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jungleh: MAME ROM Information.


Jungle Hunt (c) 1982 Taito American Corp.

In Jungle Hunt, players take on the role of a safari-suited jungle explorer complete with pith helmet, jacket, and shorts.


Jungle Hunt used the familiar 'Taito Classic' cabinet which was used for a variety of early 1980's games. This was a rather short cabinet, and had a monitor that was laid back at more than a 45 degree angle. Most of these cabinets featured the same painted side-art which consisted of an ornate border and a 'Taito' logo. Many other early Taito games will plug right into the machine without modification (although the board-sets for these early games tend to be expensive). The marquee to this title showed a 'Jungle Hunt' logo, surrounded by a couple of green lines (they were produced very quickly, and cannot compare to the "Jungle King" marquee). The monitor bezel was decorated with a green design, while the control panel overlay also had a few green line graphics. All in all, this machine was not nearly as attractive as the "Jungle King" one was, probably due to the fact that Taito rushed this one out the door in a few weeks.

Prom Stickers : KNxxa

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (4x) AY8910 (@ 1.5 Mhz), DAC (@ 1.5 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 1 (JUMP/KNIFE)


Released in October 1982, this reworked version of "Jungle King" was the end result of a copyright infringement lawsuit filed against Taito by the estate of Edgar Rice Burroughs, the creator of Tarzan.

Here's what makes Jungle Hunt different from "Jungle King" :

* Music is played at the places where the Tarzan yell was originally heard - at the beginning of the game and at the end of the avalanche stage - the same music that plays upon completion of the river stage.

* The player character is a safari-suited jungle explorer clad in a pith helmet, jacket, and shorts, instead of the Tarzan look-alike.

* The life-lines that the player character swings on between the trees in the first stage are ropes instead of vines.

Michael Torcello holds the official record for this game with 1510220 points.

The original version of the game, known as "Jungle King", featured a character who looked like the well known (and very much copyrighted) Tarzan. The character even sounded like Tarzan when he bellowed out the famous scream after finishing the boulder stage (and at the beginning of the game). So, for legal reasons, the name was changed to 'Jungle Hunt' and the player character was changed to resemble a classic safari-suited jungle explorer complete with the standard issue pith helmet, jacket, and shorts. The bellowed scream at the end of the boulder stage was also entirely removed, replaced by the music from the end of the river stage.

For more comprehensive details about the game itself, please see the original "Jungle King" entry, but note the changes listed below.

A Jungle Hunt unit appears in the 1983 movie 'WarGames'.

MB (Milton Bradley) released a board-game based on this video-game (same name) in 1983.


Successful jump between vines : 100 points

Killing Crocodiles : 100 points/crock

Each Crocodile killed after four in a row : 200 points/crock

Jump over small (or large) rock : 200 points

Run under large rock : 50 points

Jump over cannibal : 100 points

Finish rounds 1 to 3 : 500 points

Finish round 4 (jump into girl) : timer bonus


* Swinging :

1) The main thing to remember on this screen is timing. Some vines swing faster then others. As you go farther into the game, the vines will really start to swing fast so you must be able to time your jumps accordingly.

2) The best place to catch a vine is in the middle or lower (ideally the bottom of the vine is the best). This way, you give yourself enough jumping room to get to the next vine.

3) Don't just start jumping to the vines without looking. If a vine is moving away from you, wait until it's halfway to you, then jump.

4) At the later levels, monkeys will appear on the vines. Try to catch a vine and hit the monkey, you will be on the ground.

* Swimming :

1) On this screen, you will swimming through a jungle river. Things to remember are to keep track of your Diving Display. If the bar goes all the way to the left, your man will become a floater. Go up every now and then for a breath of air.

2) The biggest hazards are the crocodiles. Fortunately, you have your trusty knife with you. Now, in order to kill the crocodiles, their mouths have to be closed. If they aren't, you will become free food. Also, if you hit any part of the crocodile, you will die.

3) Another hazard is the air bubbles. If you happen to swim into them, they will push you immediately to the surface regardless of what hazards may be in your way. The best way to work around this is vary your man's speed by moving the joystick left and right and time it so that there are no hazards above the air bubbles.

