name="5" value="64"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty A" tag="DSW2" mask="7">
                     <dipvalue name="1 (Novice)" value="0"/>
                     <dipvalue name="2" value="1"/>
                     <dipvalue name="3" value="2"/>
                     <dipvalue name="4" value="3"/>
                     <dipvalue name="5 (Medium)" value="7" default="yes"/>
                     <dipvalue name="6" value="6"/>
                     <dipvalue name="7" value="5"/>
                     <dipvalue name="8 (expert)" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty Switch" tag="DSW2" mask="8">
                     <dipvalue name="A (8 Levels)" value="8" default="yes"/>
                     <dipvalue name="B (4 Levels)" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty B" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Campaign" tag="DSW2" mask="64">
                     <dipvalue name="Available" value="64" default="yes"/>
                     <dipvalue name="Finished" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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