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jumpbug: MAME ROM Information.


History:

Jump Bug (c) 1981 Rock-ola.


The player controls a VW Beetle that jumps through 8 scenarios collecting money and jewels. Shoot or avoid the enemies.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 98


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released during December 1981.


The game was originally developed by Coreland Technology Inc. and licensed from SEGA.


A bootleg of this game was released with SEGA copyright.


Allen Rager holds the official record for this game with 850,350 points.


- PORTS -


* Consoles :

Emerson Arcadia


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.12 [Nicola Salmoria]


Artwork available


WIP:

- 0.128u5: Atari Ace fixed Jump Bug, which won't start second time around.

- 17th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, we have a scan of the generic Rockola bezel, which Zorg vectored quite nicely. For now, I added in a blank red instruction card until we get the real thing. This gives us a bezel for Jump Bug.

- 15th March 2000: Zsolt Vasvari fixed the star field in Jump Bug.

- 0.35b9: Zsolt Vasvari emulated the protection in Jump Bug (Rock-ola). Some ROM splitup too, and fixed colors. Changed palettesize to 97 colors. Renamed (jbugsega) to (jumpbugb).

- 26th March 1999: Zsolt Vasvari merged Jump Bug with Galaxian and emulated the protection.

- 0.34b6: Added color prom 6331-1.11r.

- 0.29: Juan Carlos Lorente added high score saving to Jump Bug.

- 0.26: Nicola fixed Jump Bug driver which is now perfect. Colors are still wrong without proms.

- 0.18: Nicola Salmoria fixed bugs in the Jump Bug sound driver which caused page faults when run under DOS.

- 0.16: Richard Davies and Brad Oliver provided a driver for Jump Bug (bootleg) ("jbugsega"). It's actually a bootleg with the protection checks removed. Game is playable and the driver supports sound. Control: Arrows = Move around, CTRL = Fire and ALT = Jump. Known issues: "jumpbug" doesn't work - the protection is not emulated. "jbugsega" has the protection checks removed, so it works. Graphics are wrong - the game has multiple character banks, not emulated yet.

- 0.14: Jump Bug seems to run on hardware similar to Super Cobra [Nicola Salmoria].

- 0.12: Preliminary support for Jump Bug (Rock-ola 1981) [Nicola Salmoria]. It uses a modified Scramble driver, the hardware seems to be similar. It's not playable (the input bits are not even mapped), and resets after a few seconds. I'm not particularly interested in this game, anyone volunteers to complete the driver?


PLAY INSTRUCTIONS:

- Control car by rhythmically bouncing it with joystick.

- Score points and rewards by jumping on money bag, diamonds or cloud.

- Score points by shooting enemies (Extra points for shooting joker).

- Avoid loss of car by evading enemies, missiles and erupting volcanos.

- Gain one extra car for 48 rewards. Score bonus points for extra rewards.


LEVELS: 2


Other Emulators:

* FB Alpha

* VAntAGE


Recommended Games (Racing):

Car Polo

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Dodgem

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Head On (Irem)

Alpha Fighter / Head On

Space Attack / Head On

Head On 2

Invinco / Head On 2

Rolling Crash / Moon Base

Space Chaser

Dorachan

Highway Chase (DECO Cassette)

Mad Alien

Rally X

Namco Classic Collection Vol.2 (Rally X)

New Rally X

Spectar

Targ

Armored Car

Jump Bug

Route 16

Thief

Radical Radial

Van-Van Car

Kamikaze Cabbie

Taxi Driver

City Connection

Porky

Fast Lane

Counter Run

Raimais

Crazy Taxi

Crazy Taxi High Roller

Emergency Call Ambulance

Pang Pang Car

Ringout 4x4


Romset: 39 kb / 14 files / 27.2 zip




MAME XML Output:

       <game name="jumpbug" sourcefile="galdrvr.c">
              <description>Jump Bug</description>
              <year>1981</year>
              <manufacturer>Hoei (Rock-Ola license)</manufacturer>
              <rom name="jb1" size="4096" crc="415aa1b7" sha1="4f9edd7e9720acf085dd8910849c2f2fac5cb547" region="maincpu" offset="0"/>
              <rom name="jb2" size="4096" crc="b1c27510" sha1="66fbe0b94b6c101cb50d7a3ff78160110415dff9" region="maincpu" offset="1000"/>
              <rom name="jb3" size="4096" crc="97c24be2" sha1="1beb9fbc3a52610b416af8b5fee156d8b6b3125a" region="maincpu" offset="2000"/>
              <rom name="jb4" size="4096" crc="66751d12" sha1="26c68cfb59596ae164ee9ae4a24ddf8dc7a923a7" region="maincpu" offset="3000"/>
              <rom name="jb5" size="4096" crc="e2d66faf" sha1="3dec0796642856359de57afb896cc668c0245b40" region="maincpu" offset="8000"/>
              <rom name="jb6" size="4096" crc="49e0bdfd" sha1="8d89d9cd7134b153264fdc49d2c68e8c14004b0d" region="maincpu" offset="9000"/>
              <rom name="jb7" size="2048" crc="83d71302" sha1="9292088d26ba29fbf8817df03461b8bb6bf27639" region="maincpu" offset="a000"/>
              <rom name="jbl" size="2048" crc="9a091b0a" sha1="19b88f802ee80ff8901ef99e3688f2869f1a69c5" region="gfx1" offset="0"/>
              <rom name="jbm" size="2048" crc="8a0fc082" sha1="58b72a3161950a2fb71cdab3f30bb3abb19c7978" region="gfx1" offset="800"/>
              <rom name="jbn" size="2048" crc="155186e0" sha1="717ddaecc52a4ef03a01fcddb520acdbfb0d722a" region="gfx1" offset="1000"/>
              <rom name="jbi" size="2048" crc="7749b111" sha1="55071ce04708bd52177644298f76ae79d23f6ac9" region="gfx1" offset="1800"/>
              <rom name="jbj" size="2048" crc="06e8d7df" sha1="d04f1503d9fde5aae92652cb9d2eb16bd6a0fe9c" region="gfx1" offset="2000"/>
              <rom name="jbk" size="2048" crc="b8dbddf3" sha1="043de444890a93459789dc99c43ef88ff66b79e4" region="gfx1" offset="2800"/>
              <rom name="l06_prom.bin" size="32" crc="6a0c7d87" sha1="140335d85c67c75b65689d4e76d29863c209cf32" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1789750"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Cabinet" tag="IN0" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Difficulty ?" tag="IN1" mask="64">
                     <dipvalue name="Hard" value="0" default="yes"/>
                     <dipvalue name="Easy" value="64"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="Infinite (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="12">
                     <dipvalue name="A 2C/1C B 2C/1C" value="4"/>
                     <dipvalue name="A 2C/1C B 1C/3C" value="8"/>
                     <dipvalue name="A 1C/1C B 1C/1C" value="0" default="yes"/>
                     <dipvalue name="A 1C/1C B 1C/6C" value="12"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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