* Avalanche : This is probably the easiest screen. All you have to do is jump the small boulders and duck under the big ones. If a small boulder is really bouncing, you can run under it. This is a pretty straightforward level.

* Natives : Probably the hardest screen because you have to time your jumps in between the two natives...

1) Get right next to the first native. Keep in mind, you can only jump when their spears aren't in the air or you will be skewered.

2) Also, watch your woman on the vine. It also is going up and down so you have to time your jumps for both the natives and your woman.

3) Another thing that occurs is that the natives get close together, then spread out again.

4) Now, you have to jump between the natives, then jump up when your woman is at the lowest point on the vine. This will require timing and there is no pattern or trick. Just keep in mind that if you can't get to her, jump back to your original position or the second native will get you.

5) On the later levels, everything moves much quicker.


* Consoles :

Atari 2600 [US] (1983) [Model CX2688]

Atari 2600 [JP] (1983)

Colecovision [US] (1983) [Model 70007]

Atari 5200 [US] (1983) [Model CX5222]

Atari XEGS

Sony PlayStation 2 [EU] (Oct.2005, "Taito Legends") [Model SLES-53438]

Sony PlayStation 2 [US] (Oct.2005, "Taito Legends") [Model SLUS-21122]

Sony PlayStation 2 [KO] (Jul.2006, "Taito Legends") [Model SLKA-15056]

Microsoft XBOX [EU/US] (Oct.2005, "Taito Legends")

* Computers :

Atari 800 [US] (1982) [Model RX8049]

PC [Booter] [US] (1983)

Commodore C64 [US] (1983) [Model RX8530]

Commodore C64 [EU] (1983)

Commodore VIC-20 (1984)

Apple II [US] (1983)

PC [MS Windows] [EU] (Oct.2005, "Taito Legends")

PC [MS Windows] [US] (Nov.2005, "Taito Legends")


Game's rom.

Machine's picture.

F.A.Q. by Kevin Butler A.K.A. War Doc

MAME Info:

0.36b14 [Zsolt Vasvari]

0.18 [Nicola Salmoria]

Artwork available


- The clone Pirate Pete is totally different to Jungle King.


- piratpet, junglek, jungleh: First time you load the game, no attract mode sound. Thenasty (ID 01170)


- 0.143u7: Andrew Welburn added clone Jungle King (alternate sound).

- 0.140u2: Andrew Welburn added clone Jungle Boy (bootleg).

- 23rd November 2010: Smitdogg - A few days ago Andrew Welburn dumped a bootleg of Jungle King with the title screen crudely hacked to read "Jungle Boy".

- 21st December 2009: Smitdogg - Andrew Welburn dumped a very early version of Jungle Hunt with different sound roms, similar to the set Darran dumped a few months ago.

- 0.133u1: Renamed (junglkj2) to (junglekj2) and (junglhbr) to (junglehbr).

- 0.131u1: Fabio Priuli fixed button 2 skips level in clone Pirate Pete.

- 0.122u5: Zsolt Vasvari fixed 2 player mode.

- 18th March 2007: Mr. Do - Thanks to the BYOAC Group Purchase, we have a Hi-Res bezel for Jungle King.

- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Jungle Hunt bezel has been added, vectorization by Zorg.

- 26th August 2006: Mr. Do - Added Jungle King bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes the last round in Pirate Pete.

- 0.92: Removed button 2 and 3.

- 0.84u6: Changed input from 2 to 3 buttons.

- 0.61: Removed 2nd button. Changed 'Unknown' to 'Unused' dipswitches.

- 0.60: Added clone Pirate Pete.

- 25th January 2002: MASH provided information on how to add Pirate Pete to the Jungle King driver.

- 0.37b15: Added clone Jungle Hunt (Brazil).

- 12th April 2001: Zsolt Vasvari resubmitted the addition of Jungle Hunt Brazil version.

- 25th February 2001: Filipe Estima added a Brasilian Jungle Hunt ROM set.

- 0.36b14: Zsolt Vasvari added Jungle King (Japan). Changed 'Jungle King (Japan?)' to clone '(Japan, earlier)'. Renamed (junglek) to (junglkj2).

- 22nd December 1999: Zsolt Vasvari added another Jungle King romset.

- 0.36b1: Added layer prom eb16.22.

- 0.35RC2: Changed description to 'Jungle King (Japan?)' and clone 'Jungle Hunt' to 'Jungle Hunt (US)'.

- 0.35RC1: Renamed (jhunt) to (jungleh).

- 0.31: Nicola Salmoria fixed missing/bad sound effects in Jungle King.

- 0.29: Nicola Salmoria added digital audio in the Taito games (used for some sound effects, most notably Tarzan's yell in Jungle King). Also, music plays in Jungle King. The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. Merged all the drivers into Taito driver [Nicola Salmoria].

- 0.28: Mike Balfour added high score saving to Jungle King.

- 0.27: Elevator Action, Jungle King and Wild Western now use the same Taito video hardware driver.

- 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage. DELETE ELEVATOB\ELEVATOB.DSW, JUNGLEK\JUNGLEK.DSW, JHUNT\JHUNT.DSW, OTHERWISE THE GAME WILL NOT WORK CORRECTLY.

- 0.22: Added preliminary sound support to Jungle King. Tarzan yell scream sample missing. Is the pitch of sounds correct? Added gfx rom kn55.bin.

- 0.21.5: Nicola Salmoria fixed colors in Jungle King (I have some screenshots and colors doesn't match. BTW these are much better than previous). Finally Jungle King doesn't need to select the graphic bank, but still have some glitches on sprites.

- 0.21: Renamed (jungleh) to (jhunt).

- 0.18: Nicola Salmoria added preliminary support for Jungle King (Taito 1982) and clone Jungle Hunt. Slow but playable. I haven't the gfx bank selector switch, therefore the background graphics are not selected appropriately. Use C and V to change the gfx set. Control: Arrows = Move around and CTRL = Fire.


Romset: 81 kb / 21 files / 41.6 zip

MAME XML Output:

       <game name="jungleh" sourcefile="taitosj.c" cloneof="junglek" romof="junglek">
              <description>Jungle Hunt (US)</description>
              <manufacturer>Taito America Corporation</manufacturer>
              <rom name="kn41a" size="4096" crc="6bf118d8" sha1="d6de28766aab90b5dbca7f74612ec8eafd144348" region="maincpu" offset="0"/>
              <rom name="kn42.bin" size="4096" crc="bade53af" sha1="c3d2cf776598cb2d8684fa0b3ea7af90af9e8dae" region="maincpu" offset="1000"/>
              <rom name="kn43.bin" merge="kn43.bin" size="4096" crc="a20e5a48" sha1="af961b671dc4c865d0181d08a70b902bb96f29d0" region="maincpu" offset="2000"/>
              <rom name="kn44.bin" size="4096" crc="44c770d3" sha1="57a1ddc07009f0dbd423cbe111b886e919a8bb0a" region="maincpu" offset="3000"/>
              <rom name="kn45.bin" size="4096" crc="f60a3d06" sha1="7c387f0aeb9497b026d8838ee6ea7ff11dea506a" region="maincpu" offset="4000"/>
              <rom name="kn46a" size="4096" crc="ac89c155" sha1="bac17c9828002b644f15933149a205a008a561d3" region="maincpu" offset="5000"/>
              <rom name="kn47.bin" merge="kn47.bin" size="4096" crc="5c3199e0" sha1="c57dec92998b971d76aecd23674c25cf7b8be667" region="maincpu" offset="6000"/>
              <rom name="kn48a" size="4096" crc="ef80e931" sha1="b3ddcc37860a2693d45a85970926662cbb96bd0e" region="maincpu" offset="7000"/>
              <rom name="kn60.bin" merge="kn60.bin" size="4096" crc="1a9c0a26" sha1="82f4cebeba90419e83a00427b671985824babd7a" region="maincpu" offset="11000"/>
              <rom name="kn57-1.bin" size="4096" crc="62f6763a" sha1="84eadbc5c6a37c53c104e4ac1fd273b6b2a335e5" region="audiocpu" offset="0"/>
              <rom name="kn58-1.bin" size="4096" crc="9ef46c7f" sha1="867d9352cde4d6496f59e790cbbf15302a55364e" region="audiocpu" offset="1000"/>
              <rom name="kn59-1.bin" merge="kn59-1.bin" size="4096" crc="cee485fc" sha1="1e0c52ec6b1d3cfd47247db71bcf3fe476c32039" region="audiocpu" offset="2000"/>
              <rom name="kn49a" size="4096" crc="b139e792" sha1="10c39abc49786154396c00bd35a51b826e5f6bd0" region="gfx1" offset="0"/>
              <rom name="kn50a" size="4096" crc="1046019f" sha1="b2d3ab8a53ef3ca55165a5bda9be0829f53be6c9" region="gfx1" offset="1000"/>
              <rom name="kn51a" size="4096" crc="da50c8a4" sha1="de5f9b953f277986679ab958772571d8417a0ce2" region="gfx1" offset="2000"/>
              <rom name="kn52a" size="4096" crc="0444f06c" sha1="80569807ae36b4c5ad90e9e736ce9d0d0ea486ec" region="gfx1" offset="3000"/>
              <rom name="kn53a" size="4096" crc="6a17803e" sha1="d7ab6a240bb1ac80d3903cb694e55fd6d3670faa" region="gfx1" offset="4000"/>
              <rom name="kn54a" size="4096" crc="d41428c7" sha1="8c926db731073313daced31a168da6ac07a6d5cb" region="gfx1" offset="5000"/>
              <rom name="kn55.bin" merge="kn55.bin" size="4096" crc="70aef58f" sha1="df7454a1c3676181eca698bb3b2ef3253a45ca0f" region="gfx1" offset="6000"/>
              <rom name="kn56a" size="4096" crc="679c1101" sha1="218cd75f77c858c3714a8f03aea2c7ee88a212dd" region="gfx1" offset="7000"/>
              <rom name="eb16.22" merge="eb16.22" size="256" crc="b833b5ea" sha1="d233f1bf8a3e6cd876853ffd721b9b64c61c9047" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay3" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay4" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="180" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="3" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Finish Bonus" tag="DSW1" mask="3">
                     <dipvalue name="None" value="3" default="yes"/>
                     <dipvalue name="Timer x1" value="2"/>
                     <dipvalue name="Timer x2" value="1"/>
                     <dipvalue name="Timer x3" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW1" mask="24">
                     <dipvalue name="3" value="24" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="8"/>
                     <dipvalue name="6" value="0"/>
              <dipswitch name="Service Mode" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <dipswitch name="Coin A" tag="DSW2" mask="15">
                     <dipvalue name="9 Coins/1 Credit" value="15"/>
                     <dipvalue name="8 Coins/1 Credit" value="14"/>
                     <dipvalue name="7 Coins/1 Credit" value="13"/>
                     <dipvalue name="6 Coins/1 Credit" value="12"/>
                     <dipvalue name="5 Coins/1 Credit" value="11"/>
                     <dipvalue name="4 Coins/1 Credit" value="10"/>
                     <dipvalue name="3 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="6"/>
                     <dipvalue name="1 Coin/8 Credits" value="7"/>
              <dipswitch name="Coin B" tag="DSW2" mask="240">
                     <dipvalue name="9 Coins/1 Credit" value="240"/>
                     <dipvalue name="8 Coins/1 Credit" value="224"/>
                     <dipvalue name="7 Coins/1 Credit" value="208"/>
                     <dipvalue name="6 Coins/1 Credit" value="192"/>
                     <dipvalue name="5 Coins/1 Credit" value="176"/>
                     <dipvalue name="4 Coins/1 Credit" value="160"/>
                     <dipvalue name="3 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
                     <dipvalue name="1 Coin/3 Credits" value="32"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="96"/>
                     <dipvalue name="1 Coin/8 Credits" value="112"/>
              <dipswitch name="Bonus Life" tag="DSW3" mask="3">
                     <dipvalue name="10000" value="2"/>
                     <dipvalue name="20000" value="1"/>
                     <dipvalue name="30000" value="0"/>
                     <dipvalue name="None" value="3" default="yes"/>
              <dipswitch name="Unused" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Year Display" tag="DSW3" mask="32">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="32" default="yes"/>
              <dipswitch name="Infinite Lives (Cheat)" tag="DSW3" mask="64">
                     <dipvalue name="No" value="64" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              <dipswitch name="Coinage" tag="DSW3" mask="128">
                     <dipvalue name="A and B" value="128" default="yes"/>
                     <dipvalue name="A only" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="64"/>

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